MTG / Innistrad Midnight Hunt
51 - 75 of 300 results
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Sigarda, Champion of Light
Innistrad: Midnight Hunt
(M)
Collector #: 240
FOIL
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Vampire Socialite
Innistrad: Midnight Hunt
(U)
Collector #: 249
FOIL
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2/2 Creature - Vampire Noble
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Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Rotten Reunion
Innistrad: Midnight Hunt
(C)
Collector #: 119
FOIL
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Instant
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Exile up to one target card form a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback |
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- NM
- EX
- VG
- G
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Malevolent Hermit
Innistrad: Midnight Hunt
(R)
Collector #: 061
FOIL
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2/1 Creature - Human Wizard
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Disturb Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Vanquish the Horde
Innistrad: Midnight Hunt
(R)
Collector #: 041
FOIL
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
FOIL
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Thermo-Alchemist
Innistrad: Midnight Hunt
(U)
Collector #: 164
FOIL
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0/3 Creature - Human Shaman
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Defender Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. |
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- NM
- EX
- VG
- G
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Cathartic Pyre
Innistrad: Midnight Hunt
(U)
Collector #: 133
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Delver of Secrets
Innistrad: Midnight Hunt
(U)
Collector #: 047
FOIL
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1/1 Creature - Human Wizard
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At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Back Insectile Aberration Creature - Human Insect Flying 3/2 |
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- NM
- EX
- VG
- G
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Siphon Insight
Innistrad: Midnight Hunt
(R)
Collector #: 241
FOIL
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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- NM
- EX
- VG
- G
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Old Stickfingers
Innistrad: Midnight Hunt
(R)
Collector #: 234
FOIL
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Consuming Blob
Innistrad: Midnight Hunt
(M)
Collector #: 177
FOIL
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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Dire-Strain Rampage
Innistrad: Midnight Hunt
(R)
Collector #: 219
FOIL
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Sorcery
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Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback |
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- NM
- EX
- VG
- G
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Plains (380)
Innistrad: Midnight Hunt
(L)
Collector #: 380
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Search Party Captain
Innistrad: Midnight Hunt
(C)
Collector #: 032
FOIL
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2/2 Creature - Human Soldier
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This spell costs When Search Party Captain enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Dreadhound
Innistrad: Midnight Hunt
(U)
Collector #: 097
FOIL
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6/6 Creature - Demon Dog
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When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Smoldering Egg
Innistrad: Midnight Hunt
(R)
Collector #: 159
FOIL
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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- NM
- EX
- VG
- G
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Primal Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 194
FOIL
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
FOIL
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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- NM
- EX
- VG
- G
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Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
FOIL
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Rem Karolus, Stalwart Slayer
Innistrad: Midnight Hunt
(R)
Collector #: 235
FOIL
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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- NM
- EX
- VG
- G
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Bird Token
Innistrad: Midnight Hunt
(S)
Collector #: 003
FOIL
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1/1 Token Creature - Bird
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Flying This creature can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Curse of Silence
Innistrad: Midnight Hunt
(R)
Collector #: 015
FOIL
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
FOIL
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Emblem (Teferi, Who Slows the Sunset)
Innistrad: Midnight Hunt
(S)
Collector #: 017
FOIL
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Emblem - Teferi
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Untap all permanents you control during each opponent's untap step. You draw a card during each opponent's draw step. |
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- NM
- EX
- VG
- G
51 - 75 of 300 results