MTG / Innistrad Midnight Hunt
51 - 75 of 300 results
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Falkenrath Pit Fighter
Innistrad: Midnight Hunt
(R)
Collector #: 137
FOIL
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2/1 Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
FOIL
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1/1 Token Creature - Devil
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| When this creature dies, it deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Graveyard Trespasser
Innistrad: Midnight Hunt
(R)
Collector #: 104
FOIL
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Lunarch Veteran
Innistrad: Midnight Hunt
(C)
Collector #: 027
FOIL
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1/1 Creature - Human Cleric
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Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb Back Luminous Phantom Creature - Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 |
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- NM
- EX
- VG
- G
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Tovolar, Dire Overlord
Innistrad: Midnight Hunt
(R)
Collector #: 246
FOIL
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
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Beast Token
Innistrad: Midnight Hunt
(S)
Collector #: 008
FOIL
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4/4 Token Creature - Beast
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- NM
- EX
- VG
- G
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Katilda, Dawnhart Prime
Innistrad: Midnight Hunt
(R)
Collector #: 230
FOIL
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1/1 Legendary Creature - Human Warlock
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Protection from Werewolves Human creatures you control have a " |
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- NM
- EX
- VG
- G
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Diregraf Rebirth
Innistrad: Midnight Hunt
(U)
Collector #: 220
FOIL
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Sorcery
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This spell costs Return target creature card from your graveyard to the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Rite of Harmony
Innistrad: Midnight Hunt
(R)
Collector #: 236
FOIL
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Instant
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Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback |
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- NM
- EX
- VG
- G
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Moonveil Regent
Innistrad: Midnight Hunt
(M)
Collector #: 149
FOIL
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4/4 Creature - Dragon
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Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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- NM
- EX
- VG
- G
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Insect Token
Innistrad: Midnight Hunt
(S)
Collector #: 009
FOIL
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3/3 Token Creature - Insect
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- NM
- EX
- VG
- G
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Blood Pact
Innistrad: Midnight Hunt
(C)
Collector #: 088
FOIL
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Instant
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| Target player draws two cards and loses 2 life. | |
- NM
- EX
- VG
- G
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Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
FOIL
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Instant
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| Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Vampire Token
Innistrad: Midnight Hunt
(S)
Collector #: 014
FOIL
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3/1 Token Creature - Vampire
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| Trample, lifelink, haste | |
- NM
- EX
- VG
- G
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Wolf Token
Innistrad: Midnight Hunt
(S)
Collector #: 013
FOIL
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2/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
FOIL
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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- NM
- EX
- VG
- G
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Croaking Counterpart
Innistrad: Midnight Hunt
(R)
Collector #: 215
FOIL
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Sorcery
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Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback |
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- NM
- EX
- VG
- G
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Delver of Secrets
Innistrad: Midnight Hunt
(U)
Collector #: 047
FOIL
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1/1 Creature - Human Wizard
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At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Back Insectile Aberration Creature - Human Insect Flying 3/2 |
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- NM
- EX
- VG
- G
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Dreadhound
Innistrad: Midnight Hunt
(U)
Collector #: 097
FOIL
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6/6 Creature - Demon Dog
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When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Ghoulish Procession
Innistrad: Midnight Hunt
(U)
Collector #: 102
FOIL
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Enchantment
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| Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Zombie Token (005)
Innistrad: Midnight Hunt
(S)
Collector #: 005
FOIL
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2/2 Token Creature - Zombie
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| Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Gisa, Glorious Resurrector
Innistrad: Midnight Hunt
(R)
Collector #: 103
FOIL
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4/4 Legendary Creature - Human Wizard
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If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
FOIL
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Land
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Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
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- NM
- EX
- VG
- G
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Jack-o'-Lantern
Innistrad: Midnight Hunt
(C)
Collector #: 254
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
FOIL
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
51 - 75 of 300 results