MTG / Innistrad Midnight Hunt
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Zombie Token (005)
Innistrad: Midnight Hunt
(S)
Collector #: 005
FOIL
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2/2 Token Creature - Zombie
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| Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) | |
- NM
- EX
- VG
- G
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Overgrown Farmland
Innistrad: Midnight Hunt
(R)
Collector #: 265
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Liesa, Forgotten Archangel
Innistrad: Midnight Hunt
(R)
Collector #: 232
FOIL
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4/5 Legendary Creature - Angel
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Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
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- NM
- EX
- VG
- G
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Island (271)
Innistrad: Midnight Hunt
(L)
Collector #: 270
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Shipwreck Marsh
Innistrad: Midnight Hunt
(R)
Collector #: 267
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Rockfall Vale
Innistrad: Midnight Hunt
(R)
Collector #: 266
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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The Celestus
Innistrad: Midnight Hunt
(R)
Collector #: 252
FOIL
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Triskaidekaphile
Innistrad: Midnight Hunt
(R)
Collector #: 081
FOIL
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. |
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- NM
- EX
- VG
- G
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Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
FOIL
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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- NM
- EX
- VG
- G
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Lier, Disciple of the Drowned
Innistrad: Midnight Hunt
(M)
Collector #: 059
FOIL
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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- NM
- EX
- VG
- G
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Croaking Counterpart
Innistrad: Midnight Hunt
(R)
Collector #: 215
FOIL
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Sorcery
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Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback |
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- NM
- EX
- VG
- G
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Haunted Ridge
Innistrad: Midnight Hunt
(R)
Collector #: 263
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
FOIL
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1/1 Token Creature - Devil
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| When this creature dies, it deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Champion of the Perished
Innistrad: Midnight Hunt
(R)
Collector #: 091
FOIL
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1/1 Creature - Zombie
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| Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. | |
- NM
- EX
- VG
- G
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Rite of Oblivion
Innistrad: Midnight Hunt
(U)
Collector #: 237
FOIL
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Sorcery
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As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback |
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- NM
- EX
- VG
- G
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Morbid Opportunist
Innistrad: Midnight Hunt
(U)
Collector #: 113
FOIL
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1/3 Creature - Human Rogue
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| Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Sigarda's Splendor
Innistrad: Midnight Hunt
(R)
Collector #: 033
FOIL
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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- NM
- EX
- VG
- G
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Bat Token
Innistrad: Midnight Hunt
(S)
Collector #: 004
FOIL
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Wrenn and Seven
Innistrad: Midnight Hunt
(M)
Collector #: 208
FOIL
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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- NM
- EX
- VG
- G
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Intrepid Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 025
FOIL
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3/1 Creature - Human Scout
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Lifelink When Intrepid Adversary enters the battlefield, you may pay Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
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- NM
- EX
- VG
- G
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Slaughter Specialist
Innistrad: Midnight Hunt
(R)
Collector #: 122
FOIL
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3/3 Creature - Vampire Warrior
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When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. |
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- NM
- EX
- VG
- G
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Tainted Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 124
FOIL
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Rite of Harmony
Innistrad: Midnight Hunt
(R)
Collector #: 236
FOIL
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Instant
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Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback |
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- NM
- EX
- VG
- G
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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
FOIL
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Land
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Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
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- NM
- EX
- VG
- G
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Enduring Angel
Innistrad: Midnight Hunt
(M)
Collector #: 017
FOIL
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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- NM
- EX
- VG
- G
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