MTG / Innistrad Midnight Hunt
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Necrosynthesis
Innistrad: Midnight Hunt
(U)
Collector #: 115
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Triskaidekaphile
Innistrad: Midnight Hunt
(R)
Collector #: 081
FOIL
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. |
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- NM
- EX
- VG
- G
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Slaughter Specialist
Innistrad: Midnight Hunt
(R)
Collector #: 122
FOIL
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3/3 Creature - Vampire Warrior
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When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. |
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- NM
- EX
- VG
- G
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Consider
Innistrad: Midnight Hunt
(C)
Collector #: 044
FOIL
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Instant
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Surveil 1. Draw a card. |
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- NM
- EX
- VG
- G
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Plains (268)
Innistrad: Midnight Hunt
(L)
Collector #: 268
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope
Innistrad: Midnight Hunt
(M)
Collector #: 211
FOIL
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Cathartic Pyre
Innistrad: Midnight Hunt
(U)
Collector #: 133
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Wrenn and Seven
Innistrad: Midnight Hunt
(M)
Collector #: 208
FOIL
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Legendary Planeswalker - Wrenn
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[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
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- NM
- EX
- VG
- G
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Bird Token
Innistrad: Midnight Hunt
(S)
Collector #: 003
FOIL
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1/1 Token Creature - Bird
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Flying This creature can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Enduring Angel
Innistrad: Midnight Hunt
(M)
Collector #: 017
FOIL
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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- NM
- EX
- VG
- G
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Angelfire Ignition
Innistrad: Midnight Hunt
(R)
Collector #: 209
FOIL
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Sorcery
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Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Teferi, Who Slows the Sunset
Innistrad: Midnight Hunt
(M)
Collector #: 245
FOIL
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Legendary Planeswalker - Teferi
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[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." |4| |
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- NM
- EX
- VG
- G
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Burn Down the House
Innistrad: Midnight Hunt
(R)
Collector #: 131
FOIL
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Homestead Courage
Innistrad: Midnight Hunt
(C)
Collector #: 024
FOIL
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Sorcery
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Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Unblinking Observer
Innistrad: Midnight Hunt
(C)
Collector #: 082
FOIL
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2/1 Creature - Homunculus
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- NM
- EX
- VG
- G
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Field of Ruin
Innistrad: Midnight Hunt
(U)
Collector #: 262
FOIL
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Land
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- NM
- EX
- VG
- G
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Florian, Voldaren Scion
Innistrad: Midnight Hunt
(R)
Collector #: 223
FOIL
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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- NM
- EX
- VG
- G
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Infernal Grasp
Innistrad: Midnight Hunt
(U)
Collector #: 107
FOIL
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Instant
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| Destroy target creature. You lose 2 life. | |
- NM
- EX
- VG
- G
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Morbid Opportunist
Innistrad: Midnight Hunt
(U)
Collector #: 113
FOIL
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1/3 Creature - Human Rogue
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| Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Sludge Monster
Innistrad: Midnight Hunt
(R)
Collector #: 076
FOIL
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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- NM
- EX
- VG
- G
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Unnatural Growth
Innistrad: Midnight Hunt
(R)
Collector #: 206
FOIL
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Enchantment
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| At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
- NM
- EX
- VG
- G
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Intrepid Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 025
FOIL
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3/1 Creature - Human Scout
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Lifelink When Intrepid Adversary enters the battlefield, you may pay Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
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- NM
- EX
- VG
- G
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Malevolent Hermit
Innistrad: Midnight Hunt
(R)
Collector #: 061
FOIL
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2/1 Creature - Human Wizard
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Disturb Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Mask of Griselbrand
Innistrad: Midnight Hunt
(R)
Collector #: 111
FOIL
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Legendary Artifact - Equipment
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Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip |
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- NM
- EX
- VG
- G
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The Celestus
Innistrad: Midnight Hunt
(R)
Collector #: 252
FOIL
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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