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Hostile Hostel
Innistrad: Midnight Hunt
(M)
Collector #: 264
FOIL
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Land
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: Add . , , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out. 3/7 |
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Hallowed Respite
Innistrad: Midnight Hunt
(R)
Collector #: 227
FOIL
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Sorcery
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Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Insect Token
Innistrad: Midnight Hunt
(S)
Collector #: 009
FOIL
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3/3 Token Creature - Insect
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Swamp (272)
Innistrad: Midnight Hunt
(L)
Collector #: 272
FOIL
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Basic Land - Swamp
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The Celestus
Innistrad: Midnight Hunt
(R)
Collector #: 252
FOIL
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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Sigardian Savior
Innistrad: Midnight Hunt
(M)
Collector #: 034
FOIL
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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Moonsilver Key
Innistrad: Midnight Hunt
(U)
Collector #: 255
FOIL
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Artifact
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, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. | |
Wake to Slaughter
Innistrad: Midnight Hunt
(R)
Collector #: 250
FOIL
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
FOIL
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Instant
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Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Rite of Oblivion
Innistrad: Midnight Hunt
(U)
Collector #: 237
FOIL
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Sorcery
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As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
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Moonveil Regent
Innistrad: Midnight Hunt
(M)
Collector #: 149
FOIL
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4/4 Creature - Dragon
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Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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Curse of Shaken Faith
Innistrad: Midnight Hunt
(R)
Collector #: 134
FOIL
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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Geistflame Reservoir
Innistrad: Midnight Hunt
(R)
Collector #: 142
FOIL
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Artifact
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Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. , , Remove any number of charge counters form Geistflame Reservoir: It deals that much damage to any target. , : Exile the top card of your library. You may play that card this turn. |
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Ghoulcaller's Harvest
Innistrad: Midnight Hunt
(R)
Collector #: 225
FOIL
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Sorcery
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Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Secrets of the Key
Innistrad: Midnight Hunt
(C)
Collector #: 073
FOIL
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Instant
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Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Flashback |
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Saryth, the Viper's Fang
Innistrad: Midnight Hunt
(R)
Collector #: 197
FOIL
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3/4 Legendary Creature - Human Warlock
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Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control. |
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Tainted Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 124
FOIL
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) |
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Tovolar, Dire Overlord
Innistrad: Midnight Hunt
(R)
Collector #: 246
FOIL
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 |
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Heirloom Mirror
Innistrad: Midnight Hunt
(U)
Collector #: 105
FOIL
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Artifact
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, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. Back Inherited Fiend Creature - Demon Flying : Exile target card from a graveyard. Put a +1/+1 counter on Inherited Fiend. 4/4 |
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Unnatural Growth
Innistrad: Midnight Hunt
(R)
Collector #: 206
FOIL
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Enchantment
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At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
Sigarda, Champion of Light
Innistrad: Midnight Hunt
(M)
Collector #: 240
FOIL
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Zombie Token (005)
Innistrad: Midnight Hunt
(S)
Collector #: 005
FOIL
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2/2 Token Creature - Zombie
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Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) | |
Consider
Innistrad: Midnight Hunt
(C)
Collector #: 044
FOIL
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Instant
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Surveil 1. Draw a card. |
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Gisa, Glorious Resurrector
Innistrad: Midnight Hunt
(R)
Collector #: 103
FOIL
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4/4 Legendary Creature - Human Wizard
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If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
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Triskaidekaphile
Innistrad: Midnight Hunt
(R)
Collector #: 081
FOIL
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. |
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