MTG / Final Fantasy
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Ishgard, the Holy See
Final Fantasy
(R)
Collector #: 0283
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Ultima Weapon (Starter Kit)
Final Fantasy
(R)
Collector #: 0563
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Legendary Artifact - Equipment
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Whenever equipped creature attacks, destroy target creature an opponent controls. Equipped creature gets +7/+7. Equip |
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- NM
- EX
- VG
- G
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Rosa, Resolute White Mage (Starter Kit)
Final Fantasy
(R)
Collector #: 0555
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2/3 Legendary Creature - Human Noble Cleric
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Reach (This creature can block creature with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Sephiroth, One-Winged Angel Emblem
Final Fantasy
(S)
Collector #: 0024
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Emblem
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| Whenever a creature dies, target opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Yuna, Hope of Spira
Final Fantasy
(M)
Collector #: 0250
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3/5 Legendary Creature - Human Cleric
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During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) |
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- NM
- EX
- VG
- G
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Tifa Lockhart
Final Fantasy
(R)
Collector #: 0206
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1/2 Legendary Creature - Human Monk
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Trample Landfall - Whenever a land you control enters, double Tifa Lockhart's power until end of turn. |
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- NM
- EX
- VG
- G
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Absolute Virtue
Final Fantasy
(M)
Collector #: 0212
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8/8 Legendary Creature - Avatar Warrior
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This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) |
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- NM
- EX
- VG
- G
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Aerith Gainsborough
Final Fantasy
(R)
Collector #: 0004
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2/2 Legendary Creature - Human Cleric
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Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. |
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- NM
- EX
- VG
- G
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The Regalia
Final Fantasy
(R)
Collector #: 0267
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4/4 Legendary Artifact - Vehicle
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Haste Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Crew 1 |
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- NM
- EX
- VG
- G
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Knight Token (0010)
Final Fantasy
(S)
Collector #: 0010
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2/2 Token Creature - Knight
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- NM
- EX
- VG
- G
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Ancient Adamantoise
Final Fantasy
(M)
Collector #: 0172
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8/20 Creature - Turtle
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Vigilance, ward Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens. |
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- NM
- EX
- VG
- G
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Fire Magic
Final Fantasy
(U)
Collector #: 0136
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Instant
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Tiered (Choose one additional cost.)
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- NM
- EX
- VG
- G
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Forest (0306)
Final Fantasy
(L)
Collector #: 0306
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Joshua, Phoenix's Dominant
Final Fantasy
(R)
Collector #: 0229
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4/4 Legendary Creature - Human Noble Wizard
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When Joshua enters, discard up to two cards, then draw that many cards. Back Phoenix, Warden of Fire Legendary Enchantment Creature - Saga Phoenix (As this saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink 4/4 |
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- NM
- EX
- VG
- G
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Wastes (0309)
Final Fantasy
(L)
Collector #: 0309
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Basic Land
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- NM
- EX
- VG
- G
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Swamp (0300)
Final Fantasy
(L)
Collector #: 0300
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Summon: Titan
Final Fantasy
(R)
Collector #: 0204
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7/7 Enchantment Creature - Saga Giant
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample |
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- NM
- EX
- VG
- G
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Gogo, Master of Mimicry
Final Fantasy
(M)
Collector #: 0054
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2/4 Legendary Creature - Wizard
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- NM
- EX
- VG
- G
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Clive, Ifrit's Dominant
Final Fantasy
(M)
Collector #: 0133
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5/5 Legendary Creature - Human Noble Warrior
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When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each Back Ifrit, Warden of Inferno Legendary Enchantment Creature - Saga Demon (As this saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add 9/9 |
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- NM
- EX
- VG
- G
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Sazh's Chocobo
Final Fantasy
(U)
Collector #: 0200
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0/1 Creature - Bird
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| Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Summon: Primal Odin
Final Fantasy
(R)
Collector #: 0121
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5/3 Enchantment Creature - Saga Knight
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gungnir - Destroy target creature an opponent controls. II - Zentetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III - Hall of Sorrow - Draw two cards. Each player loses 2 life. |
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- NM
- EX
- VG
- G
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Island (0298)
Final Fantasy
(L)
Collector #: 0298
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Basic Land - Island
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- NM
- EX
- VG
- G
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Vincent Valentine
Final Fantasy
(R)
Collector #: 0125
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2/2 Legendary Creature - Assassin
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Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it. Back Galian Beast Trample, lfelink When Galian Beast dies, return it to the battlefield tapped (front face up). 3/2 |
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- NM
- EX
- VG
- G
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Summon: Leviathan
Final Fantasy
(R)
Collector #: 0077
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6/6 Enchantment Creature - Saga Leviathan
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III - Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward |
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- NM
- EX
- VG
- G
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Esper Origins
Final Fantasy
(R)
Collector #: 0185
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Sorcery
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback Back Summon: Esper Maduin Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add III - Other creatures you control get +2/+2 and gain trample until end of turn. 4/4 |
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- NM
- EX
- VG
- G
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