MTG / Final Fantasy
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Midgar, City of Mako
Final Fantasy
(R)
Collector #: 0286
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Land - Town
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This land enters tapped. Reactor Raid Sorcery - Adventure You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Y'shtola Rhul
Final Fantasy
(M)
Collector #: 0086
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3/5 Legendary Creature - Cat Druid
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| At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. | |
- NM
- EX
- VG
- G
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Absolute Virtue
Final Fantasy
(M)
Collector #: 0212
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8/8 Legendary Creature - Avatar Warrior
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This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) |
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- NM
- EX
- VG
- G
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Ancient Adamantoise
Final Fantasy
(M)
Collector #: 0172
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8/20 Creature - Turtle
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Vigilance, ward Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens. |
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- NM
- EX
- VG
- G
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Nibelheim Aflame
Final Fantasy
(M)
Collector #: 0146
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Sorcery
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Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback |
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- NM
- EX
- VG
- G
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Clive, Ifrit's Dominant
Final Fantasy
(M)
Collector #: 0133
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5/5 Legendary Creature - Human Noble Warrior
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When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each Back Ifrit, Warden of Inferno Legendary Enchantment Creature - Saga Demon (As this saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add 9/9 |
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- NM
- EX
- VG
- G
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Aerith Gainsborough
Final Fantasy
(R)
Collector #: 0004
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2/2 Legendary Creature - Human Cleric
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Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. |
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- NM
- EX
- VG
- G
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The Regalia
Final Fantasy
(R)
Collector #: 0267
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4/4 Legendary Artifact - Vehicle
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Haste Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Crew 1 |
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- NM
- EX
- VG
- G
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Yuna, Hope of Spira
Final Fantasy
(M)
Collector #: 0250
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3/5 Legendary Creature - Human Cleric
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During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) |
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- NM
- EX
- VG
- G
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Sazh's Chocobo
Final Fantasy
(U)
Collector #: 0200
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0/1 Creature - Bird
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| Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Esper Origins
Final Fantasy
(R)
Collector #: 0185
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Sorcery
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback Back Summon: Esper Maduin Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add III - Other creatures you control get +2/+2 and gain trample until end of turn. 4/4 |
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- NM
- EX
- VG
- G
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Summon: Titan
Final Fantasy
(R)
Collector #: 0204
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7/7 Enchantment Creature - Saga Giant
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample |
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- NM
- EX
- VG
- G
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Sephiroth, One-Winged Angel Emblem
Final Fantasy
(S)
Collector #: 0024
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Emblem
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| Whenever a creature dies, target opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Ishgard, the Holy See
Final Fantasy
(R)
Collector #: 0283
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Rosa, Resolute White Mage (Starter Kit)
Final Fantasy
(R)
Collector #: 0555
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2/3 Legendary Creature - Human Noble Cleric
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Reach (This creature can block creature with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.) |
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- NM
- EX
- VG
- G
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Joshua, Phoenix's Dominant
Final Fantasy
(R)
Collector #: 0229
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4/4 Legendary Creature - Human Noble Wizard
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When Joshua enters, discard up to two cards, then draw that many cards. Back Phoenix, Warden of Fire Legendary Enchantment Creature - Saga Phoenix (As this saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink 4/4 |
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- NM
- EX
- VG
- G
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Summon: Leviathan
Final Fantasy
(R)
Collector #: 0077
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6/6 Enchantment Creature - Saga Leviathan
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III - Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward |
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- NM
- EX
- VG
- G
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Summon: Primal Odin
Final Fantasy
(R)
Collector #: 0121
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5/3 Enchantment Creature - Saga Knight
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gungnir - Destroy target creature an opponent controls. II - Zentetsuken - This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III - Hall of Sorrow - Draw two cards. Each player loses 2 life. |
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- NM
- EX
- VG
- G
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Jidoor, Aristocratic Capital
Final Fantasy
(R)
Collector #: 0284
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Land - Town
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This land enters tapped. Overture Sorcery - Adventure Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Venat, Heart of Hydaelyn
Final Fantasy
(R)
Collector #: 0039
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3/3 Legendary Creature - Elder Wizard
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Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering - Back Hydaelyn, the Mothercrystal Legendary Creature - God Indestructible Blessing of Light - At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card. 4/4 |
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- NM
- EX
- VG
- G
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Fire Magic
Final Fantasy
(U)
Collector #: 0136
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Instant
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Tiered (Choose one additional cost.)
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- NM
- EX
- VG
- G
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Summon: Fenrir
Final Fantasy
(U)
Collector #: 0203
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3/2 Enchantment Creature - Saga Wolf
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Guard - Draw a card if you control the creature with the greatest power or tied with the greatest power. |
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- NM
- EX
- VG
- G
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Swamp (0301)
Final Fantasy
(L)
Collector #: 0301
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Cid, Timeless Artificer (0420)
Final Fantasy
(U)
Collector #: 0420
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4/4 Legendary Creature - Human Artificer
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Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling |
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- NM
- EX
- VG
- G
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Knight Token (0010)
Final Fantasy
(S)
Collector #: 0010
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2/2 Token Creature - Knight
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- NM
- EX
- VG
- G
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