MTG / Final Fantasy
226 - 250 of 358 results
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Balamb T-Rexaur
Final Fantasy
(C)
Collector #: 0173
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6/6 Creature - Dinosaur
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Trample When this creature enters, you gain 3 life. Forestcycling |
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- NM
- EX
- VG
- G
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Gran Pulse Ochu
Final Fantasy
(C)
Collector #: 0189
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1/1 Creature - Plant Beast
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Deathtouch |
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- NM
- EX
- VG
- G
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Rook Turret
Final Fantasy
(C)
Collector #: 0069
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3/3 Artifact Creature - Construct
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Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Summon: Shiva
Final Fantasy
(U)
Collector #: 0078
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4/5 Enchantment Creature - Saga Elemental
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Heavenly Strike - Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III - Diamond Dust - Draw a card for each tapped creature your opponents control. |
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- NM
- EX
- VG
- G
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Phoenix Down
Final Fantasy
(U)
Collector #: 0029
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Artifact
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- NM
- EX
- VG
- G
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Evil Reawakened
Final Fantasy
(U)
Collector #: 0098
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Sorcery
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| Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. | |
- NM
- EX
- VG
- G
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Quistis Trepe
Final Fantasy
(U)
Collector #: 0066
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2/2 Legendary Creature - Human Wizard
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| Blue Magic - When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. | |
- NM
- EX
- VG
- G
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Swallowed by Leviathan
Final Fantasy
(U)
Collector #: 0079
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Instant
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Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays |
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- NM
- EX
- VG
- G
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Ambrosia Whiteheart
Final Fantasy
(U)
Collector #: 0006
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2/2 Legendary Creature - Bird
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Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall - Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Hero Token (0006)
Final Fantasy
(S)
Collector #: 0006
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1/1 Token Creature - Hero
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- NM
- EX
- VG
- G
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Summon: Anima
Final Fantasy
(U)
Collector #: 0120
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4/4 Enchantment Creature - Saga Horror
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Pain - You draw a card and you lose 1 life. IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life. Menace |
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- NM
- EX
- VG
- G
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Summon: G.F. Ifrit
Final Fantasy
(C)
Collector #: 0163
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3/2 Enchantment Creature - Saga Demon
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - You may discard a card. If you do, draw a card. III, IV - Add |
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- NM
- EX
- VG
- G
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Paladin's Arms
Final Fantasy
(C)
Collector #: 0028
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Artifact - Equipment
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Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward Lightbringer and Hero's Shield - Equip |
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- NM
- EX
- VG
- G
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Relentless X-ATM092
Final Fantasy
(U)
Collector #: 0268
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6/5 Artifact Creature - Robot Spider
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This creature can't be blocked except by three or more creatures. |
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- NM
- EX
- VG
- G
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Summon: Primal Garuda
Final Fantasy
(U)
Collector #: 0037
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3/3 Enchantment Creature - Saga Harpy
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerial Blast - This creature deals 4 damage to target tapped creature an opponent controls. II, III - Slipstream - Another target creature you control gets +1/+0 and gains flying until end of turn. Flying |
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- NM
- EX
- VG
- G
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White Mage's Staff
Final Fantasy
(C)
Collector #: 0042
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Artifact - Equipment
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Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip |
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- NM
- EX
- VG
- G
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Crystal Fragments
Final Fantasy
(U)
Collector #: 0013
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Artifact - Equipment
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Equipped creature gets +1/+1. Equip Back Summon: Alexander Enchantment Creature - Saga Construct (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Prevent all damage that would be dealt to creatures you control this turn. III - Tap all creatures your opponents control. Flying 4/3 |
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- NM
- EX
- VG
- G
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Eject
Final Fantasy
(U)
Collector #: 0052
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Instant
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This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Iron Giant
Final Fantasy
(C)
Collector #: 0260
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6/6 Artifact Creature - Demon
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| Vigilance, reach, trample | |
- NM
- EX
- VG
- G
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Judge Magister Gabranth
Final Fantasy
(U)
Collector #: 0230
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2/2 Legendary Creature - Human Advisor Knight
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Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth. |
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- NM
- EX
- VG
- G
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Magitek Scythe (Starter Kit)
Final Fantasy
(R)
Collector #: 0562
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Artifact - Equipment
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A Test of Your Reflexes! - When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Cargo Ship
Final Fantasy
(U)
Collector #: 0047
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2/3 Artifact - Vehicle
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Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Choco-Comet
Final Fantasy
(U)
Collector #: 0132
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Sorcery
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Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." |
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- NM
- EX
- VG
- G
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Sephiroth's Intervention
Final Fantasy
(C)
Collector #: 0116
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Instant
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| Destroy target creature. You gain 2 life. | |
- NM
- EX
- VG
- G
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Memories Returning
Final Fantasy
(R)
Collector #: 0063
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Sorcery
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Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback |
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- NM
- EX
- VG
- G
226 - 250 of 358 results