MTG / Duskmourn House Of Horror
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Stay Hidden, Stay Silent (0074)
Duskmourn: House of Horror
(U)
Collector #: 0074
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Enchantment - Aura
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Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Zimone, All-Questioning
Duskmourn: House of Horror
(R)
Collector #: 0241
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) | |
- NM
- EX
- VG
- G
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Duskmourn's Domination
Duskmourn: House of Horror
(U)
Collector #: 0050
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Enchantment - Aura
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Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities. |
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- NM
- EX
- VG
- G
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Hand That Feeds
Duskmourn: House of Horror
(C)
Collector #: 0139
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2/2 Creature - Mutant
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| Delirium - Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Malevolent Chandelier
Duskmourn: House of Horror
(C)
Collector #: 0252
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4/4 Artifact Creature - Construct
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Flying |
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- NM
- EX
- VG
- G
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Piranha Fly
Duskmourn: House of Horror
(C)
Collector #: 0070
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2/1 Creature - Fish Insect
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Flying Piranha Fly enters tapped. |
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- NM
- EX
- VG
- G
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Resurrected Cultist
Duskmourn: House of Horror
(C)
Collector #: 0115
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4/1 Creature - Human Cleric
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Delirium - |
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- NM
- EX
- VG
- G
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Vanish from Sight
Duskmourn: House of Horror
(C)
Collector #: 0082
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Instant
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| Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Intruding Soulrager
Duskmourn: House of Horror
(U)
Collector #: 0218
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2/2 Creature - Spirit
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Vigilance |
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- NM
- EX
- VG
- G
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Stay Hidden, Stay Silent (0291 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0291
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Enchantment - Aura
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Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Cursed Recording (0296 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0296
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Acrobatic Cheerleader
Duskmourn: House of Horror
(C)
Collector #: 0001
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2/2 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. | |
- NM
- EX
- VG
- G
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Most Valuable Slayer
Duskmourn: House of Horror
(C)
Collector #: 0144
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2/4 Creature - Human Warrior
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| Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Stalked Researcher
Duskmourn: House of Horror
(C)
Collector #: 0073
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3/3 Creature - Human Wizard
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Defender Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Anthropede
Duskmourn: House of Horror
(C)
Collector #: 0167
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3/4 Creature - Insect
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Reach When Anthropede enters, you may discard a card or pay |
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- NM
- EX
- VG
- G
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Cautious Survivor
Duskmourn: House of Horror
(C)
Collector #: 0172
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4/4 Creature - Elf Survivor
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| Survival - At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. | |
- NM
- EX
- VG
- G
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Erratic Apparition
Duskmourn: House of Horror
(C)
Collector #: 0054
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1/3 Creature - Spirit
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Flying, vigilance Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Rampaging Soulrager
Duskmourn: House of Horror
(C)
Collector #: 0151
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1/4 Creature - Spirit
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| Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. | |
- NM
- EX
- VG
- G
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Tunnel Surveyor
Duskmourn: House of Horror
(C)
Collector #: 0076
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2/2 Creature - Human Detective
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| When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Cult Healer
Duskmourn: House of Horror
(C)
Collector #: 0002
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3/3 Creature - Human Doctor
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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