MTG / Duskmourn House Of Horror
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Boilerbilges Ripper
Duskmourn: House of Horror
(C)
Collector #: 0127
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4/4 Creature - Human Assassin
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| When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Cult Healer
Duskmourn: House of Horror
(C)
Collector #: 0002
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3/3 Creature - Human Doctor
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Erratic Apparition
Duskmourn: House of Horror
(C)
Collector #: 0054
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1/3 Creature - Spirit
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Flying, vigilance Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Hardened Escort
Duskmourn: House of Horror
(C)
Collector #: 0016
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2/4 Creature - Human Soldier
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| Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Malevolent Chandelier
Duskmourn: House of Horror
(C)
Collector #: 0252
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4/4 Artifact Creature - Construct
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Flying |
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- NM
- EX
- VG
- G
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Resurrected Cultist
Duskmourn: House of Horror
(C)
Collector #: 0115
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4/1 Creature - Human Cleric
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Delirium - |
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- NM
- EX
- VG
- G
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Stay Hidden, Stay Silent (0074)
Duskmourn: House of Horror
(U)
Collector #: 0074
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Enchantment - Aura
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Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Tunnel Surveyor
Duskmourn: House of Horror
(C)
Collector #: 0076
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2/2 Creature - Human Detective
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| When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Winter's Intervention
Duskmourn: House of Horror
(C)
Collector #: 0123
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Instant
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| Winter's Intervention deals 2 damage to target creature. You gain 2 life. | |
- NM
- EX
- VG
- G
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Duskmourn: House of Horror Punch Card
Duskmourn: House of Horror
(S)
Collector #: 0002
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- NM
- EX
- VG
- G
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Friendly Ghost
Duskmourn: House of Horror
(C)
Collector #: 0012
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2/4 Creature - Spirit
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Flying When Friendly Ghost enters, target creature gets +2/+4 until end of turn. |
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- NM
- EX
- VG
- G
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Grand Entryway // Elegant Rotunda (0287 - Lurking Evil)
Duskmourn: House of Horror
(C)
Collector #: 0287
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Grand Entryway When you unlock this door, create a 1/1 white Glimmer enchantment creature token. Elegant Rotunda When you unlock this door, put a +1/+1 counter on each of up to two target creatures. |
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- NM
- EX
- VG
- G
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Intruding Soulrager
Duskmourn: House of Horror
(U)
Collector #: 0218
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2/2 Creature - Spirit
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Vigilance |
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- NM
- EX
- VG
- G
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Oblivious Bookworm (0300 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0300
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2/3 Creature - Human Wizard
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| At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | |
- NM
- EX
- VG
- G
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Orphans of the Wheat
Duskmourn: House of Horror
(U)
Collector #: 0022
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2/1 Creature - Human
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| Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. | |
- NM
- EX
- VG
- G
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Vanish from Sight
Duskmourn: House of Horror
(C)
Collector #: 0082
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Instant
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| Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Dashing Bloodsucker
Duskmourn: House of Horror
(U)
Collector #: 0090
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2/5 Creature - Vampire Warrior
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Duskmourn's Domination
Duskmourn: House of Horror
(U)
Collector #: 0050
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Enchantment - Aura
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Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities. |
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- NM
- EX
- VG
- G
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Rootwise Survivor
Duskmourn: House of Horror
(U)
Collector #: 0196
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3/4 Creature - Human Survivor
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Haste Survival - At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. |
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- NM
- EX
- VG
- G
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Stay Hidden, Stay Silent (0291 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0291
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Enchantment - Aura
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Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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