MTG / Duskmourn House Of Horror
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Midnight Mayhem
Duskmourn: House of Horror
(U)
Collector #: 0222
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Sorcery
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| Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Rite of the Moth
Duskmourn: House of Horror
(U)
Collector #: 0229
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Sorcery
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Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback |
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- NM
- EX
- VG
- G
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Skullsnap Nuisance
Duskmourn: House of Horror
(U)
Collector #: 0234
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1/4 Creature - Insect Skeleton
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Flying Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Unsettling Twins
Duskmourn: House of Horror
(C)
Collector #: 0038
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2/2 Creature - Human
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| When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Peer Past the Veil
Duskmourn: House of Horror
(R)
Collector #: 0226
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Instant
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| Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. | |
- NM
- EX
- VG
- G
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Grasping Longneck
Duskmourn: House of Horror
(C)
Collector #: 0180
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4/2 Enchantment Creature - Horror
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Reach When Grasping Longneck dies, you gain 2 life. |
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- NM
- EX
- VG
- G
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Growing Dread
Duskmourn: House of Horror
(U)
Collector #: 0216
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Enchantment
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Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Razorkin Hordecaller
Duskmourn: House of Horror
(U)
Collector #: 0152
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4/4 Creature - Human Clown Berserker
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Haste Whenever you attack, create a 1/1 red Gremlin creature token. |
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- NM
- EX
- VG
- G
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Shepherding Spirits
Duskmourn: House of Horror
(C)
Collector #: 0031
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4/5 Creature - Spirit
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Flying Plainscycling |
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- NM
- EX
- VG
- G
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Cackling Slasher
Duskmourn: House of Horror
(C)
Collector #: 0085
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3/3 Creature - Human Assassin
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Deathtouch Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn. |
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- NM
- EX
- VG
- G
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Savior of the Small
Duskmourn: House of Horror
(U)
Collector #: 0027
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3/4 Creature - Kor Survivor
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| Survival - At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Boilerbilges Ripper
Duskmourn: House of Horror
(C)
Collector #: 0127
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4/4 Creature - Human Assassin
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| When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Diversion Specialist
Duskmourn: House of Horror
(U)
Collector #: 0132
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4/3 Creature - Human Warrior
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Menace (This creature can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0297 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0297
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Bashful Beastie
Duskmourn: House of Horror
(C)
Collector #: 0169
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5/4 Creature - Beast
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| When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Cryptid Inspector
Duskmourn: House of Horror
(C)
Collector #: 0174
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2/3 Creature - Elf Warrior
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Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Crypted Inspector. |
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- NM
- EX
- VG
- G
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Dashing Bloodsucker
Duskmourn: House of Horror
(U)
Collector #: 0090
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2/5 Creature - Vampire Warrior
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Duskmourn: House of Horror Punch Card
Duskmourn: House of Horror
(S)
Collector #: 0002
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- NM
- EX
- VG
- G
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Grand Entryway // Elegant Rotunda (0287 - Lurking Evil)
Duskmourn: House of Horror
(C)
Collector #: 0287
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Grand Entryway When you unlock this door, create a 1/1 white Glimmer enchantment creature token. Elegant Rotunda When you unlock this door, put a +1/+1 counter on each of up to two target creatures. |
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- NM
- EX
- VG
- G
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Hardened Escort
Duskmourn: House of Horror
(C)
Collector #: 0016
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2/4 Creature - Human Soldier
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| Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Impossible Inferno
Duskmourn: House of Horror
(C)
Collector #: 0140
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Instant
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Impossible Inferno deals 6 damage to target creature. Delirium - If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Infernal Phantom
Duskmourn: House of Horror
(U)
Collector #: 0141
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2/3 Creature - Spirit
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Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. When Infernal Phantom dies, it deals damage equal to its power to any target. |
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- NM
- EX
- VG
- G
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Oblivious Bookworm (0300 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0300
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2/3 Creature - Human Wizard
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| At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | |
- NM
- EX
- VG
- G
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Orphans of the Wheat
Duskmourn: House of Horror
(U)
Collector #: 0022
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2/1 Creature - Human
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| Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. | |
- NM
- EX
- VG
- G
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Rootwise Survivor
Duskmourn: House of Horror
(U)
Collector #: 0196
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3/4 Creature - Human Survivor
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Haste Survival - At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. |
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- NM
- EX
- VG
- G
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