MTG / Duskmourn House Of Horror
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Norin, Swift Survivalist (0297 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0297
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Rite of the Moth
Duskmourn: House of Horror
(U)
Collector #: 0229
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Sorcery
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Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback |
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- NM
- EX
- VG
- G
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Cursed Recording (0296 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0296
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Peer Past the Veil
Duskmourn: House of Horror
(R)
Collector #: 0226
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Instant
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| Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. | |
- NM
- EX
- VG
- G
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Optimistic Scavenger (0288 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0288
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1/1 Creature - Human Scout
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Acrobatic Cheerleader
Duskmourn: House of Horror
(C)
Collector #: 0001
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2/2 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. | |
- NM
- EX
- VG
- G
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Attack-in-the-Box
Duskmourn: House of Horror
(U)
Collector #: 0242
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2/4 Artifact Creature - Toy
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| Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Baseball Bat
Duskmourn: House of Horror
(U)
Collector #: 0209
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Artifact - Equipment
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When Baseball Bat enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip |
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- NM
- EX
- VG
- G
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Cult Healer
Duskmourn: House of Horror
(C)
Collector #: 0002
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3/3 Creature - Human Doctor
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Disturbing Mirth
Duskmourn: House of Horror
(U)
Collector #: 0212
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Enchantment
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When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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Fear of Exposure
Duskmourn: House of Horror
(U)
Collector #: 0177
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5/4 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample |
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- NM
- EX
- VG
- G
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Give In to Violence
Duskmourn: House of Horror
(C)
Collector #: 0101
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Instant
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| Target creature gets +2/+2 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Hardened Escort
Duskmourn: House of Horror
(C)
Collector #: 0016
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2/4 Creature - Human Soldier
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| Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Infernal Phantom
Duskmourn: House of Horror
(U)
Collector #: 0141
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2/3 Creature - Spirit
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Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. When Infernal Phantom dies, it deals damage equal to its power to any target. |
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- NM
- EX
- VG
- G
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Rootwise Survivor
Duskmourn: House of Horror
(U)
Collector #: 0196
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3/4 Creature - Human Survivor
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Haste Survival - At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. |
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- NM
- EX
- VG
- G
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Savior of the Small
Duskmourn: House of Horror
(U)
Collector #: 0027
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3/4 Creature - Kor Survivor
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| Survival - At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Hand That Feeds
Duskmourn: House of Horror
(C)
Collector #: 0139
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2/2 Creature - Mutant
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| Delirium - Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Impossible Inferno
Duskmourn: House of Horror
(C)
Collector #: 0140
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Instant
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Impossible Inferno deals 6 damage to target creature. Delirium - If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Most Valuable Slayer
Duskmourn: House of Horror
(C)
Collector #: 0144
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2/4 Creature - Human Warrior
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| Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Rampaging Soulrager
Duskmourn: House of Horror
(C)
Collector #: 0151
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1/4 Creature - Spirit
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| Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. | |
- NM
- EX
- VG
- G
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Stalked Researcher
Duskmourn: House of Horror
(C)
Collector #: 0073
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3/3 Creature - Human Wizard
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Defender Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Vanish from Sight
Duskmourn: House of Horror
(C)
Collector #: 0082
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Instant
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| Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Anthropede
Duskmourn: House of Horror
(C)
Collector #: 0167
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3/4 Creature - Insect
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Reach When Anthropede enters, you may discard a card or pay |
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- NM
- EX
- VG
- G
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Boilerbilges Ripper
Duskmourn: House of Horror
(C)
Collector #: 0127
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4/4 Creature - Human Assassin
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| When Boilerbilges Ripper enters, you may sacrifice another creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Cautious Survivor
Duskmourn: House of Horror
(C)
Collector #: 0172
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4/4 Creature - Elf Survivor
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| Survival - At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. | |
- NM
- EX
- VG
- G
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