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Screaming Nemesis
Duskmourn: House of Horror
(M)
Collector #: 0157 |
3/3 Creature - Spirit
|
Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. | |
Overlord of the Hauntwoods
Duskmourn: House of Horror
(M)
Collector #: 0194 |
6/5 Enchantment Creature - Avatar Horror
|
Impending 4 - (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. | |
Enduring Innocence
Duskmourn: House of Horror
(R)
Collector #: 0006 |
2/1 Enchantment Creature - Sheep Glimmer
|
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | |
Gloomlake Verge
Duskmourn: House of Horror
(R)
Collector #: 0260 |
Land
|
: Add . : Add . Activate only if you control an Island or a Swamp. | |
Enduring Vitality
Duskmourn: House of Horror
(R)
Collector #: 0176 |
3/3 Enchantment Creature - Elk Glimmer
|
Vigilance Creatures you control have ": Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | |
Unholy Annex // Ritual Chamber
Duskmourn: House of Horror
(R)
Collector #: 0118 | /
Enchantment - Room
|
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Unholy Annex At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. Porcelain Gallery When you unlock this door, create a 6/6 black Demon creature token with flying. | |
Valgavoth, Terror Eater
Duskmourn: House of Horror
(M)
Collector #: 0120 |
9/9 Legendary Creature - Elder Demon
|
Flying, lifelink Ward - Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. | |
Untimely Malfunction
Duskmourn: House of Horror
(U)
Collector #: 0161 |
Instant
|
Choose one -
| |
Overlord of the Balemurk
Duskmourn: House of Horror
(M)
Collector #: 0113 |
5/5 Enchantment Creature - Avatar Horror
|
Impending 5 - (If you cast this spell for its impending cost, it enters with five time counters and it isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or planeswalker card from your graveyard to your hand. | |
Blazemire Verge
Duskmourn: House of Horror
(R)
Collector #: 0256 |
Land
|
: Add . : Add . Activate only if you control a Swamp or a Mountain. | |
Withering Torment
Duskmourn: House of Horror
(U)
Collector #: 0124 |
Instant
|
Destroy target creature or enchantment. You lose 2 life. | |
Thornspire Verge
Duskmourn: House of Horror
(R)
Collector #: 0270 |
Land
|
: Add . : Add . Activate only if you control a Mountain or a Forest. | |
Ghost Vacuum
Duskmourn: House of Horror
(R)
Collector #: 0248 |
Artifact
|
: Exile target card from a graveyard. , , Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. | |
Enduring Tenacity
Duskmourn: House of Horror
(R)
Collector #: 0095 |
4/3 Enchantment Creature - Snake Glimmer
|
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | |
Unstoppable Slasher (0119)
Duskmourn: House of Horror
(R)
Collector #: 0119 |
2/3 Creature - Zombie Assassin
|
Deathtouch Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. | |
Razorkin Needlehead
Duskmourn: House of Horror
(R)
Collector #: 0153 |
2/2 Creature - Human Assassin
|
Razorkin Needlehead has first strike during your turn. Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. | |
Funeral Room // Awakening Hall
Duskmourn: House of Horror
(M)
Collector #: 0100 | /
Enchantment - Room
|
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Funeral Room Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Awakening Hall When you unlock this door, return all creature cards from your graveyard to the battlefield. | |
Abhorrent Oculus
Duskmourn: House of Horror
(M)
Collector #: 0042 |
5/5 Creature - Eye
|
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
Sheltered by Ghosts
Duskmourn: House of Horror
(U)
Collector #: 0030 |
Enchantment - Aura
|
Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward . | |
Kaito, Bane of Nightmares
Duskmourn: House of Horror
(M)
Collector #: 0220 |
Legendary Planeswalker - Kaito
|
Ninjutsu (, Return an unblocked attacker you control to your hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. [+1]: You get an emblem with "Ninjas you control get +1/+1." [0]: Surveil 2. Then draw a card for each opponent who lost life this turn. [-2]: Tap target creature. Put two stun counters on it. |4| | |
Enduring Curiosity
Duskmourn: House of Horror
(R)
Collector #: 0051 |
4/3 Enchantment Creature - Cat Glimmer
|
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | |
Floodfarm Verge
Duskmourn: House of Horror
(R)
Collector #: 0259 |
Land
|
: Add . : Add . Activate only if you control a Plains or an Island. | |
Overlord of the Mistmoors
Duskmourn: House of Horror
(M)
Collector #: 0023 |
6/6 Enchantment Creature - Avatar Horror
|
Impending 4 - (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. | |
Hushwood Verge
Duskmourn: House of Horror
(R)
Collector #: 0261 |
Land
|
: Add . : Add . Activate only if you control a Forest or a Plains. | |
Overlord of the Floodpits
Duskmourn: House of Horror
(M)
Collector #: 0068 |
5/3 Enchantment Creature - Avatar Horror
|
Impending 4 - (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. | |