MTG / Duskmourn House Of Horror
201 - 225 of 320 results
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Island (0279)
Duskmourn: House of Horror
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Undead Sprinter
Duskmourn: House of Horror
(R)
Collector #: 0237
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2/2 Creature - Zombie
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Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Unidentified Hovership
Duskmourn: House of Horror
(R)
Collector #: 0037
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2/2 Artifact - Vehicle
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Flying When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. Crew 1 |
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- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0297 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0297
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Clammy Prowler
Duskmourn: House of Horror
(C)
Collector #: 0045
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2/5 Enchantment Creature - Horror
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| Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Fanatic of the Harrowing
Duskmourn: House of Horror
(C)
Collector #: 0096
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2/2 Creature - Human Cleric
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| When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. | |
- NM
- EX
- VG
- G
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Gremlin Token (0011)
Duskmourn: House of Horror
(S)
Collector #: 0011
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1/1 Token Creature - Gremlin
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- NM
- EX
- VG
- G
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Manifest Dread
Duskmourn: House of Horror
(C)
Collector #: 0189
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Sorcery
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| Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Sawblade Skinripper
Duskmourn: House of Horror
(U)
Collector #: 0231
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3/2 Creature - Human Assassin
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Menace At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target. |
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- NM
- EX
- VG
- G
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Peer Past the Veil
Duskmourn: House of Horror
(R)
Collector #: 0226
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Instant
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| Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. | |
- NM
- EX
- VG
- G
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Etched Cornfield
Duskmourn: House of Horror
(C)
Collector #: 0258
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Land
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Etched Cornfield enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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House Cartographer
Duskmourn: House of Horror
(U)
Collector #: 0185
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2/2 Creature - Human Scout Survivor
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| Survival - At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Lionheart Glimmer
Duskmourn: House of Horror
(U)
Collector #: 0019
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2/5 Enchantment Creature - Cat Glimmer
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Ward Whenever you attack, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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The Tale of Tamiyo
Duskmourn: House of Horror
(R)
Collector #: 0075
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Legendary Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, II - Mill two cards, if two cards that share a card type were milled this way, draw a card and repeat this process. IV - Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. |
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- NM
- EX
- VG
- G
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Bear Trap
Duskmourn: House of Horror
(C)
Collector #: 0243
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Artifact
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Flash |
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- NM
- EX
- VG
- G
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Cathartic Parting
Duskmourn: House of Horror
(U)
Collector #: 0171
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Sorcery
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| The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four cards from your graveyard into your library. | |
- NM
- EX
- VG
- G
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Emerge from the Cocoon
Duskmourn: House of Horror
(C)
Collector #: 0005
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Sorcery
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| Return target creature card from your graveyard to the battlefield. You gain 3 life. | |
- NM
- EX
- VG
- G
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Fear of Failed Tests
Duskmourn: House of Horror
(U)
Collector #: 0055
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2/7 Enchantment Creature - Nightmare
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| Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | |
- NM
- EX
- VG
- G
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Fear of Infinity
Duskmourn: House of Horror
(U)
Collector #: 0214
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2/2 Enchantment Creature - Nightmare
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Flying, lifelink Fear of Infinity can't block. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Ticket Booth // Tunnel of Hate
Duskmourn: House of Horror
(C)
Collector #: 0158
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Ticket Booth When you unlock this door, manifest dread. Tunnel of Hate Whenever you attack, target attacking creature gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Derelict Attic // Widow's Walk
Duskmourn: House of Horror
(C)
Collector #: 0093
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Derelict Attic When you unlock this door, you draw two cards and you lose 2 life. Widow's Walk Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Fear of Immobility
Duskmourn: House of Horror
(C)
Collector #: 0010
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4/4 Enchantment Creature - Nightmare
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| When Fear of Immortality enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Living Phone
Duskmourn: House of Horror
(C)
Collector #: 0020
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2/1 Artifact Creature - Toy
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| When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Rite of the Moth
Duskmourn: House of Horror
(U)
Collector #: 0229
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Sorcery
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Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback |
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- NM
- EX
- VG
- G
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Omnivorous Flytrap
Duskmourn: House of Horror
(R)
Collector #: 0192
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2/4 Creature - Plant
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| Delirium - Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. | |
- NM
- EX
- VG
- G
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