MTG / Duskmourn House Of Horror
201 - 225 of 320 results
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Growing Dread
Duskmourn: House of Horror
(U)
Collector #: 0216
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Enchantment
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Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Jump Scare
Duskmourn: House of Horror
(C)
Collector #: 0017
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Instant
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| Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. | |
- NM
- EX
- VG
- G
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Pyroclasm
Duskmourn: House of Horror
(U)
Collector #: 0149
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Sorcery
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| Pyroclasm deals 2 damage to each creature. | |
- NM
- EX
- VG
- G
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Ticket Booth // Tunnel of Hate
Duskmourn: House of Horror
(C)
Collector #: 0158
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Ticket Booth When you unlock this door, manifest dread. Tunnel of Hate Whenever you attack, target attacking creature gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Plains (0278)
Duskmourn: House of Horror
(L)
Collector #: 0278
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Bear Trap
Duskmourn: House of Horror
(C)
Collector #: 0243
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Artifact
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Flash |
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- NM
- EX
- VG
- G
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Derelict Attic // Widow's Walk
Duskmourn: House of Horror
(C)
Collector #: 0093
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Derelict Attic When you unlock this door, you draw two cards and you lose 2 life. Widow's Walk Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Glimmerburst
Duskmourn: House of Horror
(C)
Collector #: 0062
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Instant
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| Draw two cards. Create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Haunted Screen
Duskmourn: House of Horror
(U)
Collector #: 0250
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Artifact
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- NM
- EX
- VG
- G
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Trial of Agony
Duskmourn: House of Horror
(U)
Collector #: 0159
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Sorcery
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| Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. | |
- NM
- EX
- VG
- G
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Cursed Recording (0131)
Duskmourn: House of Horror
(R)
Collector #: 0131
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Rip, Spawn Hunter
Duskmourn: House of Horror
(R)
Collector #: 0228
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4/4 Legendary Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Daggermaw Megalodon
Duskmourn: House of Horror
(C)
Collector #: 0048
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5/7 Creature - Shark
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Vigilance Islandcycling |
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- NM
- EX
- VG
- G
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Insect Token (0013)
Duskmourn: House of Horror
(S)
Collector #: 0013
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1/1 Token Creature - Insect
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| Flying | |
- NM
- EX
- VG
- G
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Manifest Dread
Duskmourn: House of Horror
(C)
Collector #: 0189
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Sorcery
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| Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Meat Locker // Drowned Diner
Duskmourn: House of Horror
(C)
Collector #: 0065
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Meat Locker When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Drowned Diner When you unlock this door, draw three cards, then discard a card. |
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- NM
- EX
- VG
- G
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Spineseeker Centipede
Duskmourn: House of Horror
(C)
Collector #: 0199
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2/1 Creature - Insect
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When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium - Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Appendage Amalgam
Duskmourn: House of Horror
(C)
Collector #: 0083
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3/2 Enchantment Creature - Horror
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Flash Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Cryptid Inspector
Duskmourn: House of Horror
(C)
Collector #: 0174
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2/3 Creature - Elf Warrior
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Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Crypted Inspector. |
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- NM
- EX
- VG
- G
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Fanatic of the Harrowing
Duskmourn: House of Horror
(C)
Collector #: 0096
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2/2 Creature - Human Cleric
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| When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. | |
- NM
- EX
- VG
- G
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Underwater Tunnel // Slimy Aquarium
Duskmourn: House of Horror
(C)
Collector #: 0079
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Underwater Tunnel When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Slimy Aquarium When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. |
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- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Beastie Beatdown
Duskmourn: House of Horror
(U)
Collector #: 0210
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Sorcery
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Choose target creature you control and target creature an opponent controls. Delirium - If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. The creature you control deals damage equal to its power to the creature an opponent controls. |
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- NM
- EX
- VG
- G
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Coordinated Clobbering
Duskmourn: House of Horror
(U)
Collector #: 0173
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Sorcery
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| Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Glassworks // Shattered Yard
Duskmourn: House of Horror
(C)
Collector #: 0137
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Glassworks When you unlock this door, this Room deals 4 damage to target creature an opponent controls. Shattered Yard At the beginning of your end step, this Room deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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