MTG / Duskmourn House Of Horror
201 - 225 of 320 results
Refine search:
|
Coordinated Clobbering
Duskmourn: House of Horror
(U)
Collector #: 0173
|
Sorcery
|
| Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. | |
- NM
- EX
- VG
- G
|
Glassworks // Shattered Yard
Duskmourn: House of Horror
(C)
Collector #: 0137
|
Enchantment - Room
|
|
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Glassworks When you unlock this door, this Room deals 4 damage to target creature an opponent controls. Shattered Yard At the beginning of your end step, this Room deals 1 damage to each opponent. |
|
- NM
- EX
- VG
- G
|
Lionheart Glimmer
Duskmourn: House of Horror
(U)
Collector #: 0019
|
2/5 Enchantment Creature - Cat Glimmer
|
|
Ward Whenever you attack, creatures you control get +1/+1 until end of turn. |
|
- NM
- EX
- VG
- G
|
Moldering Gym // Weight Room
Duskmourn: House of Horror
(C)
Collector #: 0190
|
Enchantment - Room
|
|
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Moldering Gym When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Weight Room When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. |
|
- NM
- EX
- VG
- G
|
Paranormal Analyst
Duskmourn: House of Horror
(U)
Collector #: 0069
|
1/3 Creature - Human Detective
|
| Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | |
- NM
- EX
- VG
- G
|
The Swarmweaver (0301 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0301
|
2/3 Legendary Artifact Creature - Scarecrow
|
|
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. |
|
- NM
- EX
- VG
- G
|
Oblivious Bookworm (0225)
Duskmourn: House of Horror
(U)
Collector #: 0225
|
2/3 Creature - Human Wizard
|
| At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | |
- NM
- EX
- VG
- G
|
Clammy Prowler
Duskmourn: House of Horror
(C)
Collector #: 0045
|
2/5 Enchantment Creature - Horror
|
| Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | |
- NM
- EX
- VG
- G
|
Commune with Evil
Duskmourn: House of Horror
(U)
Collector #: 0087
|
Sorcery
|
| Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life. | |
- NM
- EX
- VG
- G
|
Fear of Failed Tests
Duskmourn: House of Horror
(U)
Collector #: 0055
|
2/7 Enchantment Creature - Nightmare
|
| Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | |
- NM
- EX
- VG
- G
|
Scrabbling Skullcrab
Duskmourn: House of Horror
(U)
Collector #: 0071
|
0/3 Creature - Crab Skeleton
|
| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
|
Spirit Token (0008)
Duskmourn: House of Horror
(S)
Collector #: 0008
|
*/* Token Creature - Spirit
|
| Flying | |
- NM
- EX
- VG
- G
|
Rip, Spawn Hunter
Duskmourn: House of Horror
(R)
Collector #: 0228
|
4/4 Legendary Creature - Human Survivor
|
| Survival - At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
|
Undead Sprinter
Duskmourn: House of Horror
(R)
Collector #: 0237
|
2/2 Creature - Zombie
|
|
Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. |
|
- NM
- EX
- VG
- G
|
Sporogenic Infection
Duskmourn: House of Horror
(U)
Collector #: 0117
|
Enchantment - Aura
|
|
Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it. |
|
- NM
- EX
- VG
- G
|
Cursed Recording (0131)
Duskmourn: House of Horror
(R)
Collector #: 0131
|
Artifact
|
|
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
|
- NM
- EX
- VG
- G
|
Omnivorous Flytrap
Duskmourn: House of Horror
(R)
Collector #: 0192
|
2/4 Creature - Plant
|
| Delirium - Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. | |
- NM
- EX
- VG
- G
|
The Tale of Tamiyo
Duskmourn: House of Horror
(R)
Collector #: 0075
|
Legendary Enchantment - Saga
|
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, II - Mill two cards, if two cards that share a card type were milled this way, draw a card and repeat this process. IV - Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. |
|
- NM
- EX
- VG
- G
|
Fear of Abduction
Duskmourn: House of Horror
(U)
Collector #: 0009
|
5/5 Enchantment Creature - Nightmare
|
|
As an additional cost to cast this spell, exile a creature you control. Flying When Fear of Abduction enters, exile target creature an opponent controls. When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. |
|
- NM
- EX
- VG
- G
|
Fear of the Dark
Duskmourn: House of Horror
(C)
Collector #: 0098
|
5/5 Enchantment Creature - Nightmare
|
| Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
|
House Cartographer
Duskmourn: House of Horror
(U)
Collector #: 0185
|
2/2 Creature - Human Scout Survivor
|
| Survival - At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
|
Jump Scare
Duskmourn: House of Horror
(C)
Collector #: 0017
|
Instant
|
| Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. | |
- NM
- EX
- VG
- G
|
Ghostly Keybearer
Duskmourn: House of Horror
(U)
Collector #: 0061
|
3/3 Creature - Spirit
|
|
Flying Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. |
|
- NM
- EX
- VG
- G
|
Miasma Demon
Duskmourn: House of Horror
(U)
Collector #: 0109
|
5/4 Creature - Demon
|
|
Flying When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. |
|
- NM
- EX
- VG
- G
|
Ticket Booth // Tunnel of Hate
Duskmourn: House of Horror
(C)
Collector #: 0158
|
Enchantment - Room
|
|
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Ticket Booth When you unlock this door, manifest dread. Tunnel of Hate Whenever you attack, target attacking creature gains double strike until end of turn. |
|
- NM
- EX
- VG
- G
201 - 225 of 320 results