MTG / Duskmourn House Of Horror
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Wickerfolk Thresher
Duskmourn: House of Horror
(U)
Collector #: 0207
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5/4 Artifact Creature - Scarecrow
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| Delirium - Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Marina Vendrell's Grimoire
Duskmourn: House of Horror
(R)
Collector #: 0064
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Legendary Artifact - Book
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When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. |
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- NM
- EX
- VG
- G
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Bottomless Pool // Locker Room
Duskmourn: House of Horror
(U)
Collector #: 0043
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Bottomless Pool When you unlock this door, return up to one target creature to its owner's hand. Locker Room Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Break Down the Door
Duskmourn: House of Horror
(U)
Collector #: 0170
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Roaring Furnace // Steaming Sauna
Duskmourn: House of Horror
(R)
Collector #: 0230
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Roaring Furance When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.. Steaming Sauna You have no maximum hand size. At the beginning of your end step, draw a card. |
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- NM
- EX
- VG
- G
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Cynical Loner
Duskmourn: House of Horror
(U)
Collector #: 0089
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3/1 Creature - Human Survivor
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Cynical Loner can't be blocked by Glimmers. Survival - At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
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Lakeside Shack
Duskmourn: House of Horror
(C)
Collector #: 0262
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Land
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Lakeside Shack enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Let's Play a Game
Duskmourn: House of Horror
(U)
Collector #: 0105
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Sorcery
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Delirium - Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
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- NM
- EX
- VG
- G
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Peculiar Lighthouse
Duskmourn: House of Horror
(C)
Collector #: 0265
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Land
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Peculiar Lighthouse enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Leyline of Mutation
Duskmourn: House of Horror
(R)
Collector #: 0188
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Enchantment
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If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. You may pay |
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- NM
- EX
- VG
- G
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Waltz of Rage
Duskmourn: House of Horror
(R)
Collector #: 0165
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Sorcery
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| Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. | |
- NM
- EX
- VG
- G
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Gremlin Tamer
Duskmourn: House of Horror
(U)
Collector #: 0215
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2/2 Creature - Human Scout
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. | |
- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Flesh Burrower
Duskmourn: House of Horror
(C)
Collector #: 0178
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2/2 Creature - Insect
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Deathtouch Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Horror Token (0010)
Duskmourn: House of Horror
(S)
Collector #: 0010
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2/2 Token Enchantment Creature - Horror
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- NM
- EX
- VG
- G
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Broodspinner
Duskmourn: House of Horror
(U)
Collector #: 0211
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2/3 Creature - Spider
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Reach When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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- NM
- EX
- VG
- G
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Surgical Suite // Hospital Room
Duskmourn: House of Horror
(U)
Collector #: 0034
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Surgical Suite When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. Hospital Room Whenever you attack, put a +1/+1 counter on target attacking creature. |
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- NM
- EX
- VG
- G
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Marina Vendrell
Duskmourn: House of Horror
(R)
Collector #: 0221
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3/5 Legendary Creature - Human Warlock
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When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Optimistic Scavenger (0288 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0288
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1/1 Creature - Human Scout
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Valgavoth's Onslaught
Duskmourn: House of Horror
(R)
Collector #: 0204
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Sorcery
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| Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Grand Entryway // Elegant Rotunda (0015)
Duskmourn: House of Horror
(C)
Collector #: 0015
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Grand Entryway When you unlock this door, create a 1/1 white Glimmer enchantment creature token. Elegant Rotunda When you unlock this door, put a +1/+1 counter on each of up to two target creatures. |
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- NM
- EX
- VG
- G
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Derelict Attic // Widow's Walk
Duskmourn: House of Horror
(C)
Collector #: 0093
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Derelict Attic When you unlock this door, you draw two cards and you lose 2 life. Widow's Walk Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Murky Sewer
Duskmourn: House of Horror
(C)
Collector #: 0263
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Land
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Murky Sewer enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Abandoned Campground
Duskmourn: House of Horror
(C)
Collector #: 0255
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Land
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Abandoned Campground enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Live or Die
Duskmourn: House of Horror
(U)
Collector #: 0107
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Instant
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Choose one -
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- NM
- EX
- VG
- G
151 - 175 of 320 results