MTG / Duskmourn House Of Horror
226 - 250 of 320 results
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Fear of Abduction
Duskmourn: House of Horror
(U)
Collector #: 0009
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5/5 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, exile a creature you control. Flying When Fear of Abduction enters, exile target creature an opponent controls. When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. |
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- NM
- EX
- VG
- G
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Fear of Being Hunted
Duskmourn: House of Horror
(U)
Collector #: 0134
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4/2 Enchantment Creature - Nightmare
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Haste Fear of Being Hunted must be blocked if able. |
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- NM
- EX
- VG
- G
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Manifest Dread
Duskmourn: House of Horror
(C)
Collector #: 0189
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Sorcery
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| Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Saw
Duskmourn: House of Horror
(U)
Collector #: 0254
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Artifact - Equipment
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Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card. Equip |
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- NM
- EX
- VG
- G
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Spineseeker Centipede
Duskmourn: House of Horror
(C)
Collector #: 0199
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2/1 Creature - Insect
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When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium - Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Ticket Booth // Tunnel of Hate
Duskmourn: House of Horror
(C)
Collector #: 0158
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Ticket Booth When you unlock this door, manifest dread. Tunnel of Hate Whenever you attack, target attacking creature gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Winter's Intervention
Duskmourn: House of Horror
(C)
Collector #: 0123
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Instant
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| Winter's Intervention deals 2 damage to target creature. You gain 2 life. | |
- NM
- EX
- VG
- G
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Creeping Peeper
Duskmourn: House of Horror
(C)
Collector #: 0046
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2/1 Creature - Eye
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- NM
- EX
- VG
- G
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Haunted Screen
Duskmourn: House of Horror
(U)
Collector #: 0250
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Artifact
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- NM
- EX
- VG
- G
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Living Phone
Duskmourn: House of Horror
(C)
Collector #: 0020
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2/1 Artifact Creature - Toy
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| When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Smoky Lounge // Misty Salon
Duskmourn: House of Horror
(U)
Collector #: 0235
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Smoky Lounge At the beginning of your first main phase, add Misty Salon When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. |
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- NM
- EX
- VG
- G
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Found Footage
Duskmourn: House of Horror
(C)
Collector #: 0246
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Artifact - Clue
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You may look at face-down creatures your opponents control any time. |
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- NM
- EX
- VG
- G
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Glimmerburst
Duskmourn: House of Horror
(C)
Collector #: 0062
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Instant
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| Draw two cards. Create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Growing Dread
Duskmourn: House of Horror
(U)
Collector #: 0216
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Enchantment
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Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Attack-in-the-Box
Duskmourn: House of Horror
(U)
Collector #: 0242
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2/4 Artifact Creature - Toy
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| Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Fear of Failed Tests
Duskmourn: House of Horror
(U)
Collector #: 0055
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2/7 Enchantment Creature - Nightmare
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| Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | |
- NM
- EX
- VG
- G
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Beastie Beatdown
Duskmourn: House of Horror
(U)
Collector #: 0210
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Sorcery
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Choose target creature you control and target creature an opponent controls. Delirium - If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. The creature you control deals damage equal to its power to the creature an opponent controls. |
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- NM
- EX
- VG
- G
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Cathartic Parting
Duskmourn: House of Horror
(U)
Collector #: 0171
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Sorcery
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| The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four cards from your graveyard into your library. | |
- NM
- EX
- VG
- G
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Cracked Skull
Duskmourn: House of Horror
(C)
Collector #: 0088
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Enchantment - Aura
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Enchant creature When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Emerge from the Cocoon
Duskmourn: House of Horror
(C)
Collector #: 0005
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Sorcery
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| Return target creature card from your graveyard to the battlefield. You gain 3 life. | |
- NM
- EX
- VG
- G
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Frantic Strength
Duskmourn: House of Horror
(C)
Collector #: 0179
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+2 and has trample. |
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- NM
- EX
- VG
- G
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Jump Scare
Duskmourn: House of Horror
(C)
Collector #: 0017
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Instant
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| Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. | |
- NM
- EX
- VG
- G
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Killer's Mask
Duskmourn: House of Horror
(U)
Collector #: 0104
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Artifact - Equipment
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When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip |
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- NM
- EX
- VG
- G
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Razorkin Hordecaller
Duskmourn: House of Horror
(U)
Collector #: 0152
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4/4 Creature - Human Clown Berserker
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Haste Whenever you attack, create a 1/1 red Gremlin creature token. |
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- NM
- EX
- VG
- G
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Rite of the Moth
Duskmourn: House of Horror
(U)
Collector #: 0229
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Sorcery
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Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback |
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- NM
- EX
- VG
- G
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