MTG / Duskmourn House Of Horror
226 - 250 of 320 results
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Daggermaw Megalodon
Duskmourn: House of Horror
(C)
Collector #: 0048
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5/7 Creature - Shark
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Vigilance Islandcycling |
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- NM
- EX
- VG
- G
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Paranormal Analyst
Duskmourn: House of Horror
(U)
Collector #: 0069
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1/3 Creature - Human Detective
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| Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | |
- NM
- EX
- VG
- G
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Spineseeker Centipede
Duskmourn: House of Horror
(C)
Collector #: 0199
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2/1 Creature - Insect
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When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium - Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Sporogenic Infection
Duskmourn: House of Horror
(U)
Collector #: 0117
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Enchantment - Aura
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Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Mountain (0283)
Duskmourn: House of Horror
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Appendage Amalgam
Duskmourn: House of Horror
(C)
Collector #: 0083
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3/2 Enchantment Creature - Horror
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Flash Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Glassworks // Shattered Yard
Duskmourn: House of Horror
(C)
Collector #: 0137
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Glassworks When you unlock this door, this Room deals 4 damage to target creature an opponent controls. Shattered Yard At the beginning of your end step, this Room deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Haunted Screen
Duskmourn: House of Horror
(U)
Collector #: 0250
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Artifact
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- NM
- EX
- VG
- G
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Moldering Gym // Weight Room
Duskmourn: House of Horror
(C)
Collector #: 0190
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Moldering Gym When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Weight Room When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. |
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- NM
- EX
- VG
- G
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Spectral Snatcher
Duskmourn: House of Horror
(C)
Collector #: 0116
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6/5 Creature - Spirit
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Ward - Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling |
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- NM
- EX
- VG
- G
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Rip, Spawn Hunter
Duskmourn: House of Horror
(R)
Collector #: 0228
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4/4 Legendary Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Winter, Misanthropic Guide
Duskmourn: House of Horror
(R)
Collector #: 0240
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3/4 Legendary Creature - Human Warlock
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Ward At the beginning of your upkeep, each player draws two cards. Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. |
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- NM
- EX
- VG
- G
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Fear of Isolation
Duskmourn: House of Horror
(U)
Collector #: 0058
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2/3 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying |
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- NM
- EX
- VG
- G
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Skullsnap Nuisance
Duskmourn: House of Horror
(U)
Collector #: 0234
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1/4 Creature - Insect Skeleton
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Flying Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Spirit Token (0008)
Duskmourn: House of Horror
(S)
Collector #: 0008
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*/* Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Underwater Tunnel // Slimy Aquarium
Duskmourn: House of Horror
(C)
Collector #: 0079
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Underwater Tunnel When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Slimy Aquarium When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. |
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- NM
- EX
- VG
- G
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Creeping Peeper
Duskmourn: House of Horror
(C)
Collector #: 0046
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2/1 Creature - Eye
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- NM
- EX
- VG
- G
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Jump Scare
Duskmourn: House of Horror
(C)
Collector #: 0017
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Instant
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| Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. | |
- NM
- EX
- VG
- G
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Saw
Duskmourn: House of Horror
(U)
Collector #: 0254
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Artifact - Equipment
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Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card. Equip |
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- NM
- EX
- VG
- G
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Seized from Slumber
Duskmourn: House of Horror
(C)
Collector #: 0028
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Instant
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This spell costs Destroy target creature. |
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- NM
- EX
- VG
- G
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Smoky Lounge // Misty Salon
Duskmourn: House of Horror
(U)
Collector #: 0235
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Smoky Lounge At the beginning of your first main phase, add Misty Salon When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. |
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- NM
- EX
- VG
- G
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Marina Vendrell
Duskmourn: House of Horror
(R)
Collector #: 0221
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3/5 Legendary Creature - Human Warlock
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When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Zimone, All-Questioning
Duskmourn: House of Horror
(R)
Collector #: 0241
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) | |
- NM
- EX
- VG
- G
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Disturbing Mirth
Duskmourn: House of Horror
(U)
Collector #: 0212
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Enchantment
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When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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Fear of Surveillance
Duskmourn: House of Horror
(C)
Collector #: 0011
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2/2 Enchantment Creature - Nightmare
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Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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