MTG / Duskmourn House Of Horror
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The Swarmweaver (0301 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0301
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2/3 Legendary Artifact Creature - Scarecrow
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When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. |
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- NM
- EX
- VG
- G
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Under the Skin
Duskmourn: House of Horror
(U)
Collector #: 0203
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Sorcery
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Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Break Down the Door
Duskmourn: House of Horror
(U)
Collector #: 0170
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Say Its Name
Duskmourn: House of Horror
(C)
Collector #: 0197
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Sorcery
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Mill three cards. Then you may return a creature or land card from your graveyard to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. |
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- NM
- EX
- VG
- G
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Derelict Attic // Widow's Walk
Duskmourn: House of Horror
(C)
Collector #: 0093
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Derelict Attic When you unlock this door, you draw two cards and you lose 2 life. Widow's Walk Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Glimmer Token (0004)
Duskmourn: House of Horror
(S)
Collector #: 0004
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1/1 Token Enchantment Creature - Glimmer
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- NM
- EX
- VG
- G
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Lionheart Glimmer
Duskmourn: House of Horror
(U)
Collector #: 0019
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2/5 Enchantment Creature - Cat Glimmer
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Ward Whenever you attack, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Wickerfolk Thresher
Duskmourn: House of Horror
(U)
Collector #: 0207
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5/4 Artifact Creature - Scarecrow
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| Delirium - Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Undead Sprinter
Duskmourn: House of Horror
(R)
Collector #: 0237
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2/2 Creature - Zombie
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Trample, haste You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Entity Tracker (0290 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0290
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2/3 Creature - Human Scout
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Flash Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. |
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- NM
- EX
- VG
- G
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The Tale of Tamiyo
Duskmourn: House of Horror
(R)
Collector #: 0075
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Legendary Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, II - Mill two cards, if two cards that share a card type were milled this way, draw a card and repeat this process. IV - Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. |
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- NM
- EX
- VG
- G
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Daggermaw Megalodon
Duskmourn: House of Horror
(C)
Collector #: 0048
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5/7 Creature - Shark
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Vigilance Islandcycling |
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- NM
- EX
- VG
- G
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Grand Entryway // Elegant Rotunda (0015)
Duskmourn: House of Horror
(C)
Collector #: 0015
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Grand Entryway When you unlock this door, create a 1/1 white Glimmer enchantment creature token. Elegant Rotunda When you unlock this door, put a +1/+1 counter on each of up to two target creatures. |
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- NM
- EX
- VG
- G
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Oblivious Bookworm (0225)
Duskmourn: House of Horror
(U)
Collector #: 0225
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2/3 Creature - Human Wizard
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| At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | |
- NM
- EX
- VG
- G
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Keys to the House
Duskmourn: House of Horror
(U)
Collector #: 0251
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Artifact
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- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Valgavoth's Onslaught
Duskmourn: House of Horror
(R)
Collector #: 0204
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Sorcery
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| Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Clammy Prowler
Duskmourn: House of Horror
(C)
Collector #: 0045
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2/5 Enchantment Creature - Horror
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| Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Commune with Evil
Duskmourn: House of Horror
(U)
Collector #: 0087
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Sorcery
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| Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life. | |
- NM
- EX
- VG
- G
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Innocuous Rat
Duskmourn: House of Horror
(C)
Collector #: 0103
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1/1 Creature - Rat
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| When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Paranormal Analyst
Duskmourn: House of Horror
(U)
Collector #: 0069
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1/3 Creature - Human Detective
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| Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | |
- NM
- EX
- VG
- G
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Sporogenic Infection
Duskmourn: House of Horror
(U)
Collector #: 0117
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Enchantment - Aura
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Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Fear of Surveillance
Duskmourn: House of Horror
(C)
Collector #: 0011
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2/2 Enchantment Creature - Nightmare
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Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Lakeside Shack
Duskmourn: House of Horror
(C)
Collector #: 0262
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Land
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Lakeside Shack enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Popular Egotist
Duskmourn: House of Horror
(U)
Collector #: 0114
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3/2 Creature - Human Rogue
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Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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