MTG / Duskmourn House Of Horror
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Swamp (0281)
Duskmourn: House of Horror
(L)
Collector #: 0281
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Reluctant Role Model (0289 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0289
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2/2 Creature - Human Survivor
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Survival - At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. |
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- NM
- EX
- VG
- G
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Cursed Recording (0131)
Duskmourn: House of Horror
(R)
Collector #: 0131
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Meat Locker // Drowned Diner
Duskmourn: House of Horror
(C)
Collector #: 0065
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Meat Locker When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Drowned Diner When you unlock this door, draw three cards, then discard a card. |
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- NM
- EX
- VG
- G
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Oblivious Bookworm (0225)
Duskmourn: House of Horror
(U)
Collector #: 0225
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2/3 Creature - Human Wizard
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| At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | |
- NM
- EX
- VG
- G
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Scrabbling Skullcrab
Duskmourn: House of Horror
(U)
Collector #: 0071
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0/3 Creature - Crab Skeleton
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Wickerfolk Thresher
Duskmourn: House of Horror
(U)
Collector #: 0207
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5/4 Artifact Creature - Scarecrow
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| Delirium - Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Forest (0286)
Duskmourn: House of Horror
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Plains (0277)
Duskmourn: House of Horror
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Frantic Strength
Duskmourn: House of Horror
(C)
Collector #: 0179
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+2 and has trample. |
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- NM
- EX
- VG
- G
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Shepherding Spirits
Duskmourn: House of Horror
(C)
Collector #: 0031
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4/5 Creature - Spirit
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Flying Plainscycling |
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- NM
- EX
- VG
- G
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Grand Entryway // Elegant Rotunda (0015)
Duskmourn: House of Horror
(C)
Collector #: 0015
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Grand Entryway When you unlock this door, create a 1/1 white Glimmer enchantment creature token. Elegant Rotunda When you unlock this door, put a +1/+1 counter on each of up to two target creatures. |
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- NM
- EX
- VG
- G
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Insect Token (0013)
Duskmourn: House of Horror
(S)
Collector #: 0013
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1/1 Token Creature - Insect
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| Flying | |
- NM
- EX
- VG
- G
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Say Its Name
Duskmourn: House of Horror
(C)
Collector #: 0197
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Sorcery
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Mill three cards. Then you may return a creature or land card from your graveyard to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. |
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- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Forest (0285)
Duskmourn: House of Horror
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Coordinated Clobbering
Duskmourn: House of Horror
(U)
Collector #: 0173
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Sorcery
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| Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Growing Dread
Duskmourn: House of Horror
(U)
Collector #: 0216
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Enchantment
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Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Painter's Studio // Defaced Gallery
Duskmourn: House of Horror
(U)
Collector #: 0147
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Painter's Studio When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. Defaced Gallery Whenever you attack, attacking creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Fear of the Dark
Duskmourn: House of Horror
(C)
Collector #: 0098
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5/5 Enchantment Creature - Nightmare
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| Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Glimmerlight
Duskmourn: House of Horror
(C)
Collector #: 0249
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Artifact - Equipment
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When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
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Keys to the House
Duskmourn: House of Horror
(U)
Collector #: 0251
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Artifact
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- NM
- EX
- VG
- G
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Wary Watchdog
Duskmourn: House of Horror
(C)
Collector #: 0206
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3/1 Creature - Dog
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| When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Cryptid Inspector
Duskmourn: House of Horror
(C)
Collector #: 0174
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2/3 Creature - Elf Warrior
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Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Crypted Inspector. |
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- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0145)
Duskmourn: House of Horror
(U)
Collector #: 0145
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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