MTG / Duskmourn House Of Horror
151 - 175 of 320 results
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Gremlin Tamer
Duskmourn: House of Horror
(U)
Collector #: 0215
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2/2 Creature - Human Scout
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. | |
- NM
- EX
- VG
- G
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Bottomless Pool // Locker Room
Duskmourn: House of Horror
(U)
Collector #: 0043
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Bottomless Pool When you unlock this door, return up to one target creature to its owner's hand. Locker Room Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Pyroclasm
Duskmourn: House of Horror
(U)
Collector #: 0149
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Sorcery
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| Pyroclasm deals 2 damage to each creature. | |
- NM
- EX
- VG
- G
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Clockwork Percussionist (0295 - Lurking Evil)
Duskmourn: House of Horror
(C)
Collector #: 0295
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1/1 Artifact Creature - Monkey Toy
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Haste When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Bleeding Woods
Duskmourn: House of Horror
(C)
Collector #: 0257
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Land
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Bleeding Woods enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Ragged Playmate
Duskmourn: House of Horror
(C)
Collector #: 0150
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2/2 Artifact Creature - Toy
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- NM
- EX
- VG
- G
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Etched Cornfield
Duskmourn: House of Horror
(C)
Collector #: 0258
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Land
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Etched Cornfield enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Let's Play a Game
Duskmourn: House of Horror
(U)
Collector #: 0105
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Sorcery
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Delirium - Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
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- NM
- EX
- VG
- G
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Wildfire Wickerfolk
Duskmourn: House of Horror
(U)
Collector #: 0239
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3/2 Artifact Creature - Scarecrow
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Haste Delirium - Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Abandoned Campground
Duskmourn: House of Horror
(C)
Collector #: 0255
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Land
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Abandoned Campground enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Trapped in the Screen
Duskmourn: House of Horror
(C)
Collector #: 0036
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Enchantment
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Ward When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. |
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- NM
- EX
- VG
- G
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Rip, Spawn Hunter
Duskmourn: House of Horror
(R)
Collector #: 0228
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4/4 Legendary Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Greenhouse // Rickety Gazebo
Duskmourn: House of Horror
(U)
Collector #: 0181
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Greenhouse Lands you control have " Rickety Gazebo When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. |
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- NM
- EX
- VG
- G
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Live or Die
Duskmourn: House of Horror
(U)
Collector #: 0107
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Murky Sewer
Duskmourn: House of Horror
(C)
Collector #: 0263
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Land
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Murky Sewer enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Scrabbling Skullcrab
Duskmourn: House of Horror
(U)
Collector #: 0071
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0/3 Creature - Crab Skeleton
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Bear Trap
Duskmourn: House of Horror
(C)
Collector #: 0243
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Artifact
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Flash |
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- NM
- EX
- VG
- G
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Meat Locker // Drowned Diner
Duskmourn: House of Horror
(C)
Collector #: 0065
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Meat Locker When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Drowned Diner When you unlock this door, draw three cards, then discard a card. |
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- NM
- EX
- VG
- G
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Don't Make a Sound
Duskmourn: House of Horror
(C)
Collector #: 0049
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0145)
Duskmourn: House of Horror
(U)
Collector #: 0145
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Slavering Branchsnapper
Duskmourn: House of Horror
(C)
Collector #: 0198
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7/6 Creature - Lizard
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Trample Forestcycling |
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- NM
- EX
- VG
- G
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Raucous Carnival
Duskmourn: House of Horror
(C)
Collector #: 0266
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Land
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Raucous Carnival enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Forest (0285)
Duskmourn: House of Horror
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Island (0279)
Duskmourn: House of Horror
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Come Back Wrong (0292 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0292
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Sorcery
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| Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. | |
- NM
- EX
- VG
- G
151 - 175 of 320 results