MTG / Duskmourn House Of Horror
251 - 275 of 320 results
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Scorching Dragonfire
Duskmourn: House of Horror
(C)
Collector #: 0156
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Instant
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| Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Unnerving Grasp
Duskmourn: House of Horror
(U)
Collector #: 0080
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Sorcery
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| Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Vicious Clown
Duskmourn: House of Horror
(C)
Collector #: 0163
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2/3 Creature - Human Clown
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| Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Marina Vendrell
Duskmourn: House of Horror
(R)
Collector #: 0221
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3/5 Legendary Creature - Human Warlock
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When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Baseball Bat
Duskmourn: House of Horror
(U)
Collector #: 0209
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Artifact - Equipment
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When Baseball Bat enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip |
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- NM
- EX
- VG
- G
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Cursed Windbreaker
Duskmourn: House of Horror
(U)
Collector #: 0047
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Artifact - Equipment
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When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip |
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- NM
- EX
- VG
- G
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Defiant Survivor
Duskmourn: House of Horror
(U)
Collector #: 0175
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3/2 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Erratic Apparition
Duskmourn: House of Horror
(C)
Collector #: 0054
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1/3 Creature - Spirit
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Flying, vigilance Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Glimmer Seeker
Duskmourn: House of Horror
(U)
Collector #: 0014
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3/3 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Savior of the Small
Duskmourn: House of Horror
(U)
Collector #: 0027
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3/4 Creature - Kor Survivor
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| Survival - At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Unsettling Twins
Duskmourn: House of Horror
(C)
Collector #: 0038
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2/2 Creature - Human
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| When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Bedhead Beastie
Duskmourn: House of Horror
(C)
Collector #: 0125
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5/6 Creature - Beast
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Menace (This creature can't be blocked except by two or more creatures.) Mountaincylcing |
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- NM
- EX
- VG
- G
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Fear of Exposure
Duskmourn: House of Horror
(U)
Collector #: 0177
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5/4 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample |
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- NM
- EX
- VG
- G
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Give In to Violence
Duskmourn: House of Horror
(C)
Collector #: 0101
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Instant
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| Target creature gets +2/+2 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Hardened Escort
Duskmourn: House of Horror
(C)
Collector #: 0016
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2/4 Creature - Human Soldier
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| Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Miasma Demon
Duskmourn: House of Horror
(U)
Collector #: 0109
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5/4 Creature - Demon
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Flying When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Forest (0286)
Duskmourn: House of Horror
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Winter, Misanthropic Guide
Duskmourn: House of Horror
(R)
Collector #: 0240
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3/4 Legendary Creature - Human Warlock
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Ward At the beginning of your upkeep, each player draws two cards. Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. |
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- NM
- EX
- VG
- G
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Conductive Machete
Duskmourn: House of Horror
(U)
Collector #: 0244
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Artifact - Equipment
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When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Cryptid Inspector
Duskmourn: House of Horror
(C)
Collector #: 0174
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2/3 Creature - Elf Warrior
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Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Crypted Inspector. |
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- NM
- EX
- VG
- G
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Disturbing Mirth
Duskmourn: House of Horror
(U)
Collector #: 0212
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Enchantment
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When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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Duskmourn: House of Horror Punch Card
Duskmourn: House of Horror
(S)
Collector #: 0002
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- NM
- EX
- VG
- G
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Fear of Falling
Duskmourn: House of Horror
(U)
Collector #: 0056
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4/4 Enchantment Creature - Nightmare
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Flying Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. |
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- NM
- EX
- VG
- G
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Fear of Immobility
Duskmourn: House of Horror
(C)
Collector #: 0010
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4/4 Enchantment Creature - Nightmare
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| When Fear of Immortality enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Grasping Longneck
Duskmourn: House of Horror
(C)
Collector #: 0180
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4/2 Enchantment Creature - Horror
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Reach When Grasping Longneck dies, you gain 2 life. |
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- NM
- EX
- VG
- G
251 - 275 of 320 results