MTG / Duskmourn House Of Horror
276 - 300 of 320 results
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Midnight Mayhem
Duskmourn: House of Horror
(U)
Collector #: 0222
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Sorcery
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| Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Patched Plaything
Duskmourn: House of Horror
(U)
Collector #: 0024
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4/3 Artifact Creature - Toy
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Double strike Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. |
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- NM
- EX
- VG
- G
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Shepherding Spirits
Duskmourn: House of Horror
(C)
Collector #: 0031
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4/5 Creature - Spirit
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Flying Plainscycling |
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- NM
- EX
- VG
- G
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Spirit Token (0008)
Duskmourn: House of Horror
(S)
Collector #: 0008
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*/* Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Zimone, All-Questioning
Duskmourn: House of Horror
(R)
Collector #: 0241
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) | |
- NM
- EX
- VG
- G
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Cackling Slasher
Duskmourn: House of Horror
(C)
Collector #: 0085
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3/3 Creature - Human Assassin
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Deathtouch Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn. |
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- NM
- EX
- VG
- G
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Most Valuable Slayer
Duskmourn: House of Horror
(C)
Collector #: 0144
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2/4 Creature - Human Warrior
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| Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Oblivious Bookworm (0300 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0300
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2/3 Creature - Human Wizard
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| At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | |
- NM
- EX
- VG
- G
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Rampaging Soulrager
Duskmourn: House of Horror
(C)
Collector #: 0151
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1/4 Creature - Spirit
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| Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control. | |
- NM
- EX
- VG
- G
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Shrewd Storyteller
Duskmourn: House of Horror
(U)
Collector #: 0232
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3/3 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Trial of Agony
Duskmourn: House of Horror
(U)
Collector #: 0159
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Sorcery
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| Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. | |
- NM
- EX
- VG
- G
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Unwilling Vessel
Duskmourn: House of Horror
(U)
Collector #: 0081
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3/2 Creature - Human Wizard
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Vigilance Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. |
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- NM
- EX
- VG
- G
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Infernal Phantom
Duskmourn: House of Horror
(U)
Collector #: 0141
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2/3 Creature - Spirit
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Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. When Infernal Phantom dies, it deals damage equal to its power to any target. |
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- NM
- EX
- VG
- G
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Malevolent Chandelier
Duskmourn: House of Horror
(C)
Collector #: 0252
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4/4 Artifact Creature - Construct
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Flying |
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- NM
- EX
- VG
- G
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Possessed Goat
Duskmourn: House of Horror
(C)
Collector #: 0025
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1/1 Creature - Goat
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- NM
- EX
- VG
- G
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Primo, the Indivisible Token (0014)
Duskmourn: House of Horror
(S)
Collector #: 0014
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0/0 Token Legendary Creature - Fractal
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- NM
- EX
- VG
- G
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Ripchain Razorkin
Duskmourn: House of Horror
(C)
Collector #: 0154
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5/3 Creature - Human Berserker
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Reach |
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- NM
- EX
- VG
- G
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Dashing Bloodsucker
Duskmourn: House of Horror
(U)
Collector #: 0090
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2/5 Creature - Vampire Warrior
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Friendly Ghost
Duskmourn: House of Horror
(C)
Collector #: 0012
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2/4 Creature - Spirit
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Flying When Friendly Ghost enters, target creature gets +2/+4 until end of turn. |
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- NM
- EX
- VG
- G
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Rootwise Survivor
Duskmourn: House of Horror
(U)
Collector #: 0196
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3/4 Creature - Human Survivor
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Haste Survival - At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn. |
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- NM
- EX
- VG
- G
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Seized from Slumber
Duskmourn: House of Horror
(C)
Collector #: 0028
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Instant
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This spell costs Destroy target creature. |
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- NM
- EX
- VG
- G
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Cursed Recording (0296 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0296
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Artifact
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Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. |
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- NM
- EX
- VG
- G
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Acrobatic Cheerleader
Duskmourn: House of Horror
(C)
Collector #: 0001
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2/2 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. | |
- NM
- EX
- VG
- G
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Bashful Beastie
Duskmourn: House of Horror
(C)
Collector #: 0169
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5/4 Creature - Beast
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| When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Betrayer's Bargain
Duskmourn: House of Horror
(U)
Collector #: 0126
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Instant
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As an additional cost to cast this spell, sacrifice a creature or enchantment or pay Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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- NM
- EX
- VG
- G
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