MTG / Adventures In The Forgotten Realms
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Flameskull
Adventures in the Forgotten Realms
(M)
Collector #: 143
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3/1 Creature - Skeleton
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Flying Flameskull can't block. Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) |
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- NM
- EX
- VG
- G
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Mountain (274)
Adventures in the Forgotten Realms
(L)
Collector #: 274
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (277)
Adventures in the Forgotten Realms
(L)
Collector #: 277
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Devoted Paladin
Adventures in the Forgotten Realms
(C)
Collector #: 011
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4/4 Creature - Orc Knight
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| Beacon of Hope - When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Spoils of the Hunt
Adventures in the Forgotten Realms
(C)
Collector #: 205
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Instant
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| Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. | |
- NM
- EX
- VG
- G
301 - 305 of 305 results