MTG / Adventures In The Forgotten Realms
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Ellywick Tumblestrum
Adventures in the Forgotten Realms
(M)
Collector #: 181
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Legendary Planeswalker - Ellywick
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[+1]: Venture into the dungeon. [-2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [-7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." |4| |
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- NM
- EX
- VG
- G
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Wish
Adventures in the Forgotten Realms
(R)
Collector #: 166
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Sorcery
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| You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
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Plate Armor
Adventures in the Forgotten Realms
(U)
Collector #: 032
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Artifact - Equipment
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Equipped creature gets +3/+3 and has ward Equip |
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- NM
- EX
- VG
- G
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Demilich
Adventures in the Forgotten Realms
(M)
Collector #: 053
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4/3 Creature - Skeleton Wizard
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This spell costs Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. |
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- NM
- EX
- VG
- G
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Forest (280)
Adventures in the Forgotten Realms
(L)
Collector #: 280
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Dawnbringer Cleric
Adventures in the Forgotten Realms
(C)
Collector #: 009
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1/3 Creature - Human Cleric
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When Dawnbringer Cleric enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Chaos Channeler
Adventures in the Forgotten Realms
(U)
Collector #: 136
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4/3 Creature - Human Shaman
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Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. 1-9: Exile the top card of your library. You may play it this turn. 10-19: Exile the top two cards of your library. You may play them this turn. 20: Exile the top three cards of your library. You may play them this turn. |
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- NM
- EX
- VG
- G
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Kick in the Door
Adventures in the Forgotten Realms
(C)
Collector #: 153
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Sorcery
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| Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Reaper's Talisman
Adventures in the Forgotten Realms
(U)
Collector #: 117
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Artifact - Equipment
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Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip |
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- NM
- EX
- VG
- G
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Minion of the Mighty
Adventures in the Forgotten Realms
(R)
Collector #: 156
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0/1 Creature - Kobold
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Menace Pack tactics - Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. |
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- NM
- EX
- VG
- G
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Emblem (Zariel, Archduke of Avernus)
Adventures in the Forgotten Realms
(S)
Collector #: 019
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Emblem - Zariel
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| At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase. | |
- NM
- EX
- VG
- G
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Earth-Cult Elemental
Adventures in the Forgotten Realms
(C)
Collector #: 141
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6/6 Creature - Elemental
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Siege Monster - When Earth-Cult Elemental enters the battlefield, roll a d20. 1-9: Each player sacrifices a permanent. 10-19: Each opponent sacrifices a permanent. 20: Each opponent sacrifices two permanents. |
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- NM
- EX
- VG
- G
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Hive of the Eye Tyrant
Adventures in the Forgotten Realms
(R)
Collector #: 258
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Land
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If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Swarming Goblins
Adventures in the Forgotten Realms
(C)
Collector #: 162
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4/3 Creature - Goblin
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When Swarming Goblins enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-19: Create two of those tokens. 20: Create three of those tokens. |
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- NM
- EX
- VG
- G
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Goblin Morningstar
Adventures in the Forgotten Realms
(U)
Collector #: 145
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Artifact - Equipment
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Equipped creature gets +1/+0 and has trample. Equip When Goblin Morningstar enters the battlefield, roll a d20. 1-9: Create a 1/1 red Goblin creature token. 10-20: Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. |
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- NM
- EX
- VG
- G
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Critical Hit
Adventures in the Forgotten Realms
(U)
Collector #: 137
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Instant
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Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) |
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- NM
- EX
- VG
- G
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Triumphant Adventurer
Adventures in the Forgotten Realms
(R)
Collector #: 237
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1/1 Creature - Human Knight
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Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Temple of the Dragon Queen
Adventures in the Forgotten Realms
(U)
Collector #: 260
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Land
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As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. |
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- NM
- EX
- VG
- G
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Choose Your Weapon
Adventures in the Forgotten Realms
(U)
Collector #: 175
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Adult Gold Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 216
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4/3 Creature - Dragon
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| Flying, lifelink, haste | |
- NM
- EX
- VG
- G
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Yuan-Ti Malison
Adventures in the Forgotten Realms
(R)
Collector #: 086
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2/1 Creature - Snake Rogue
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Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Krydle of Baldur's Gate
Adventures in the Forgotten Realms
(U)
Collector #: 226
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1/3 Legendary Creature - Human Elf Rogue
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Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay |
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- NM
- EX
- VG
- G
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Fly
Adventures in the Forgotten Realms
(U)
Collector #: 059
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Enchantment - Aura
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Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Lost Mine of Phandelver
Adventures in the Forgotten Realms
(S)
Collector #: 021
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Cave Entrance: Scry 1.
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- NM
- EX
- VG
- G
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You Happen On a Glade
Adventures in the Forgotten Realms
(U)
Collector #: 214
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Instant
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Choose one -
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- NM
- EX
- VG
- G
101 - 125 of 305 results