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Keen-Eared Sentry
Adventures in the Forgotten Realms
(U)
Collector #: 022
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2/1 Creature - Human Soldier
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You have hexproof (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. |
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Wild Shape
Adventures in the Forgotten Realms
(U)
Collector #: 212
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Instant
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Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
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You Meet in a Tavern
Adventures in the Forgotten Realms
(U)
Collector #: 215
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Sorcery
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Choose one -
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Dungeon of the Mad Mage (Oversized)
Adventures in the Forgotten Realms
(S)
Collector #: 020
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Yawning Portal: You gain 1 life. Dungeon Level: Scry 1.
Mad Wizard's Lair: Draw three cards and reveal them. You may cast one of them without paying its mana cost. |
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Dungeon Descent
Adventures in the Forgotten Realms
(R)
Collector #: 255
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Land
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Dungeon Descent enters the battlefield tapped. : Add . , , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
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Skeletal Swarming
Adventures in the Forgotten Realms
(R)
Collector #: 232
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Enchantment
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Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
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Yuan-Ti Fang-Blade
Adventures in the Forgotten Realms
(C)
Collector #: 128
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2/2 Creature - Snake Rogue
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Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) |
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Dueling Rapier
Adventures in the Forgotten Realms
(C)
Collector #: 140
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Artifact - Equipment
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Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Green Dragon
Adventures in the Forgotten Realms
(U)
Collector #: 186
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4/4 Creature - Dragon
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Flying Poison Breath - When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. |
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Lost Mine of Phandelver // Skeleton Token
Adventures in the Forgotten Realms
(S)
Collector #: 021
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Cave Entrance: Scry 1.
Back Skeleton Token Token Creature - Skeleton 1/1 |
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Dog Illusion Token
Adventures in the Forgotten Realms
(S)
Collector #: 003
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*/* Token Creature - Dog Illusion
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This creature's power and toughness are each equal to twice the number of cards in your hand. | |
Cloister Gargoyle
Adventures in the Forgotten Realms
(U)
Collector #: 007
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0/4 Artifact Creature - Gargoyle
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When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. |
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Aberrant Mind Sorcerer
Adventures in the Forgotten Realms
(U)
Collector #: 044
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3/4 Creature - Human Elf Shaman
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Psionic Spells - When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1-9: You may put that card on top of your library. 10-20: Return that card to your hand. |
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Compelled Duel
Adventures in the Forgotten Realms
(C)
Collector #: 178
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Sorcery
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Target creature gets +3/+3 until end of turn and must be blocked this turn if able. | |
Farideh, Devil's Chosen
Adventures in the Forgotten Realms
(U)
Collector #: 221
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3/3 Legendary Creature - Tiefling Warlock
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Dark One's Own Luck - Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. | |
Plains (264)
Adventures in the Forgotten Realms
(L)
Collector #: 264
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Basic Land - Plains
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Forest (281)
Adventures in the Forgotten Realms
(L)
Collector #: 281
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Basic Land - Forest
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Pixie Guide
Adventures in the Forgotten Realms
(C)
Collector #: 066
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1/3 Creature - Faerie
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Flying Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. |
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Veteran Dungeoneer
Adventures in the Forgotten Realms
(C)
Collector #: 040
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3/4 Creature - Human Warrior
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When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) | |
Grand Master of Flowers
Adventures in the Forgotten Realms
(M)
Collector #: 017
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Legendary Planeswalker - Bahamut
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As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. |3| |
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Adult Gold Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 216
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4/3 Creature - Dragon
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Flying, lifelink, haste | |
Blink Dog
Adventures in the Forgotten Realms
(U)
Collector #: 003
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1/1 Creature - Dog
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Double strike Teleport - : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) |
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Clever Conjurer
Adventures in the Forgotten Realms
(C)
Collector #: 051
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2/3 Creature - Gnome Wizard
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Mage Hand - : Untap target permanent not named Clever Conjurer. Activate only as a sorcery. | |
Greataxe
Adventures in the Forgotten Realms
(C)
Collector #: 245
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Artifact - Equipment
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Equipped creature gets +4/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Volo, Guide to Monsters
Adventures in the Forgotten Realms
(R)
Collector #: 238
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3/2 Legendary Creature - Human Wizard
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Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.) | |