MTG / Adventures In The Forgotten Realms
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Volo, Guide to Monsters
Adventures in the Forgotten Realms
(R)
Collector #: 238
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3/2 Legendary Creature - Human Wizard
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| Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.) | |
- NM
- EX
- VG
- G
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Contact Other Plane
Adventures in the Forgotten Realms
(C)
Collector #: 052
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Instant
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Roll a d20. 1-9: Draw two cards. 10-19: Scry 2, then draw two cards. 20: Scry 3, then draw three cards. |
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- NM
- EX
- VG
- G
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Displacer Beast
Adventures in the Forgotten Realms
(U)
Collector #: 054
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3/2 Creature - Cat Beast
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When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement - |
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- NM
- EX
- VG
- G
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Secret Door
Adventures in the Forgotten Realms
(C)
Collector #: 071
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Grand Master of Flowers
Adventures in the Forgotten Realms
(M)
Collector #: 017
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Legendary Planeswalker - Bahamut
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As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. |3| |
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- NM
- EX
- VG
- G
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Dragon Turtle
Adventures in the Forgotten Realms
(R)
Collector #: 056
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3/5 Creature - Dragon Turtle
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Flash Drag Below - When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. |
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- NM
- EX
- VG
- G
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Island (266)
Adventures in the Forgotten Realms
(L)
Collector #: 266
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Basic Land - Island
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- NM
- EX
- VG
- G
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Arcane Investigator
Adventures in the Forgotten Realms
(C)
Collector #: 046
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2/1 Creature - Elf Wizard
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Search the Room - 1-9: Draw a card 10-20: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Eccentric Apprentice
Adventures in the Forgotten Realms
(U)
Collector #: 057
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2/2 Creature - Tiefling Wizard
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Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. |
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- NM
- EX
- VG
- G
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Monk of the Open Hand
Adventures in the Forgotten Realms
(U)
Collector #: 025
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1/1 Creature - Elf Monk
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| Flurry of Blows - Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. | |
- NM
- EX
- VG
- G
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Power of Persuasion
Adventures in the Forgotten Realms
(U)
Collector #: 067
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Sorcery
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Choose target creature an opponent controls, then roll a d20. 1-9: Return it to its owner's hand. 10-19: Its owner puts it on the top or bottom of their library. 20: Gain control of it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Wight
Adventures in the Forgotten Realms
(R)
Collector #: 127
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3/2 Creature - Zombie Soldier
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Wight enters the battlefield tapped. Life Drain - Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. |
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- NM
- EX
- VG
- G
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You Hear Something on Watch
Adventures in the Forgotten Realms
(C)
Collector #: 042
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Circle of the Moon Druid
Adventures in the Forgotten Realms
(C)
Collector #: 177
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2/4 Creature - Human Elf Druid
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| Bear Form - As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) | |
- NM
- EX
- VG
- G
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Evolving Wilds
Adventures in the Forgotten Realms
(C)
Collector #: 256
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Land
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- NM
- EX
- VG
- G
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Grim Wanderer
Adventures in the Forgotten Realms
(U)
Collector #: 107
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5/3 Creature - Goblin Warlock
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Flash Tragic Backstory - Cast this spell only if a creature died this turn. |
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- NM
- EX
- VG
- G
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Price of Loyalty
Adventures in the Forgotten Realms
(C)
Collector #: 159
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. IF mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Blink Dog
Adventures in the Forgotten Realms
(U)
Collector #: 003
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1/1 Creature - Dog
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Double strike Teleport - |
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- NM
- EX
- VG
- G
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Find the Path
Adventures in the Forgotten Realms
(C)
Collector #: 183
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Enchantment - Aura
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Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has " |
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- NM
- EX
- VG
- G
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Ingenious Smith
Adventures in the Forgotten Realms
(U)
Collector #: 021
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1/1 Creature - Human Artificer
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When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Pixie Guide
Adventures in the Forgotten Realms
(C)
Collector #: 066
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1/3 Creature - Faerie
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Flying Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. |
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- NM
- EX
- VG
- G
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Emblem (Mordenkainen)
Adventures in the Forgotten Realms
(S)
Collector #: 018
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Emblem - Mordenkainen
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| You have no maximum hand size | |
- NM
- EX
- VG
- G
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Westgate Regent
Adventures in the Forgotten Realms
(R)
Collector #: 126
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4/4 Creature - Vampire
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Flying Ward - Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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+2 Mace
Adventures in the Forgotten Realms
(C)
Collector #: 001
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Artifact - Equipment
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Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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Barrowin of Clan Undurr
Adventures in the Forgotten Realms
(U)
Collector #: 218
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3/3 Legendary Creature - Dwarf Cleric
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When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. |
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- NM
- EX
- VG
- G
176 - 200 of 305 results