MTG / Adventures In The Forgotten Realms
176 - 200 of 305 results
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Eccentric Apprentice
Adventures in the Forgotten Realms
(U)
Collector #: 057
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2/2 Creature - Tiefling Wizard
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Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. |
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- NM
- EX
- VG
- G
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Magic Missile
Adventures in the Forgotten Realms
(U)
Collector #: 154
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Sorcery
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This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
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- NM
- EX
- VG
- G
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Vampire Spawn
Adventures in the Forgotten Realms
(C)
Collector #: 123
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2/3 Creature - Vampire
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| When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
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Demilich
Adventures in the Forgotten Realms
(M)
Collector #: 053
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4/3 Creature - Skeleton Wizard
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This spell costs Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. |
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- NM
- EX
- VG
- G
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Forest (280)
Adventures in the Forgotten Realms
(L)
Collector #: 280
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Cave of the Frost Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 253
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Land
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If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Wight
Adventures in the Forgotten Realms
(R)
Collector #: 127
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3/2 Creature - Zombie Soldier
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Wight enters the battlefield tapped. Life Drain - Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. |
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- NM
- EX
- VG
- G
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Ranger's Longbow
Adventures in the Forgotten Realms
(C)
Collector #: 203
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Artifact - Equipment
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Equipped creature gets +2/+1 and has reach. Equip |
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- NM
- EX
- VG
- G
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Wild Shape
Adventures in the Forgotten Realms
(U)
Collector #: 212
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Instant
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Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
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- NM
- EX
- VG
- G
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Ingenious Smith
Adventures in the Forgotten Realms
(U)
Collector #: 021
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1/1 Creature - Human Artificer
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When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Planar Ally
Adventures in the Forgotten Realms
(C)
Collector #: 031
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3/3 Creature - Angel
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Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) |
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- NM
- EX
- VG
- G
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Trickster's Talisman
Adventures in the Forgotten Realms
(U)
Collector #: 079
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Artifact - Equipment
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Invoke Duplicity - Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip |
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- NM
- EX
- VG
- G
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Underdark Basilisk
Adventures in the Forgotten Realms
(C)
Collector #: 208
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1/2 Creature - Basilisk
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| Deathtouch | |
- NM
- EX
- VG
- G
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Veteran Dungeoneer
Adventures in the Forgotten Realms
(C)
Collector #: 040
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3/4 Creature - Human Warrior
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| When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Minsc, Beloved Ranger
Adventures in the Forgotten Realms
(M)
Collector #: 227
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3/3 Legendary Creature - Human Ranger
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When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. |
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- NM
- EX
- VG
- G
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Forest (279)
Adventures in the Forgotten Realms
(L)
Collector #: 279
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Compelled Duel
Adventures in the Forgotten Realms
(C)
Collector #: 178
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Sorcery
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| Target creature gets +3/+3 until end of turn and must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Green Dragon
Adventures in the Forgotten Realms
(U)
Collector #: 186
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4/4 Creature - Dragon
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Flying Poison Breath - When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Hama Pashar, Ruin Seeker
Adventures in the Forgotten Realms
(U)
Collector #: 224
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2/3 Legendary Creature - Human Wizard
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| Room abilities of dungeons you own trigger an additional time. | |
- NM
- EX
- VG
- G
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Herald of Hadar
Adventures in the Forgotten Realms
(C)
Collector #: 108
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4/4 Creature - Human Warlock
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Circle of Death - 1-9: Each opponent loses 2 life. 10-19: Each opponent loses 2 life and you gain 2 life. 20: Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Wolf Token
Adventures in the Forgotten Realms
(S)
Collector #: 014
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2/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Adult Gold Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 216
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4/3 Creature - Dragon
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| Flying, lifelink, haste | |
- NM
- EX
- VG
- G
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Minion of the Mighty
Adventures in the Forgotten Realms
(R)
Collector #: 156
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0/1 Creature - Kobold
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Menace Pack tactics - Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking. |
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- NM
- EX
- VG
- G
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Contact Other Plane
Adventures in the Forgotten Realms
(C)
Collector #: 052
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Instant
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Roll a d20. 1-9: Draw two cards. 10-19: Scry 2, then draw two cards. 20: Scry 3, then draw three cards. |
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- NM
- EX
- VG
- G
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Cloister Gargoyle
Adventures in the Forgotten Realms
(U)
Collector #: 007
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0/4 Artifact Creature - Gargoyle
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When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. |
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- NM
- EX
- VG
- G
176 - 200 of 305 results