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Aim for the Head
Innistrad: Crimson Vow
(C)
Collector #: 092
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Sorcery
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Choose one -
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Ambulatory Edifice
Phyrexia: All Will Be One
(U)
Collector #: 079
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3/2 Artifact Creature - Phyrexian Construct
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When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. | |
Apprentice Sharpshooter
Innistrad: Crimson Vow
(C)
Collector #: 185
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1/4 Creature - Human Archer
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Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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Argothian Sprite
The Brothers' War
(C)
Collector #: 168
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2/2 Creature - Faerie
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Argothian Sprite can't be blocked by artifact creatures. : Put two +1/+1 counters on Argothian Sprite. |
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Arm the Cathars
Innistrad: Double Feature
(U)
Collector #: 270
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Sorcery
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Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. | |
Baithook Angler
Innistrad: Double Feature
(C)
Collector #: 042
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2/1 Creature - Human Peasant
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Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Hook-Haunt Drifter Creature - Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 2/1 |
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Balduvian Atrocity
Dominaria United
(U)
Collector #: 079
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2/3 Creature - Phyrexian Berserker
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Kicker (You may pay an additional as you cast this spell.) Menace When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. |
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Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
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4/2 Creature - Vampire
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When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
Beast Token
Duel Decks: Mind Vs. Might
(S)
Collector #: 004
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4/4 Token Creature - Beast
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Beast Token
Kaladesh
(S)
Collector #: 001
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6/6 Token Artifact Creature - Beast
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Beast Token (Prescott) |
4/4 Token Creature - Beast
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Benalish Faithbonder
Dominaria United
(C)
Collector #: 007
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1/3 Creature - Human Cleric
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Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) |
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Bird Token (002)
Dominaria United
(S)
Collector #: 002
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1/1 Token Creature - Bird
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Flying | |
Bladebrand
Commander Legends
(C)
Collector #: 110
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Instant
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Target creature gains deathtouch until end of turn. Draw a card. |
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Bladed Ambassador
Phyrexia: All Will Be One
(U)
Collector #: 005
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3/1 Creature - Phyrexian Soldier
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Bladed Ambassador enters the battlefield with an oil counter on it. , Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn. |
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Blood Petal Celebrant
Innistrad: Double Feature
(C)
Collector #: 413
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2/1 Creature - Vampire
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Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with , , Discard a card, Sacrifice this artifact: Draw a card.") |
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Bloodsworn Squire
Innistrad: Double Feature
(U)
Collector #: 364
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3/3 Creature - Vampire Soldier
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, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) Back Bloodsworn Knight Creature - Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */* |
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Borrowed Time
Innistrad: Double Feature
(U)
Collector #: 006
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Enchantment
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When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
Brazen Upstart (Showcase)
Streets of New Capenna Variants
(U)
Collector #: 296
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4/2 Creature - Elf Shaman
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Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Bronze Cudgels
Kamigawa: Neon Dynasty
(U)
Collector #: 240
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Artifact - Equipment
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: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Burning Sun Cavalry
The Lost Caverns of Ixalan
(C)
Collector #: 0138
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2/2 Creature - Human Knight
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Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Calvary gets +1/+1 until end of turn. | |
Bear Token
Modern Horizons
(S)
Collector #: 011
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2/2 Token Creature - Bear
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Bird Token
Zendikar
(S)
Collector #: 002
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1/1 Creature - Bird
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Flying | |
Bird Token (Blue) |
2/2 Enchantment Creature - Bird
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Flying | |