- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Arcane Signet
Innistrad: Crimson Vow Commander Decks
(C)
Collector #: 159
|
Artifact
|
: Add one mana of any color in your commander's color identity. | |
Chandra, Flamecaller
Commander 2020
(M)
Collector #: 145
|
Legendary Planeswalker - Chandra
|
[+1]: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [-X]: Chandra, Flamecaller deals X damage to each creature. |4| |
|
Defiler of Dreams (Extended Art)
Dominaria United Variants
(R)
Collector #: 393
|
4/3 Creature - Phyrexian Sphinx
|
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue you pay. Whenever you cast a blue permanent spell, draw a card. |
|
Despark
Strixhaven Mystical Archive
(R)
Collector #: 059
|
Instant
|
Exile target permanent with mana value 4 or greater. | |
Ellywick Tumblestrum
Adventures in the Forgotten Realms
(M)
Collector #: 181
|
Legendary Planeswalker - Ellywick
|
[+1]: Venture into the dungeon. [-2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [-7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." |4| |
|
Explosive Singularity
Kamigawa: Neon Dynasty
(M)
Collector #: 140
|
Sorcery
|
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target. |
|
Ghastly Conscription
Commander 2019
(M)
Collector #: 115
|
Sorcery
|
Exile all creature cards from target player’s graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) | |
Hinterland Harbor
The Lost Caverns of Ixalan Commander Decks
(R)
Collector #: 0336
|
Land
|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . |
|
Kaya's Wrath
Dominaria United Commander Decks
(R)
Collector #: 155
|
Sorcery
|
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. | |
Outlaws' Merriment
Throne of Eldraine
(M)
Collector #: 198
|
Enchantment
|
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
|
|
Solemn Simulacrum
Streets of New Capenna Commander Decks
(R)
Collector #: 380
|
2/2 Artifact Creature - Golem
|
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
|
Spectral Adversary
Innistrad: Midnight Hunt
(M)
Collector #: 077
|
2/1 Creature - Spirit
|
Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. |
|
Temple of Silence (0524 - Extended Art)
Universes Beyond: Fallout Variants
(R)
Collector #: 0524
|
Land
|
Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . |
|
The Book of Vile Darkness
Adventures in the Forgotten Realms
(M)
Collector #: 091
|
Legendary Artifact
|
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. , Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards. |
|
Torens, Fist of the Angels (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 328
|
2/2 Legendary Creature - Human Cleric
|
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
|
Young Pyromancer
Time Spiral Remastered
(S)
Collector #: 353
|
2/1 Creature - Human Shaman
|
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. | |
Chemister's Insight
Ravnica: Clue Edition
(U)
Collector #: 0081
|
Instant
|
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
|
Fleshbag Marauder
Magic Origins
(U)
Collector #: 098
|
3/1 Creature - Zombie Warrior
|
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
Indulgent Aristocrat
The Lost Caverns of Ixalan Commander Decks
(U)
Collector #: 0200
|
1/1 Creature - Vampire Noble
|
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. |
|
Knight of the Stampede
Rivals of Ixalan
(C)
Collector #: 138
|
2/4 Creature - Human Knight
|
Dinosaur spells you cast cost less to cast. | |
Murmuring Mystic
Game Night: Free-for-All
(U)
Collector #: 032
|
1/5 Creature - Human Wizard
|
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. | |
Gutterbones
Ravnica Allegiance
(R)
Collector #: 076
|
2/1 Creature - Skeleton Warrior
|
Gutterbones enters the battlefield tapped. : Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. |
|
Hordeling Outburst (FNM Foil) |
Sorcery
|
Put three 1/1 red Goblin creature tokens onto the battlefield. | |
Key to the City (Schematic Art)
The Brothers' War Retro Artifacts
(R)
Collector #: 090
|
Artifact
|
, Discard a card: Up to one target creature can’t be blocked this turn. Whenever Key to the City becomes untapped, you may pay . If you do, draw a card. |
|
The Great Aurora
Magic Origins
(M)
Collector #: 179
|
Sorcery
|
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. | |