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Channel (113 - JPN Alternate Art)
Strixhaven Mystical Archive JPN
(M)
Collector #: 113
FOIL
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Sorcery
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Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add . | |
Flux Channeler
War of the Spark
(U)
Collector #: 052
FOIL
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2/2 Creature - Human Wizard
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Whenever you cast a noncreature spell, proliferate. | |
Aether Channeler (Extended Art)
Dominaria United Variants
(R)
Collector #: 392
FOIL
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2/1 Creature - Human Wizard
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When Aether Channeler enters the battlefield, choose one -
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Channeled Force
Ikoria: Lair of Behemoths
(U)
Collector #: 180
FOIL
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Instant
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As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. |
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Magmatic Channeler
Zendikar Rising
(R)
Collector #: 148
FOIL
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1/3 Creature - Human Wizard
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As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. |
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Channel
Strixhaven Mystical Archive
(M)
Collector #: 050
FOIL
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Sorcery
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Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add . | |
Channel Harm
Fate Reforged
(U)
Collector #: 007
FOIL
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Instant
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Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. | |
Channeler Initiate
Amonkhet
(R)
Collector #: 160
FOIL
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3/4 Creature - Human Druid
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When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. , Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool. |
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Flame Channeler
Innistrad: Midnight Hunt
(U)
Collector #: 141
FOIL
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2/2 Creature - Human Wizard
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When a spell you control deals damage, transform Flame Channeler. Back Embodiment of Flame Creature - Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. 3/3 |
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Flowstone Channeler
Time Spiral
(C)
Collector #: 155
FOIL
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2/2 Creature - Human Spellshaper
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, , Discard a card: Target creature gets +1/-1 and gains haste until end of turn. | |
Aether Channeler
Dominaria United
(R)
Collector #: 042
FOIL
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2/1 Creature - Human Wizard
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When Aether Channeler enters the battlefield, choose one -
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Flame Channeler
Innistrad: Double Feature
(U)
Collector #: 141
FOIL
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2/2 Creature - Human Wizard
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When a spell you control deals damage, transform Flame Channeler. Back Embodiment of Flame Creature - Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. 3/3 |
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Magmatic Channeler (Promo Pack)
Promo Pack
(R)
Collector #: 148
FOIL
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1/3 Creature - Human Wizard
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As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. |
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Wirewood Channeler
Legions
(U)
Collector #: 144
FOIL
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2/2 Creature - Elf Druid
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: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. | |
Kozilek's Channeler
Battle for Zendikar
(C)
Collector #: 010
FOIL
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4/4 Creature - Eldrazi
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: Add to your mana pool. | |
Dragon's Rage Channeler
Modern Horizons 2
(U)
Collector #: 121
FOIL
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. |
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Channel
Iconic Masters
(M)
Collector #: 157
FOIL
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Sorcery
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Until end of your turn, any time you could activate a mana ability, you may pay 1 life. If you do, add to your mana pool. | |
Soul Channeling
Mercadian Masques
(C)
Collector #: 163
FOIL
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Enchantment - Aura
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Enchant creature Pay 2 life: Regenerate enchanted creature. |
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Chaos Channeler
Adventures in the Forgotten Realms
(U)
Collector #: 136
FOIL
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4/3 Creature - Human Shaman
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Wild Magic Surge - Whenever Chaos Channeler attacks, roll a d20. 1-9: Exile the top card of your library. You may play it this turn. 10-19: Exile the top two cards of your library. You may play them this turn. 20: Exile the top three cards of your library. You may play them this turn. |
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Magmatic Channeler (Extended Art)
Zendikar Rising Variants
(R)
Collector #: 349
FOIL
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1/3 Creature - Human Wizard
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As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. |
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Aether Channeler (Promo Pack)
Promo Pack
(R)
Collector #: 042
FOIL
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2/1 Creature - Human Wizard
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When Aether Channeler enters the battlefield, choose one -
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Channel the Suns
Fifth Dawn
(U)
Collector #: 084
FOIL
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Sorcery
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Add to your mana pool. | |
Mul Daya Channelers
Rise of the Eldrazi
(R)
Collector #: 198
FOIL
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2/2 Creature - Elf Druid Shaman
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Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has ": Add two mana of any one color to your mana pool." |
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