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Finale of Promise
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0166
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Sorcery
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You may cast up to one target instant and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. | |
Kami of False Hope
Betrayers of Kamigawa
(C)
Collector #: 010
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1/1 Creature - Spirit
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Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. | |
Nexos
Universes Beyond: Warhammer 40,000
(R)
Collector #: 095
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2/2 Creature - Human Tyranid Advisor
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Strategic Coordinator - Basic lands you control have ": Add . Spend this mana only on costs that contain ." | |
Pippin, Guard of the Citadel
The Lord of the Rings: Tales of Middle-earth
(R)
Collector #: 0218
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2/2 Legendary Creature - Halfling Soldier
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Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, target, dealt damage, enchanted, or equipped by anything of that type.) |
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Cleansing
The Dark
(R)
Collector #: 004
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Sorcery
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For each land, destroy that land unless any player pays 1 life. | |
Doomskar (Extended Art)
Kaldheim Variants
(R)
Collector #: 334
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Sorcery
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Destroy all creatures. Foretell |
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Esoteric Duplicator (0070 - Extended Art)
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0070
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Artifact - Clue
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Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay . If you do, at the beginning of the next end step, create a token that's a copy of that artifact. , Sacrifice Esoteric Duplicator: Draw a card. |
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Ghost Town
Tempest
(U)
Collector #: 318
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Land
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: Add . : Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. |
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Ob Nixilis, Captive Kingpin (Showcase)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0091
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4/3 Legendary Creature - Demon
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Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. |
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Orzhov Signet (294 - Foil Etched)
Secret Lair
(R)
Collector #: 294
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Artifact
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, : Add . | |
Sword of War and Peace
Double Masters
(M)
Collector #: 300
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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Tezzeret, Artifice Master
Core Set 2019
(M)
Collector #: 079
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Legendary Planeswalker - Tezzeret
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[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [-9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library." |5| |
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Vampire Nocturnus (PS3 Promo) |
3/3 Creature - Vampire
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Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. |
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Vedalken Orrery
Conspiracy
(R)
Collector #: 206
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Artifact
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You may cast nonland cards as though they had flash. | |
Shred Memory
Ravnica
(C)
Collector #: 105
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Instant
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Exile up to four target cards from a single graveyard. Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) |
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Avenger of Zendikar (Commander Deck)
Commander Legends
(M)
Collector #: 422
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5/5 Creature - Elemental
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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Command Beacon
Commander 2015
(R)
Collector #: 056
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Land
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: Add to your mana pool. , Sacrifice Command Beacon: Put your commander into your hand from the command zone. |
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Crested Sunmare
Mystery Booster/The List
(R)
Collector #: 006
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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Orzhov Signet (294 - Non-Foil)
Secret Lair
(R)
Collector #: 294
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Artifact
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, : Add . | |
Regisaur Alpha (Promo Pack)
Promo Pack
(R)
Collector #: 227
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4/4 Creature - Dinosaur
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Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Reyhan, Last of the Abzan (Foil)
Commander 2016
(R)
Collector #: 040
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0/0 Legendary Creature - Human Warrior
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Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) |
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Decoction Module
Kaladesh
(U)
Collector #: 205
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Artifact
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Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand. |
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Timeless Witness
Modern Horizons 2
(U)
Collector #: 179
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2/1 Creature - Human Shaman
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When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.) |
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Frontier Bivouac
Khans of Tarkir
(U)
Collector #: 234
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Land
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Frontier Bivouac enters the battlefield tapped. : Add , , or to your mana pool. |
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Ancestral Knowledge
Weatherlight
(R)
Collector #: 032
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Enchantment
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Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library. |
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