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Dance of the Dead
Ice Age
(U)
Collector #: 118
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Enchantment - Aura
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Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature’s controller, that player may pay |
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- NM
- EX
- VG
- G
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Corpse Dance
Tempest
(R)
Collector #: 116
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Instant
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Buyback Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Charred Foyer // Warped Space
Duskmourn: House of Horror
(M)
Collector #: 0129
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Charred Foyer At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Warped Space Once each turn, you may pay |
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- NM
- EX
- VG
- G
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Slip Through Space
Oath of the Gatewatch
(C)
Collector #: 047
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Sorcery
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Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Seance Board
Duskmourn: House of Horror Commander Decks
(R)
Collector #: 0040
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Artifact
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Morbid - At the beginning of each end step, if a creature died this turn, put a soul counter on Seance Board. |
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- NM
- EX
- VG
- G
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Chance for Glory
Guilds of Ravnica
(M)
Collector #: 159
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Instant
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| Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Charred Foyer // Warped Space (0340 - Borderless)
Duskmourn: House of Horror Variants
(M)
Collector #: 0340
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Charred Foyer At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Warped Space Once each turn, you may pay |
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- NM
- EX
- VG
- G
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Last Chance (Borderless)
Dominaria Remastered Variants
(M)
Collector #: 435
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Last Chance
Portal
(R)
Collector #: 136
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Last Chance (Retro Frame)
Dominaria Remastered Variants
(M)
Collector #: 325
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Space Marine Devastator
Universes Beyond: Warhammer 40,000
(R)
Collector #: 014
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3/3 Creature - Astartes Warrior
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Squad 2 (As an additional cost to cast this spell you may pay Grav-cannon - When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. |
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- NM
- EX
- VG
- G
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Dance of the Manse
Throne of Eldraine
(R)
Collector #: 186
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Sorcery
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| Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.. | |
- NM
- EX
- VG
- G
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Dance of Many
The Dark
(R)
Collector #: 022
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay |
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- NM
- EX
- VG
- G
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Second Chance
Urza's Legacy
(R)
Collector #: 041
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Enchantment
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| At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Seance Board (0067 - Extended Art)
Duskmourn: House of Horror Commander Decks Variants
(R)
Collector #: 0067
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Artifact
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Morbid - At the beginning of each end step, if a creature died this turn, put a soul counter on Seance Board. |
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- NM
- EX
- VG
- G
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Lance (Retro Frame - Not Tournament Legal)
Magic 30th Anniversary Edition
(U)
Collector #: 0324
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Enchantment - Aura
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Enchant creature Enchanted creature has first strike. |
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- NM
- EX
- VG
- G
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Last Chance
Dominaria Remastered
(M)
Collector #: 127
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Dance with Calamity
Secrets of Strixhaven Commander Decks
(R)
Collector #: 0243
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Sorcery
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| Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. | |
- NM
- EX
- VG
- G
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Dance of the Manse (2104 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2104
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Sorcery
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| Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in additional to their other types. | |
- NM
- EX
- VG
- G
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Space Marine Scout
Universes Beyond: Warhammer 40,000
(U)
Collector #: 015
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2/1 Creature - Astartes Scout
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First strike, vigilance Concealed Position - When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
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Scheme
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| When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
- NM
- EX
- VG
- G
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Dance of the Dead (New York City 1996 (Leon Lindback) - Not Tournament Legal)
World Championships
(U)
Collector #: 118
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Enchantment - Aura
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Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Dance of the Dead.” Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets +1/+1 and doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, that player may pay |
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- NM
- EX
- VG
- G
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Last Chance (405 - Foil)
Secret Lair
(R)
Collector #: 405
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Dance with Calamity (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0116
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Sorcery
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| Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs. | |
- NM
- EX
- VG
- G
1 - 25 of 126 results