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Nightscape Familiar (1546 - Non-Foil)
Secret Lair
(R)
Collector #: 1546
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1/1 Creature - Zombie
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Blue spells and red spells you cast less to cast. : Regenerate Nightscape Familiar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Elspeth's Nightmare
Theros Beyond Death
(U)
Collector #: 091
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target creature an opponent controls with power 2 or less. II: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III: Exile target opponent's graveyard. |
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Cunning Nightbonder
Ikoria: Lair of Behemoths
(U)
Collector #: 219
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2/2 Creature - Human Rogue
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Flash Spells with flash you cast cost less to cast and can't be countered. |
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Night Market Lookout
Kaladesh
(C)
Collector #: 095
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1/1 Creature - Human Rogue
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Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. | |
The Long Reach of Night
Kamigawa: Neon Dynasty
(U)
Collector #: 109
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I/II: Each opponent sacrifices a creature unless they discard a card. III: Exile this Saga, then return it to the battlefield transformed under your control. Back Animus of Night's Reach Enchantment Creature - Spirit Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 |
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Night Soil (Hudson)
Fallen Empires
(C)
Collector #: 071
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Enchantment
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, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. | |
Vela the Night-Clad
Starter Commander Decks
(M)
Collector #: 256
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4/4 Legendary Creature - Human Wizard
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Intimidate (This creature can't be blocked except by artifact creature and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. |
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Vampire Nighthawk
Zendikar
(U)
Collector #: 116
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2/3 Creature - Vampire Shaman
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Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Nightkin Ambusher
Universes Beyond: Fallout
(U)
Collector #: 0112
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4/4 Creature - Mutant Warrior
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Nightkin Ambusher enters the battlefield, target player gets four rad counters Nightkin Ambusher can't be blocked as long as defending player has a rad counter. |
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Blanket of Night
Visions
(U)
Collector #: 052
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Enchantment
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Each land is a Swamp in addition to its other land types. | |
Bjorna, Nightfall Alchemist
Secret Lair
(R)
Collector #: 002
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1/3 Legendary Creature - Human
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, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Friends forever (You can have two commanders if both have friends forever.) |
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Grolnok, the Omnivore (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 324
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3/3 Legendary Creature - Frog
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Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them. |
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Nighthawk Scavenger
Zendikar Rising
(R)
Collector #: 115
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1/3 Creature - Vampire Rogue
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Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. |
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Nighthawk Scavenger (Prerelease Foil)
Promotional
(R)
Collector #: 115
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1/3 Creature - Vampire Rogue
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Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. |
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Nightpack Ambusher (Promo Pack)
Promo Pack
(R)
Collector #: 185
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4/4 Creature - Wolf
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Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. |
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Jacob Hauken, Inspector (Eternal Night)
Innistrad: Crimson Vow Variants
(M)
Collector #: 320
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0/2 Legendary Creature - Human Advisor
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: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector. Back Hauken's Insight Legendary Enchantment At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. |
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Thalia, Guardian of Thraben (Eternal Night)
Innistrad: Crimson Vow Variants
(R)
Collector #: 318
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost more to cast. |
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Florian, Voldaren Scion (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 318
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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Nighthawk Scavenger
The Lost Caverns of Ixalan Commander Decks
(R)
Collector #: 0203
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1/3 Creature - Vampire Rogue
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Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. |
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Nightmare Token
Theros Beyond Death
(S)
Collector #: 012
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2/3 Token Creature - Nightmare
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Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library. | |
Sivriss, Nightmare Speaker
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 148
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3/3 Legendary Creature - Snake Cleric Warlock
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, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) |
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Nightmare Unmaking
Streets of New Capenna Commander Decks
(R)
Collector #: 253
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Sorcery
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Choose one -
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Nightmare
4th Edition
(R)
Collector #: 150
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*/* Creature - Nightmare Horse
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Flying Nightmare's power and toughness are each equal to the number of Swamps you control. |
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Nightmare Shepherd (Prerelease Foil)
Promotional
(R)
Collector #: 108
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4/4 Enchantment Creature - Demon
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Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. |
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Nightscape Familiar
Duel Decks: Ajani Vs. Nicol Bolas
(C)
Collector #: 044
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1/1 Creature - Zombie
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Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar. |
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