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Holy Light
The Dark
(C)
Collector #: 010
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Instant
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| Nonwhite creatures get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Ishgard, the Holy See
Final Fantasy
(R)
Collector #: 0283
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Ishgard, the Holy See (0310 - Borderless)
Final Fantasy Variants
(R)
Collector #: 0310
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Ultimate Magic: Holy
Final Fantasy Commander Decks
(R)
Collector #: 0032
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Instant
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Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell |
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- NM
- EX
- VG
- G
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Prismatic Ending (1868 - Yuna's Holy Magic - Foil)
Secret Lair
(R)
Collector #: 1868
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Holy Mantle
Gatecrash
(U)
Collector #: 017
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
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- NM
- EX
- VG
- G
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Ultimate Magic: Holy (0110 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0110
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Instant
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Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell |
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- NM
- EX
- VG
- G
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Holy Day
Legends
(C)
Collector #: 020
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Prismatic Ending (1868 - Yuna's Holy Magic - Non-Foil)
Secret Lair
(R)
Collector #: 1868
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Holy Day
10th Edition
(C)
Collector #: 021
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Asmira, Holy Avenger
Mirage
(R)
Collector #: 256
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2/3 Legendary Creature - Human Cleric
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Flying At the beginning of the end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. |
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- NM
- EX
- VG
- G
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Holy Avenger
Adventures in the Forgotten Realms Commander Decks
(R)
Collector #: 006
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Artifact - Equipment
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Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip |
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- NM
- EX
- VG
- G
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Holy Strength
Beta
(C)
Collector #: 025
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+2. |
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- NM
- EX
- VG
- G
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Holy Cow
Outlaws of Thunder Junction
(C)
Collector #: 0016
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2/2 Creature - Ox Angel
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Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. |
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- NM
- EX
- VG
- G
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Holy Armor
Alpha
(C)
Collector #: 023
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Enchantment - Aura
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Enchant creature Enchanted creature gets +0/+2. |
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- NM
- EX
- VG
- G
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Holy Day
9th Edition
(C)
Collector #: 018
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Holy Avenger (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 275
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Artifact - Equipment
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Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip |
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- NM
- EX
- VG
- G
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Holy Day
Invasion
(C)
Collector #: 020
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Clergy of the Holy Nimbus
Legends
(C)
Collector #: 006
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1/1 Creature - Human Cleric
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If Clergy of the Holy Nimbus would be destroyed, regenerate it. |
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- NM
- EX
- VG
- G
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Quest for the Holy Relic
Zendikar
(U)
Collector #: 033
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Enchantment
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Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Knight of the Holy Nimbus
Time Spiral
(U)
Collector #: 026
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2/2 Creature - Human Rebel Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. |
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- NM
- EX
- VG
- G
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Circle of Confinement (Van Helsing's Holy Ward - Dracula Series)
Innistrad: Crimson Vow Variants
(U)
Collector #: 329
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Enchantment
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When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
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- NM
- EX
- VG
- G
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Holy Strength
3rd Edition
(C)
Collector #: 024
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+2. |
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- NM
- EX
- VG
- G
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Holy Armor
Beta
(C)
Collector #: 024
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Enchantment - Aura
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Enchant creature Enchanted creature gets +0/+2. |
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- NM
- EX
- VG
- G
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Ishgard, the Holy See (Prerelease Foil)
Promotional
(R)
Collector #: 0283
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Land - Town
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This land enters tapped. Faith & Grief Sorcery - Adventure Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.) |
|
- NM
- EX
- VG
- G
1 - 25 of 52 results