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Prey Upon
Conspiracy - Take the Crown
(C)
Collector #: 191
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Sorcery
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Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) | |
Tormenting Voice
Conspiracy - Take the Crown
(C)
Collector #: 171
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Sorcery
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As an additional cost to cast Tormenting Voice, discard a card. Draw two cards. |
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Hymn of the Wilds
Conspiracy - Take the Crown
(M)
Collector #: 007
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs less to cast. You can't cast instant or sorcery spells. |
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Sovereign's Realm
Conspiracy - Take the Crown
(M)
Collector #: 010
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn you may play basic land cards from outside the game. Basic lands you control have ": Add one mana of any color to your mana pool." |
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Grenzo's Ruffians
Conspiracy - Take the Crown
(U)
Collector #: 055
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2/2 Creature - Goblin
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. |
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Merfolk Skyscout
Conspiracy - Take the Crown
(U)
Collector #: 115
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2/3 Creature - Merfolk Scout
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Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent |
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Palace Sentinels
Conspiracy - Take the Crown
(C)
Collector #: 019
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2/4 Creature - Human Soldier
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When Palace Sentinels enters the battlefield, you become the monarch. | |
Adriana, Captain of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 073
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4/4 Legendary Creature - Human Knight
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Melee (Whenever this creature attacks, it gets +1/+1 util end of turn for each opponent you attacked with a creature this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) |
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Psychosis Crawler
Conspiracy - Take the Crown
(R)
Collector #: 215
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*/* Artifact Creature - Phyrexian Horror
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Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. |
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Gods Willing
Conspiracy - Take the Crown
(C)
Collector #: 088
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Manaplasm
Conspiracy - Take the Crown
(U)
Collector #: 186
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1/1 Creature - Ooze
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Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. | |
Garrulous Sycophant
Conspiracy - Take the Crown
(C)
Collector #: 043
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1/4 Creature - Human Advisor
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At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. | |
Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035
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2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. |
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Sangromancer
Conspiracy - Take the Crown
(R)
Collector #: 147
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3/3 Creature - Vampire Shaman
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Flying Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. |
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Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080
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Land
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: Add to your mana pool. , , Sacrifice Throne of the High City: You become the monarch. |
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Explosive Vegetation
Conspiracy - Take the Crown
(U)
Collector #: 180
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Sorcery
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Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. | |
Forgotten Ancient
Conspiracy - Take the Crown
(R)
Collector #: 182
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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Thorn of the Black Rose
Conspiracy - Take the Crown
(C)
Collector #: 048
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1/3 Creature - Human Assassin
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Thorn of the Black Rose enters the battlefield, you become the monarch. |
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Disenchant
Conspiracy - Take the Crown
(C)
Collector #: 082
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Instant
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Destroy target artifact or enchantment. | |
Spirit of the Hearth
Conspiracy - Take the Crown
(R)
Collector #: 098
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4/5 Creature - Cat Spirit
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Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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Exotic Orchard
Conspiracy - Take the Crown
(R)
Collector #: 219
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Land
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: Add to your mana pool one mana of any color that a land an opponent controls could produce. | |
Inquisition of Kozilek
Conspiracy - Take the Crown
(R)
Collector #: 140
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Sorcery
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Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. | |
Merfolk Looter
Conspiracy - Take the Crown
(U)
Collector #: 114
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1/1 Creature - Merfolk Rogue
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: Draw a card, then discard a card. | |
Queen Marchesa
Conspiracy - Take the Crown
(M)
Collector #: 078
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3/3 Legendary Creature - Human Assassin
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Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield. |
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Rogue's Passage
Conspiracy - Take the Crown
(U)
Collector #: 220
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Land
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: Add to our mana pool. , : Target creature can't be blocked this turn. |
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