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Show and Tell
Conspiracy - Take the Crown
(M)
Collector #: 121
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Sorcery
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Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | |
Recruiter of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 022
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1/1 Creature - Human Soldier
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When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. | |
Horn of Greed
Conspiracy - Take the Crown
(R)
Collector #: 211
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Artifact
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Whenever a player plays a land, that player draws a card. | |
Berserk
Conspiracy - Take the Crown
(M)
Collector #: 175
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Instant
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Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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Selvala's Stampede
Conspiracy - Take the Crown
(R)
Collector #: 071
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Sorcery
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Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. | |
Daretti, Ingenious Iconoclast
Conspiracy - Take the Crown
(M)
Collector #: 074
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Legendary Planeswalker - Daretti
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[+1]: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. [-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield. |3| |
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Birds of Paradise
Conspiracy - Take the Crown
(R)
Collector #: 176
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0/1 Creature - Bird
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Flying : Add one mana of any color your mana pool. |
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Ghostly Prison
Conspiracy - Take the Crown
(U)
Collector #: 086
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Enchantment
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Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you. | |
Expropriate
Conspiracy - Take the Crown
(M)
Collector #: 030
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Sorcery
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Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
Keeper of Keys
Conspiracy - Take the Crown
(R)
Collector #: 034
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4/4 Creature - Human Rogue Mutant
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When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. |
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Followed Footsteps
Conspiracy - Take the Crown
(R)
Collector #: 111
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Enchantment - Aura
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Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. |
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Capital Punishment
Conspiracy - Take the Crown
(R)
Collector #: 040
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Sorcery
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Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. | |
Stunt Double
Conspiracy - Take the Crown
(R)
Collector #: 038
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0/0 Creature - Shapeshifter
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Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. |
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Protector of the Crown
Conspiracy - Take the Crown
(R)
Collector #: 021
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2/5 Creature - Giant Soldier
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When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead. |
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Burgeoning
Conspiracy - Take the Crown
(R)
Collector #: 178
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Enchantment
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Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. | |
Selvala, Heart of the Wilds
Conspiracy - Take the Crown
(M)
Collector #: 070
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2/3 Legendary Creature - Elf Scout
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Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control. |
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Marchesa's Decree
Conspiracy - Take the Crown
(U)
Collector #: 044
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Enchantment
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When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. |
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Pariah
Conspiracy - Take the Crown
(R)
Collector #: 095
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Enchantment - Aura
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Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. |
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Kami of the Crescent Moon
Conspiracy - Take the Crown
(R)
Collector #: 113
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1/3 Legendary Creature - Spirit
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At the beginning of each player's draw step, that player draws an additional card. | |
Faith's Reward
Conspiracy - Take the Crown
(R)
Collector #: 084
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Instant
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Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. | |
Phyrexian Arena
Conspiracy - Take the Crown
(R)
Collector #: 144
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Enchantment
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At the beginning of your upkeep, you draw a card and lose 1 life. | |
Grenzo, Havoc Raiser
Conspiracy - Take the Crown
(R)
Collector #: 054
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2/2 Legendary Creature - Goblin Rogue
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Whenever a creature you control deals combat damage to a player, choose one-
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Desertion
Conspiracy - Take the Crown
(R)
Collector #: 107
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Instant
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Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
Platinum Angel
Conspiracy - Take the Crown
(M)
Collector #: 214
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4/4 Artifact Creature - Angel
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Flying. You can't lose the game and your opponents can't win the game. |
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Serum Visions
Conspiracy - Take the Crown
(U)
Collector #: 120
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Sorcery
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Draw a card. Scry 2 (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |