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Elemental Bond
Magic Origins
(U)
Collector #: 174
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Enchantment
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Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. | |
Sword of the Animist
Magic Origins
(R)
Collector #: 240
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip |
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Alhammarret's Archive
Magic Origins
(M)
Collector #: 221
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Legendary Artifact
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If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
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Dark Petition
Magic Origins
(R)
Collector #: 090
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, add to your mana pool. |
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Jace, Vryn's Prodigy
Magic Origins
(M)
Collector #: 060
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0/2 Legendary Creature - Human Wizard
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: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. ---------- [+1]: Up to one target creature gets -2/-0 until your next turn. [-3]: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. [-9]: You get an emblem with “Whenever you cast a spell, target opponent mills five cards.” |5| |
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Helm of the Gods
Magic Origins
(R)
Collector #: 230
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Artifact - Equipment
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Equipped creature gets +1/+1 for each enchantment you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Hallowed Moonlight
Magic Origins
(R)
Collector #: 016
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Instant
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Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. |
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Fiery Impulse
Magic Origins
(C)
Collector #: 145
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Instant
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Fiery Impulse deals 2 damage to target creature. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. |
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Yavimaya Coast
Magic Origins
(R)
Collector #: 252
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Land
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: Add to your mana pool. : Add or to your mana pool. Yavimaya Coast deals 1 damage to you. |
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Battlefield Forge
Magic Origins
(R)
Collector #: 244
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Land
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: Add . : Add or . Battlefield Forge deals 1 damage to you. |
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Chandra, Fire of Kaladesh
Magic Origins
(M)
Collector #: 135
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2/2 Legendary Creature - Human Shaman
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Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, the return her to the battlefield transformed under her owner's control. ---------- [+1]: Chandra, Roaring Flame deals 2 damage to target player. [-2]: Chandra Roaring Flame deals 2 damage to target creature. [-7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." |
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Pyromancer's Goggles
Magic Origins
(M)
Collector #: 236
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Legendary Artifact
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: Add to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. | |
Willbreaker
Magic Origins
(R)
Collector #: 084
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2/3 Creature - Human Wizard
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Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. | |
Read the Bones
Magic Origins
(C)
Collector #: 114
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Sorcery
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top card of your library. You may put that card on the bottom of your library.) | |
Flameshadow Conjuring
Magic Origins
(R)
Collector #: 147
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Enchantment
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Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. | |
Archangel of Tithes
Magic Origins
(M)
Collector #: 004
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3/5 Creature - Angel
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Flying As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control, unless their controller pays for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures. |
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Liliana, Heretical Healer
Magic Origins
(M)
Collector #: 106
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2/3 Legendary Creature - Human Cleric
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Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. ---------- Liliana, Defiant Necromancer [+2]: Each player discards a card. [-X]: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. [-8]: You get an emblem with :Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." |3| |
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Forest (272 D)
Magic Origins
(L)
Collector #: 272
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Basic Land - Forest
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Chandra's Ignition
Magic Origins
(R)
Collector #: 137
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Sorcery
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Target creature you control deals damage equal to its power to each other creature and each opponent. | |
Tainted Remedy
Magic Origins
(R)
Collector #: 120
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Enchantment
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If an opponent would gain life, that player loses that much life instead. | |
Nissa, Vastwood Seer
Magic Origins
(M)
Collector #: 189
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2/2 Legendary Creature - Elf Scout
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When Nissa, Vastwood seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. ------ Nissa, Sage Animist [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [-2]: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. [-7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. |3| |
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Hangarback Walker
Magic Origins
(R)
Collector #: 229
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0/0 Artifact Creature - Construct
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Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker. |
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Jace's Sanctum
Magic Origins
(R)
Collector #: 061
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Enchantment
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Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Sphinx's Tutelage
Magic Origins
(U)
Collector #: 076
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Enchantment
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Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. : Draw a card, then discard a card. |
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Day's Undoing
Magic Origins
(M)
Collector #: 051
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |