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Foundry of the Consuls
Magic Origins
(U)
Collector #: 247
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Land
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: Add to your mana pool. , , Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. |
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Joraga Invocation
Magic Origins
(U)
Collector #: 183
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Sorcery
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Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. | |
Knightly Valor
Magic Origins
(U)
Collector #: 022
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Enchantment - Aura
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Enchant creature. When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
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Nivix Barrier
Magic Origins
(C)
Collector #: 066
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0/4 Creature - Illusion Wall
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Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. |
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Plains (254 B)
Magic Origins
(L)
Collector #: 254
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Basic Land - Plains
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Prickleboar
Magic Origins
(C)
Collector #: 158
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3/3 Creature - Boar
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As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) |
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Ramroller
Magic Origins
(U)
Collector #: 237
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2/3 Artifact Creature - Juggernaut
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Ramroller attacks each turn if able. Ramroller gets +2/+0 as long as you control another artifact. |
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Reave Soul
Magic Origins
(C)
Collector #: 115
|
Sorcery
|
Destroy target creature with power 3 or less. | |
Screeching Skaab
Magic Origins
(C)
Collector #: 070
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2/1 Creature - Zombie
|
When Screeching Skaab enters the battlefield, mill two cards. | |
Sengir Vampire
Magic Origins
(U)
Collector #: 283
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
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Sigiled Starfish
Magic Origins
(U)
Collector #: 073
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0/3 Creature - Starfish
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: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Subterranean Scout
Magic Origins
(C)
Collector #: 164
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2/1 Creature - Goblin Scout
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When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. | |
Tormented Thoughts
Magic Origins
(U)
Collector #: 122
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Sorcery
|
As an additional cost to cast Tormented Thoughts, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power. |
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Veteran's Sidearm
Magic Origins
(C)
Collector #: 242
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Artifact - Equipment
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Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Weight of the Underworld
Magic Origins
(C)
Collector #: 126
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Enchantment - Aura
|
Enchant creature Enchanted creature gets -3/-2. |
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Angel's Tomb
Magic Origins
(U)
Collector #: 222
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Artifact
|
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. | |
Anointer of Champions
Magic Origins
(U)
Collector #: 003
|
1/1 Creature - Human Cleric
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: Target attacking creature gets +1/+1 until end of turn. | |
Bonded Construct
Magic Origins
(C)
Collector #: 223
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2/1 Artifact Creature - Construct
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Bonded Construct can't attack alone. | |
Bone to Ash
Magic Origins
(C)
Collector #: 047
|
Instant
|
Counter target creature spell. Draw a card. |
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Catacomb Slug
Magic Origins
(C)
Collector #: 086
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2/6 Creature - Slug
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Chandra's Fury
Magic Origins
(C)
Collector #: 136
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Instant
|
Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. | |
Charging Griffin
Magic Origins
(C)
Collector #: 009
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2/2 Creature - Griffin
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks it gets +1/+1 until end of turn. |
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Citadel Castellan
Magic Origins
(U)
Collector #: 213
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2/3 Creature - Human Knight
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Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counter on it and it becomes renowned.) |
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Deep-Sea Terror
Magic Origins
(C)
Collector #: 052
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6/6 Creature - Serpent
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Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. | |
Llanowar Empath
Magic Origins
(C)
Collector #: 185
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2/2 Creature - Elf Shaman
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When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |