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Chandra, Fire of Kaladesh
Magic Origins
(M)
Collector #: 135
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2/2 Legendary Creature - Human Shaman
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Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, the return her to the battlefield transformed under her owner's control. ---------- [+1]: Chandra, Roaring Flame deals 2 damage to target player. [-2]: Chandra Roaring Flame deals 2 damage to target creature. [-7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." |
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Sphinx's Tutelage
Magic Origins
(U)
Collector #: 076
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Enchantment
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Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. : Draw a card, then discard a card. |
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Read the Bones
Magic Origins
(C)
Collector #: 114
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Sorcery
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top card of your library. You may put that card on the bottom of your library.) | |
Battlefield Forge
Magic Origins
(R)
Collector #: 244
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Land
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: Add . : Add or . Battlefield Forge deals 1 damage to you. |
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Hangarback Walker
Magic Origins
(R)
Collector #: 229
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0/0 Artifact Creature - Construct
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Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker. |
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Goblin Piledriver
Magic Origins
(R)
Collector #: 151
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1/2 Creature - Goblin Warrior
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Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. |
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Nissa's Pilgrimage
Magic Origins
(C)
Collector #: 190
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Sorcery
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Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
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Dwynen, Gilt-Leaf Daen
Magic Origins
(R)
Collector #: 172
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3/4 Legendary Creature - Elf Warrior
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Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. |
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Exquisite Firecraft
Magic Origins
(R)
Collector #: 143
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Sorcery
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Exquisite Firecraft deals 4 damage to any target. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. |
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Shaman of the Pack
Magic Origins
(U)
Collector #: 217
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3/2 Creature - Elf Shaman
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When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. | |
Day's Undoing
Magic Origins
(M)
Collector #: 051
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
Talent of the Telepath
Magic Origins
(R)
Collector #: 078
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Sorcery
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Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one. |
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Negate
Magic Origins
(C)
Collector #: 065
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Instant
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Counter target noncreature spell. | |
Mountain (267 C)
Magic Origins
(L)
Collector #: 267
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Basic Land - Mountain
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Auramancer
Magic Origins
(C)
Collector #: 005
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2/2 Creature - Human Wizard
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When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. | |
Zendikar's Roil
Magic Origins
(U)
Collector #: 209
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Enchantment
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Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. | |
Avaricious Dragon
Magic Origins
(M)
Collector #: 131
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4/4 Creature - Dragon
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Flying At the beginning of your draw step, draw an additional card. At the beginning of you end step, discard your hand. |
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Animist's Awakening
Magic Origins
(R)
Collector #: 169
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Sorcery
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Reveal the top X cards of your library. Put all lands cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
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Sigil of the Empty Throne
Magic Origins
(R)
Collector #: 031
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Enchantment
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Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. | |
Herald of the Pantheon
Magic Origins
(R)
Collector #: 180
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2/2 Creature - Centaur Shaman
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Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life. |
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Tragic Arrogance
Magic Origins
(R)
Collector #: 038
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Sorcery
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For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. | |
Shivan Reef
Magic Origins
(R)
Collector #: 251
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Land
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: Add to your mana pool. : Add or to your mana pool. Shivan Reef deals 1 damage to you. |
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Evolutionary Leap
Magic Origins
(R)
Collector #: 176
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Enchantment
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, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. | |
Elemental Token
Magic Origins
(S)
Collector #: 008
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2/2 Token Creature - Elemental
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Orbs of Warding
Magic Origins
(R)
Collector #: 234
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Artifact
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You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage. |
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