MTG / Outlaws Of Thunder Junction
201 - 225 of 305 results
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Hellspur Brute
Outlaws of Thunder Junction
(U)
Collector #: 0127
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5/4 Creature - Minotaur Mercenary
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Affinity for outlaws (This spell costs Trample |
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- NM
- EX
- VG
- G
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Badlands Revival
Outlaws of Thunder Junction
(U)
Collector #: 0194
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Sorcery
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| Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Spring Splasher
Outlaws of Thunder Junction
(C)
Collector #: 0069
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2/1 Creature - Frog Beast
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| Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249
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3/2 Artifact Creature - Dog
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| When Sterling Hound enters the battlefield, surveil 2. | |
- NM
- EX
- VG
- G
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Marchesa, Dealer of Death
Outlaws of Thunder Junction
(R)
Collector #: 0220
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3/4 Legendary Creature - Human Rogue
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Whenever you commit a crime, you may pay |
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- NM
- EX
- VG
- G
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Caught in the Crossfire
Outlaws of Thunder Junction
(U)
Collector #: 0117
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Slickshot Lockpicker
Outlaws of Thunder Junction
(U)
Collector #: 0067
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2/3 Creature - Human Rogue
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When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Plot |
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- NM
- EX
- VG
- G
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Copy Token
Outlaws of Thunder Junction
(S)
Collector #: 0001
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Token
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| This token can be used to represent a copy of something else. | |
- NM
- EX
- VG
- G
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Forest (0286)
Outlaws of Thunder Junction
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Stingerback Terror
Outlaws of Thunder Junction
(R)
Collector #: 0147
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7/7 Creature - Scorpion Dragon
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Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot |
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- NM
- EX
- VG
- G
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Shackle Slinger
Outlaws of Thunder Junction
(U)
Collector #: 0065
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3/2 Creature - Human Soldier
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| Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's untapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
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3/1 Creature - Human Rogue
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| When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Miriam, Herd Whisperer
Outlaws of Thunder Junction
(U)
Collector #: 0221
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3/2 Legendary Creature - Human Druid
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As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
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Sorcery
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Surveil 3 if you have no cards in hand. Then draw three cards. Plot |
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- NM
- EX
- VG
- G
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Canyon Crab
Outlaws of Thunder Junction
(U)
Collector #: 0040
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0/5 Creature - Crab
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At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. |
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- NM
- EX
- VG
- G
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Nimble Brigand
Outlaws of Thunder Junction
(U)
Collector #: 0058
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1/3 Creature - Human Rogue
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Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Quick Draw
Outlaws of Thunder Junction
(C)
Collector #: 0138
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Instant
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| Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. | |
- NM
- EX
- VG
- G
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Razzle-Dazzler
Outlaws of Thunder Junction
(C)
Collector #: 0063
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1/2 Creature - Human Wizard
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| Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Spinewoods Armadillo
Outlaws of Thunder Junction
(U)
Collector #: 0182
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7/7 Creature - Armadillo
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Reach Ward |
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- NM
- EX
- VG
- G
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Riku of Many Paths
Outlaws of Thunder Junction
(R)
Collector #: 0227
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3/3 Legendary Creature - Human Wizard
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Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell -
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- NM
- EX
- VG
- G
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Bucolic Ranch
Outlaws of Thunder Junction
(U)
Collector #: 0265
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Land - Desert
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- NM
- EX
- VG
- G
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Clue Token
Outlaws of Thunder Junction
(S)
Collector #: 0016
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Outcaster Greenblade
Outlaws of Thunder Junction
(U)
Collector #: 0172
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1/2 Creature - Human Mercenary
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When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. |
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- NM
- EX
- VG
- G
201 - 225 of 305 results