MTG / Outlaws Of Thunder Junction
201 - 225 of 305 results
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Mourner's Surprise
Outlaws of Thunder Junction
(C)
Collector #: 0094
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Sorcery
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Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Treasure Token
Outlaws of Thunder Junction
(S)
Collector #: 0018
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Unfortunate Accident
Outlaws of Thunder Junction
(U)
Collector #: 0111
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Unscrupulous Contractor
Outlaws of Thunder Junction
(U)
Collector #: 0112
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3/2 Creature - Human Assassin
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When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot |
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- NM
- EX
- VG
- G
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Annie Flash, the Veteran
Outlaws of Thunder Junction
(M)
Collector #: 0190
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4/5 Legendary Creature - Human Rogue
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Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. |
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- NM
- EX
- VG
- G
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Badlands Revival
Outlaws of Thunder Junction
(U)
Collector #: 0194
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Sorcery
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| Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Boom Box
Outlaws of Thunder Junction
(U)
Collector #: 0241
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Artifact
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- NM
- EX
- VG
- G
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Bucolic Ranch
Outlaws of Thunder Junction
(U)
Collector #: 0265
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Land - Desert
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- NM
- EX
- VG
- G
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Congregation Gryff
Outlaws of Thunder Junction
(U)
Collector #: 0200
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1/4 Creature - Hippogriff Mount
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Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Elemental Token
Outlaws of Thunder Junction
(S)
Collector #: 0012
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*/* Token Creature - Elemental
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- NM
- EX
- VG
- G
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Ferocification
Outlaws of Thunder Junction
(U)
Collector #: 0123
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Enchantment
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At the beginning of combat on your turn, choose one -
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- NM
- EX
- VG
- G
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Bird Token
Outlaws of Thunder Junction
(S)
Collector #: 0007
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1/1 Token Creature - Bird
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| Flying | |
- NM
- EX
- VG
- G
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Metamorphic Blast
Outlaws of Thunder Junction
(U)
Collector #: 0057
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Mobile Homestead
Outlaws of Thunder Junction
(U)
Collector #: 0245
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3/3 Artifact - Vehicle
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Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. if it's a land card, you may put it onto the battlefield tapped. Crew 2 |
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- NM
- EX
- VG
- G
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Seize the Secrets
Outlaws of Thunder Junction
(C)
Collector #: 0064
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Sorcery
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This spell costs Draw two cards. |
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- NM
- EX
- VG
- G
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Shackle Slinger
Outlaws of Thunder Junction
(U)
Collector #: 0065
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3/2 Creature - Human Soldier
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| Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's untapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Silver Deputy
Outlaws of Thunder Junction
(C)
Collector #: 0248
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1/2 Artifact Creature - Mercenary
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When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. |
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- NM
- EX
- VG
- G
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Take the Fall
Outlaws of Thunder Junction
(C)
Collector #: 0073
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Instant
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Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. |
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- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Bristlepack Sentry
Outlaws of Thunder Junction
(C)
Collector #: 0156
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3/3 Creature - Plant Wolf
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Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Quick Draw
Outlaws of Thunder Junction
(C)
Collector #: 0138
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Instant
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| Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. | |
- NM
- EX
- VG
- G
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Razzle-Dazzler
Outlaws of Thunder Junction
(C)
Collector #: 0063
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1/2 Creature - Human Wizard
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| Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249
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3/2 Artifact Creature - Dog
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| When Sterling Hound enters the battlefield, surveil 2. | |
- NM
- EX
- VG
- G
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Trained Arynx
Outlaws of Thunder Junction
(C)
Collector #: 0036
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3/1 Creature - Cat Beast Mount
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Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039
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2/2 Creature - Salamander Mount
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Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback Saddle 3 |
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- NM
- EX
- VG
- G
201 - 225 of 305 results