MTG / Outlaws Of Thunder Junction
226 - 250 of 305 results
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Step Between Worlds
Outlaws of Thunder Junction
(R)
Collector #: 0070
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot |
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- NM
- EX
- VG
- G
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Cactarantula
Outlaws of Thunder Junction
(C)
Collector #: 0158
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6/6 Creature - Plant Spider
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This spell costs Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. |
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- NM
- EX
- VG
- G
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Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124
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4/2 Creature - Lizard Mutant
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Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Hellspur Brute
Outlaws of Thunder Junction
(U)
Collector #: 0127
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5/4 Creature - Minotaur Mercenary
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Affinity for outlaws (This spell costs Trample |
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- NM
- EX
- VG
- G
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Intimidation Campaign
Outlaws of Thunder Junction
(U)
Collector #: 0208
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Enchantment
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When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Loan Shark
Outlaws of Thunder Junction
(C)
Collector #: 0055
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3/4 Creature - Shark Rogue
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When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot |
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- NM
- EX
- VG
- G
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Island (0279)
Outlaws of Thunder Junction
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Stingerback Terror
Outlaws of Thunder Junction
(R)
Collector #: 0147
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7/7 Creature - Scorpion Dragon
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Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot |
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- NM
- EX
- VG
- G
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Swamp (0282)
Outlaws of Thunder Junction
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Ambush Gigapede
Outlaws of Thunder Junction
(C)
Collector #: 0077
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6/2 Creature - Insect
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Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Beastbond Outcaster
Outlaws of Thunder Junction
(U)
Collector #: 0154
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3/3 Creature - Human Druid
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When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot |
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- NM
- EX
- VG
- G
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Cunning Coyote
Outlaws of Thunder Junction
(U)
Collector #: 0118
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2/2 Creature - Coyote
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Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot |
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- NM
- EX
- VG
- G
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Form a Posse
Outlaws of Thunder Junction
(U)
Collector #: 0204
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Sorcery
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Create X 1/1 red Mercenary creature tokens with " |
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- NM
- EX
- VG
- G
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Raucous Entertainer
Outlaws of Thunder Junction
(U)
Collector #: 0177
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2/2 Creature - Plant Bard
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- NM
- EX
- VG
- G
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072
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Enchantment - Aura
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Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
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3/1 Creature - Human Rogue
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| When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
- NM
- EX
- VG
- G
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Riku of Many Paths
Outlaws of Thunder Junction
(R)
Collector #: 0227
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3/3 Legendary Creature - Human Wizard
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Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell -
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- NM
- EX
- VG
- G
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Consuming Ashes
Outlaws of Thunder Junction
(C)
Collector #: 0083
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Instant
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| Exile target creature. If it had mana value 3 or less, surveil 2. | |
- NM
- EX
- VG
- G
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Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121
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2/2 Creature - Human Rogue
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| When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Redrock Sentinel
Outlaws of Thunder Junction
(U)
Collector #: 0247
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2/4 Artifact Creature - Golem
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Defender |
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- NM
- EX
- VG
- G
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Scalestorm Summoner
Outlaws of Thunder Junction
(U)
Collector #: 0144
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3/3 Creature - Human Warlock
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| Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Spirit Token
Outlaws of Thunder Junction
(S)
Collector #: 0005
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2/2 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Stubborn Burrowfiend
Outlaws of Thunder Junction
(U)
Collector #: 0184
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2/2 Creature - Badget Beast Mount
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Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
226 - 250 of 305 results