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Varmint Token
Outlaws of Thunder Junction
(S)
Collector #: 0014
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2/1 Token Creature - Varmint
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Luxurious Locomotive
Outlaws of Thunder Junction
(U)
Collector #: 0244
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6/5 Artifact - Vehicle
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Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. Crew 1. Activate only once each turn. |
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Form a Posse
Outlaws of Thunder Junction
(U)
Collector #: 0204
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Sorcery
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Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | |
Lazav, Familiar Stranger
Outlaws of Thunder Junction
(U)
Collector #: 0216
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1/4 Legendary Creature - Shapeshifter
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Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
Ankle Biter
Outlaws of Thunder Junction
(C)
Collector #: 0153
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1/1 Creature - Snake
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Deathtouch | |
Spirit Token
Outlaws of Thunder Junction
(S)
Collector #: 0005
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2/2 Token Creature - Spirit
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Flying | |
Take Up the Shield
Outlaws of Thunder Junction
(C)
Collector #: 0034
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Instant
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Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Gold Rush
Outlaws of Thunder Junction
(U)
Collector #: 0166
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Instant
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Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. | |
Hardbristle Bandit
Outlaws of Thunder Junction
(C)
Collector #: 0168
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1/1 Creature - Plant Rogue
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: Add one mana of any color. Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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Rooftop Assassin
Outlaws of Thunder Junction
(C)
Collector #: 0103
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2/2 Creature - Vampire Assassin
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Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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Raven of Fell Omens
Outlaws of Thunder Junction
(C)
Collector #: 0101
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1/2 Creature - Bird
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Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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Geyser Drake
Outlaws of Thunder Junction
(C)
Collector #: 0051
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2/3 Creature - Drake
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Flying As long as it's not your turn, spells you cast cost less to cast. |
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Intrepid Stablemaster
Outlaws of Thunder Junction
(U)
Collector #: 0169
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2/2 Creature - Human Scout
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Reach : Add : Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. |
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Nezumi Linkbreaker
Outlaws of Thunder Junction
(C)
Collector #: 0096
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1/1 Creature - Rat Warlock
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When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | |
Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
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Sorcery
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Surveil 3 if you have no cards in hand. Then draw three cards. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Cunning Coyote
Outlaws of Thunder Junction
(U)
Collector #: 0118
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2/2 Creature - Coyote
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Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Caught in the Crossfire
Outlaws of Thunder Junction
(U)
Collector #: 0117
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Instant
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Spree (Choose one or more additional costs.) + - Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + - Caught in the Crossfire deals 2 damage to each non-outlaw creature. |
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Hollow Marauder
Outlaws of Thunder Junction
(U)
Collector #: 0090
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4/2 Creature - Specter Rogue
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This spell costs less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. |
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Rattleback Apothecary
Outlaws of Thunder Junction
(U)
Collector #: 0100
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3/2 Creature - Gorgon Warlock
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Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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Miriam, Herd Whisperer
Outlaws of Thunder Junction
(U)
Collector #: 0221
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3/2 Legendary Creature - Human Druid
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As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. |
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Harrier Strix
Outlaws of Thunder Junction
(C)
Collector #: 0052
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1/1 Creature - Bird
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Flying When Harrier Strix enters the battlefield, tap target permanent. : Draw a card, then discard a card. |
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Ertha Jo, Frontier Mentor
Outlaws of Thunder Junction
(U)
Collector #: 0203
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2/4 Legendary Creature - Kor Advisor
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When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or a player, copy that ability. You may choose new targets for the copy. |
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Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
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Sorcery
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Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Explosive Derailment
Outlaws of Thunder Junction
(C)
Collector #: 0122
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Instant
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Spree (Choose one or more additional costs.) + - Explosive Derailment deals 4 damage to target creature. + - Destroy target artifact. |
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Unscrupulous Contractor
Outlaws of Thunder Junction
(U)
Collector #: 0112
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3/2 Creature - Human Assassin
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When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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