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Step Between Worlds
Outlaws of Thunder Junction
(R)
Collector #: 0070
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Shifting Grift
Outlaws of Thunder Junction
(U)
Collector #: 0066
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Sorcery
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Spree (Choose one or more additional costs.) + - Exchange control of two target creatures. + - Exchange control of two target artifacts. + - Exchange control of two target enchantments. |
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Lonely Arroyo
Outlaws of Thunder Junction
(C)
Collector #: 0260
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Land - Desert
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Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. : Add or . |
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Taii Wakeen, Perfect Shot
Outlaws of Thunder Junction
(R)
Collector #: 0234
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2/3 Legendary Creature - Human Mercenary
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Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. , : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. |
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Vial Smasher, Gleeful Grenadier
Outlaws of Thunder Junction
(U)
Collector #: 0235
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3/2 Legendary Creature - Goblin Mercenary
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Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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Seraphic Steed
Outlaws of Thunder Junction
(R)
Collector #: 0232
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2/2 Creature - Unicorn Mount
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First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Wylie Duke, Atiin Hero
Outlaws of Thunder Junction
(R)
Collector #: 0239
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4/2 Legendary Creature - Human Ranger
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Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. |
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Breeches, the Blastmaker
Outlaws of Thunder Junction
(R)
Collector #: 0197
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3/3 Legendary Creature - Goblin Pirate
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Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. |
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At Knifepoint
Outlaws of Thunder Junction
(U)
Collector #: 0193
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Enchantment
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As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. |
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Eriette, the Beguiler
Outlaws of Thunder Junction
(R)
Collector #: 0202
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4/4 Legendary Creature - Human Warlock
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Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. |
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Mirage Mesa
Outlaws of Thunder Junction
(C)
Collector #: 0262
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Land - Desert
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Mirage Mesa enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color. |
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Stoic Sphinx
Outlaws of Thunder Junction
(R)
Collector #: 0071
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5/3 Creature - Sphinx
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Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. |
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Make Your Own Luck
Outlaws of Thunder Junction
(U)
Collector #: 0218
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Sorcery
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Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | |
Vampire Rogue Token
Outlaws of Thunder Junction
(S)
Collector #: 0008
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1/1 Token Creature - Vampire Rogue
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Lifelink | |
Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039
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2/2 Creature - Salamander Mount
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Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. Saddle 3 |
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Dinosaur Token
Outlaws of Thunder Junction
(S)
Collector #: 0009
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3/1 Token Creature - Dinosaur
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Holy Cow
Outlaws of Thunder Junction
(C)
Collector #: 0016
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2/2 Creature - Ox Angel
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Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. |
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Phantom Interference
Outlaws of Thunder Junction
(C)
Collector #: 0061
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Instant
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Spree (Choose one or more additional costs.) + - Create a 2/2 white Spirit creature token with flying. + - Counter target spell unless its controller pays . |
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Ox Token
Outlaws of Thunder Junction
(S)
Collector #: 0003
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2/2 Token Creature - Ox
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Slickshot Lockpicker
Outlaws of Thunder Junction
(U)
Collector #: 0067
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2/3 Creature - Human Rogue
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When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Fleeting Reflection
Outlaws of Thunder Junction
(U)
Collector #: 0049
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Instant
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Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. | |
Rustler Rampage
Outlaws of Thunder Junction
(U)
Collector #: 0027
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Instant
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Spree (Choose one or more additional costs.) + - Untap all creatures target player controls. + - Target creature gains double strike until end of turn. |
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Fake Your Own Death
Outlaws of Thunder Junction
(C)
Collector #: 0087
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Instant
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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") | |
Rodeo Pyromancers
Outlaws of Thunder Junction
(C)
Collector #: 0143
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3/4 Creature - Human Mercenary
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Whenever you cast your first spell each turn, add . | |