MTG / Outlaws Of Thunder Junction
126 - 150 of 305 results
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Pillage the Bog
Outlaws of Thunder Junction
(R)
Collector #: 0224
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Sorcery
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Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot |
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- NM
- EX
- VG
- G
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Wylie Duke, Atiin Hero
Outlaws of Thunder Junction
(R)
Collector #: 0239
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4/2 Legendary Creature - Human Ranger
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Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Visage Bandit
Outlaws of Thunder Junction
(U)
Collector #: 0076
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2/2 Creature - Shapeshifter Rogue
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You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot |
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- NM
- EX
- VG
- G
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Mirage Mesa
Outlaws of Thunder Junction
(C)
Collector #: 0262
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Land - Desert
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Mirage Mesa enters the battlefield tapped. As it enters, choose a color. |
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- NM
- EX
- VG
- G
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Malcolm, the Eyes
Outlaws of Thunder Junction
(R)
Collector #: 0219
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2/2 Legendary Creature - Siren Pirate
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Flying, haste Whenever you cast your second spell each turn, investigate. |
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- NM
- EX
- VG
- G
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At Knifepoint
Outlaws of Thunder Junction
(U)
Collector #: 0193
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Enchantment
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As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Vadmir, New Blood
Outlaws of Thunder Junction
(R)
Collector #: 0113
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2/2 Legendary Creature - Vampire Rogue
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Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. |
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- NM
- EX
- VG
- G
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Ertha Jo, Frontier Mentor
Outlaws of Thunder Junction
(U)
Collector #: 0203
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2/4 Legendary Creature - Kor Advisor
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When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with " Whenever you activate an ability that targets a creature or a player, copy that ability. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Breeches, the Blastmaker
Outlaws of Thunder Junction
(R)
Collector #: 0197
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3/3 Legendary Creature - Goblin Pirate
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Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. |
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- NM
- EX
- VG
- G
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Phantom Interference
Outlaws of Thunder Junction
(C)
Collector #: 0061
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Sandstorm Verge
Outlaws of Thunder Junction
(U)
Collector #: 0263
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Land - Desert
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- NM
- EX
- VG
- G
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Rattleback Apothecary
Outlaws of Thunder Junction
(U)
Collector #: 0100
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3/2 Creature - Gorgon Warlock
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Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Treasure Dredger
Outlaws of Thunder Junction
(U)
Collector #: 0110
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2/2 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Dance of the Tumbleweeds
Outlaws of Thunder Junction
(C)
Collector #: 0160
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Sorcery
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Marauding Sphinx
Outlaws of Thunder Junction
(U)
Collector #: 0056
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3/5 Creature - Sphinx Rogue
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Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Nurturing Pixie
Outlaws of Thunder Junction
(U)
Collector #: 0020
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1/1 Creature - Faerie Rogue
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Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. |
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- NM
- EX
- VG
- G
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Bovine Intervention
Outlaws of Thunder Junction
(U)
Collector #: 0006
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Instant
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| Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. | |
- NM
- EX
- VG
- G
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Geyser Drake
Outlaws of Thunder Junction
(C)
Collector #: 0051
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2/3 Creature - Drake
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Flying As long as it's not your turn, spells you cast cost |
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- NM
- EX
- VG
- G
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Luxurious Locomotive
Outlaws of Thunder Junction
(U)
Collector #: 0244
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6/5 Artifact - Vehicle
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Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. Crew 1. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Slick Sequence
Outlaws of Thunder Junction
(U)
Collector #: 0233
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Instant
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| Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. | |
- NM
- EX
- VG
- G
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Voracious Varmint
Outlaws of Thunder Junction
(C)
Collector #: 0188
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2/2 Creature - Varmint
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Vigilance |
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- NM
- EX
- VG
- G
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Duelist of the Mind
Outlaws of Thunder Junction
(R)
Collector #: 0045
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*/3 Creature - Human Advisor
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Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Seraphic Steed
Outlaws of Thunder Junction
(R)
Collector #: 0232
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2/2 Creature - Unicorn Mount
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First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Kraum, Violent Cacophony
Outlaws of Thunder Junction
(U)
Collector #: 0214
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2/3 Legendary Creature - Zombie Horror
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Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. |
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- NM
- EX
- VG
- G
126 - 150 of 305 results