MTG / Outlaws Of Thunder Junction
151 - 175 of 305 results
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Taii Wakeen, Perfect Shot
Outlaws of Thunder Junction
(R)
Collector #: 0234
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2/3 Legendary Creature - Human Mercenary
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Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. |
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- NM
- EX
- VG
- G
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Clue Token
Outlaws of Thunder Junction
(S)
Collector #: 0016
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Desperate Bloodseeker
Outlaws of Thunder Junction
(C)
Collector #: 0086
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2/2 Creature - Vampire
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Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. |
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- NM
- EX
- VG
- G
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Servant of the Stinger
Outlaws of Thunder Junction
(U)
Collector #: 0105
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1/3 Creature - Human Warlock
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Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Aloe Alchemist
Outlaws of Thunder Junction
(U)
Collector #: 0152
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3/2 Creature - Plant Warlock
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Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot |
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- NM
- EX
- VG
- G
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Rakish Crew
Outlaws of Thunder Junction
(U)
Collector #: 0099
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Enchantment
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When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with " Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
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- NM
- EX
- VG
- G
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Gold Pan
Outlaws of Thunder Junction
(C)
Collector #: 0242
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Artifact - Equipment
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When Gold Pan enters the battlefield, create a Treasure token. Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
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Intrepid Stablemaster
Outlaws of Thunder Junction
(U)
Collector #: 0169
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2/2 Creature - Human Scout
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Reach |
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- NM
- EX
- VG
- G
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One Last Job
Outlaws of Thunder Junction
(R)
Collector #: 0022
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Sorcery
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Spree (Choose one or more additional costs.) + + + |
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- NM
- EX
- VG
- G
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Vial Smasher, Gleeful Grenadier
Outlaws of Thunder Junction
(U)
Collector #: 0235
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3/2 Legendary Creature - Goblin Mercenary
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| Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Mountain (0283)
Outlaws of Thunder Junction
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Ox Token
Outlaws of Thunder Junction
(S)
Collector #: 0003
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2/2 Token Creature - Ox
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- NM
- EX
- VG
- G
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Akul the Unrepentant
Outlaws of Thunder Junction
(R)
Collector #: 0189
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5/5 Legendary Creature - Scorpion Dragon Rogue
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Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. |
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- NM
- EX
- VG
- G
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Forest (0285)
Outlaws of Thunder Junction
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Bounding Felidar
Outlaws of Thunder Junction
(U)
Collector #: 0005
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4/7 Creature - Cat Beast Mount
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Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Jolene, Plundering Pugilist
Outlaws of Thunder Junction
(U)
Collector #: 0210
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4/2 Legendary Creature - Human Mercenary
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Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. |
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- NM
- EX
- VG
- G
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Hollow Marauder
Outlaws of Thunder Junction
(U)
Collector #: 0090
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4/2 Creature - Specter Rogue
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This spell costs Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. |
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- NM
- EX
- VG
- G
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Elk Token
Outlaws of Thunder Junction
(S)
Collector #: 0013
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3/3 Token Creature - Elk
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- NM
- EX
- VG
- G
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Island (0280)
Outlaws of Thunder Junction
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Blood Hustler
Outlaws of Thunder Junction
(U)
Collector #: 0080
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1/1 Creature - Vampire Rogue
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Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Gold Rush
Outlaws of Thunder Junction
(U)
Collector #: 0166
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Instant
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| Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. | |
- NM
- EX
- VG
- G
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Rooftop Assassin
Outlaws of Thunder Junction
(C)
Collector #: 0103
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2/2 Creature - Vampire Assassin
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Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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- NM
- EX
- VG
- G
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Armored Armadillo
Outlaws of Thunder Junction
(C)
Collector #: 0003
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0/4 Creature - Armadillo
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Ward |
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- NM
- EX
- VG
- G
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Eriette's Lullaby
Outlaws of Thunder Junction
(C)
Collector #: 0010
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Sorcery
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| Destroy target tapped creature. You gain 2 life. | |
- NM
- EX
- VG
- G
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Make Your Own Luck
Outlaws of Thunder Junction
(U)
Collector #: 0218
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Sorcery
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| Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | |
- NM
- EX
- VG
- G
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