MTG / Outlaws Of Thunder Junction
276 - 300 of 305 results
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Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131
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4/5 Creature - Giant Warrior
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Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. |
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- NM
- EX
- VG
- G
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Longhorn Sharpshooter
Outlaws of Thunder Junction
(U)
Collector #: 0132
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3/3 Creature - Minotaur Rogue
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Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot |
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- NM
- EX
- VG
- G
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Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
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2/3 Creature - Human Scout
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| When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
- NM
- EX
- VG
- G
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Prosperity Tycoon
Outlaws of Thunder Junction
(U)
Collector #: 0025
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4/2 Creature - Human Noble
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When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176
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3/3 Creature - Possum Mount
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Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Skulduggery
Outlaws of Thunder Junction
(C)
Collector #: 0107
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Instant
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| Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | |
- NM
- EX
- VG
- G
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Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151
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Instant
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| Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
- NM
- EX
- VG
- G
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Frontier Seeker
Outlaws of Thunder Junction
(U)
Collector #: 0013
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2/1 Creature - Human Scout
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| When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Inventive Wingsmith
Outlaws of Thunder Junction
(C)
Collector #: 0017
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2/4 Creature - Dwarf Artificer
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| At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. | |
- NM
- EX
- VG
- G
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Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209
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3/3 Legendary Creature - Human Scout
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Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. |
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- NM
- EX
- VG
- G
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Peerless Ropemaster
Outlaws of Thunder Junction
(C)
Collector #: 0060
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4/4 Creature - Human Rogue
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| When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Quilled Charger
Outlaws of Thunder Junction
(C)
Collector #: 0139
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4/3 Creature - Porcupine Mount
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Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
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Sorcery
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Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot |
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- NM
- EX
- VG
- G
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Stagecoach Security
Outlaws of Thunder Junction
(C)
Collector #: 0030
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4/5 Creature - Human Soldier
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When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot |
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- NM
- EX
- VG
- G
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Stubborn Burrowfiend
Outlaws of Thunder Junction
(U)
Collector #: 0184
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2/2 Creature - Badget Beast Mount
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Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Take Up the Shield
Outlaws of Thunder Junction
(C)
Collector #: 0034
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Instant
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| Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Treasure Token
Outlaws of Thunder Junction
(S)
Collector #: 0018
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Wrangler of the Damned
Outlaws of Thunder Junction
(U)
Collector #: 0238
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1/4 Creature - Human Soldier
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Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Consuming Ashes
Outlaws of Thunder Junction
(C)
Collector #: 0083
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Instant
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| Exile target creature. If it had mana value 3 or less, surveil 2. | |
- NM
- EX
- VG
- G
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Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. |
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- NM
- EX
- VG
- G
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Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
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Instant
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| Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
- NM
- EX
- VG
- G
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Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot |
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- NM
- EX
- VG
- G
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Omenport Vigilante
Outlaws of Thunder Junction
(U)
Collector #: 0021
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2/2 Creature - Human Mercenary
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| Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
- NM
- EX
- VG
- G
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Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059
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1/4 Creature - Human Warlock
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When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot |
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- NM
- EX
- VG
- G
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Resilient Roadrunner
Outlaws of Thunder Junction
(U)
Collector #: 0141
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2/2 Creature - Bird
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Haste, protection from Coyotes |
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- NM
- EX
- VG
- G
276 - 300 of 305 results