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Spring Splasher
Outlaws of Thunder Junction
(C)
Collector #: 0069
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2/1 Creature - Frog Beast
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Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. | |
Daring Thunder-Thief
Outlaws of Thunder Junction
(C)
Collector #: 0041
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4/4 Creature - Turtle Rogue
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Flash Daring Thunder-Thief enters the battlefield tapped. |
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Steer Clear
Outlaws of Thunder Junction
(C)
Collector #: 0031
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Instant
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Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. | |
Vengeful Townsfolk
Outlaws of Thunder Junction
(C)
Collector #: 0037
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3/3 Creature - Human Citizen
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Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. | |
Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
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Instant
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Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249
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3/2 Artifact Creature - Dog
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When Sterling Hound enters the battlefield, surveil 2. | |
Trained Arynx
Outlaws of Thunder Junction
(C)
Collector #: 0036
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3/1 Creature - Cat Beast Mount
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Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102
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4/3 Creature - Zombie Rogue
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When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121
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2/2 Creature - Human Rogue
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When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Neutralize the Guards
Outlaws of Thunder Junction
(U)
Collector #: 0095
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Instant
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Creature target opponent controls get -1/-1 until end of turn. Surveil 2. | |
Skulduggery
Outlaws of Thunder Junction
(C)
Collector #: 0107
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Instant
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Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | |
Bristlepack Sentry
Outlaws of Thunder Junction
(C)
Collector #: 0156
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3/3 Creature - Plant Wolf
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Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. |
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Mystical Tether
Outlaws of Thunder Junction
(C)
Collector #: 0019
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Enchantment
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You may cast Mystical Tether as though it had flash if you pay more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
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Overzealous Muscle
Outlaws of Thunder Junction
(C)
Collector #: 0097
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5/4 Creature - Ogre Mercenary
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Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) | |
Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151
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Instant
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Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
Djinn of Fool's Fall
Outlaws of Thunder Junction
(C)
Collector #: 0043
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4/3 Creature - Djinn
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Flying Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Stagecoach Security
Outlaws of Thunder Junction
(C)
Collector #: 0030
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4/5 Creature - Human Soldier
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When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Ambush Gigapede
Outlaws of Thunder Junction
(C)
Collector #: 0077
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6/2 Creature - Insect
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Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. |
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Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131
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4/5 Creature - Giant Warrior
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Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. |
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Inventive Wingsmith
Outlaws of Thunder Junction
(C)
Collector #: 0017
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2/4 Creature - Dwarf Artificer
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. | |
Prosperity Tycoon
Outlaws of Thunder Junction
(U)
Collector #: 0025
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4/2 Creature - Human Noble
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When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." , Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. |
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Sterling Keykeeper
Outlaws of Thunder Junction
(C)
Collector #: 0032
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2/2 Creature - Human Mercenary
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, : Tap target non-Mount creature. | |
Sterling Supplier
Outlaws of Thunder Junction
(C)
Collector #: 0033
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3/4 Creature - Bird Soldier
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Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. |
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