MTG / Outlaws Of Thunder Junction
251 - 275 of 305 results
Refine search:
|
Take Up the Shield
Outlaws of Thunder Junction
(C)
Collector #: 0034
|
Instant
|
| Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
|
Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185
|
Sorcery
|
| Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
|
Plains (0278)
Outlaws of Thunder Junction
(L)
Collector #: 0278
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
|
Instant
|
| Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
- NM
- EX
- VG
- G
|
Giant Beaver
Outlaws of Thunder Junction
(C)
Collector #: 0165
|
4/4 Creature - Beaver Mount
|
|
Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
|
- NM
- EX
- VG
- G
|
Lassoed by the Law
Outlaws of Thunder Junction
(U)
Collector #: 0018
|
Enchantment
|
|
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with " |
|
- NM
- EX
- VG
- G
|
Neutralize the Guards
Outlaws of Thunder Junction
(U)
Collector #: 0095
|
Instant
|
| Creature target opponent controls get -1/-1 until end of turn. Surveil 2. | |
- NM
- EX
- VG
- G
|
Nimble Brigand
Outlaws of Thunder Junction
(U)
Collector #: 0058
|
1/3 Creature - Human Rogue
|
|
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. |
|
- NM
- EX
- VG
- G
|
Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
|
2/3 Creature - Human Scout
|
| When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
- NM
- EX
- VG
- G
|
Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
|
Sorcery
|
|
Surveil 3 if you have no cards in hand. Then draw three cards. Plot |
|
- NM
- EX
- VG
- G
|
Prairie Dog
Outlaws of Thunder Junction
(U)
Collector #: 0024
|
2/2 Creature - Squirrel
|
|
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. |
|
- NM
- EX
- VG
- G
|
Skulduggery
Outlaws of Thunder Junction
(C)
Collector #: 0107
|
Instant
|
| Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | |
- NM
- EX
- VG
- G
|
Varmint Token
Outlaws of Thunder Junction
(S)
Collector #: 0014
|
2/1 Token Creature - Varmint
|
- NM
- EX
- VG
- G
|
Wanted Griffin
Outlaws of Thunder Junction
(C)
Collector #: 0038
|
3/2 Creature - Griffin
|
|
Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with " |
|
- NM
- EX
- VG
- G
|
Blacksnag Buzzard
Outlaws of Thunder Junction
(C)
Collector #: 0079
|
2/1 Creature - Bird
|
|
Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot |
|
- NM
- EX
- VG
- G
|
Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007
|
3/4 Creature - Sheep Mount
|
|
Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
|
- NM
- EX
- VG
- G
|
Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085
|
Instant
|
| Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
- NM
- EX
- VG
- G
|
Longhorn Sharpshooter
Outlaws of Thunder Junction
(U)
Collector #: 0132
|
3/3 Creature - Minotaur Rogue
|
|
Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot |
|
- NM
- EX
- VG
- G
|
Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136
|
Instant
|
| Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
|
Overzealous Muscle
Outlaws of Thunder Junction
(C)
Collector #: 0097
|
5/4 Creature - Ogre Mercenary
|
| Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) | |
- NM
- EX
- VG
- G
|
Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
|
Sorcery
|
|
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot |
|
- NM
- EX
- VG
- G
|
Inventive Wingsmith
Outlaws of Thunder Junction
(C)
Collector #: 0017
|
2/4 Creature - Dwarf Artificer
|
| At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. | |
- NM
- EX
- VG
- G
|
Mystical Tether
Outlaws of Thunder Junction
(C)
Collector #: 0019
|
Enchantment
|
|
You may cast Mystical Tether as though it had flash if you pay When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
|
- NM
- EX
- VG
- G
|
Prosperity Tycoon
Outlaws of Thunder Junction
(U)
Collector #: 0025
|
4/2 Creature - Human Noble
|
|
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with " |
|
- NM
- EX
- VG
- G
|
Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176
|
3/3 Creature - Possum Mount
|
|
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
|
- NM
- EX
- VG
- G
251 - 275 of 305 results