MTG / Outlaws Of Thunder Junction
201 - 225 of 304 results
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Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004
FOIL
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1/1 Token Creature - Sheep
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- NM
- EX
- VG
- G
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Spring Splasher
Outlaws of Thunder Junction
(C)
Collector #: 0069
FOIL
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2/1 Creature - Frog Beast
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| Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249
FOIL
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3/2 Artifact Creature - Dog
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| When Sterling Hound enters the battlefield, surveil 2. | |
- NM
- EX
- VG
- G
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Swamp (0281)
Outlaws of Thunder Junction
(L)
Collector #: 0281
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Take Up the Shield
Outlaws of Thunder Junction
(C)
Collector #: 0034
FOIL
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Instant
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| Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Annie Flash, the Veteran
Outlaws of Thunder Junction
(M)
Collector #: 0190
FOIL
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4/5 Legendary Creature - Human Rogue
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Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. |
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- NM
- EX
- VG
- G
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Akul the Unrepentant
Outlaws of Thunder Junction
(R)
Collector #: 0189
FOIL
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5/5 Legendary Creature - Scorpion Dragon Rogue
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Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. |
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- NM
- EX
- VG
- G
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Aloe Alchemist
Outlaws of Thunder Junction
(U)
Collector #: 0152
FOIL
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3/2 Creature - Plant Warlock
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Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot |
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- NM
- EX
- VG
- G
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Betrayal at the Vault
Outlaws of Thunder Junction
(U)
Collector #: 0155
FOIL
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Instant
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| Target creature you control deals damage equal to its power to each of two other target creatures. | |
- NM
- EX
- VG
- G
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Bristlepack Sentry
Outlaws of Thunder Junction
(C)
Collector #: 0156
FOIL
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3/3 Creature - Plant Wolf
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Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Bruse Tarl, Roving Rancher
Outlaws of Thunder Junction
(R)
Collector #: 0198
FOIL
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4/3 Legendary Creature - Human Warrior
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Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Colossal Rattlewurm
Outlaws of Thunder Junction
(R)
Collector #: 0159
FOIL
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6/5 Creature - Wurm
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Colossal Rattlewurm has flash as long as you control a Desert. Trample |
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- NM
- EX
- VG
- G
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Ferocification
Outlaws of Thunder Junction
(U)
Collector #: 0123
FOIL
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Enchantment
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At the beginning of combat on your turn, choose one -
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- NM
- EX
- VG
- G
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Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
FOIL
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Sorcery
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Surveil 3 if you have no cards in hand. Then draw three cards. Plot |
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- NM
- EX
- VG
- G
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Redrock Sentinel
Outlaws of Thunder Junction
(U)
Collector #: 0247
FOIL
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2/4 Artifact Creature - Golem
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Defender |
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- NM
- EX
- VG
- G
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Rooftop Assassin
Outlaws of Thunder Junction
(C)
Collector #: 0103
FOIL
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2/2 Creature - Vampire Assassin
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Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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- NM
- EX
- VG
- G
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Scalestorm Summoner
Outlaws of Thunder Junction
(U)
Collector #: 0144
FOIL
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3/3 Creature - Human Warlock
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| Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Scorching Shot
Outlaws of Thunder Junction
(U)
Collector #: 0145
FOIL
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Sorcery
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| Scorching Shot deals 5 damage to target creature. | |
- NM
- EX
- VG
- G
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Shackle Slinger
Outlaws of Thunder Junction
(U)
Collector #: 0065
FOIL
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3/2 Creature - Human Soldier
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| Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's untapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Silver Deputy
Outlaws of Thunder Junction
(C)
Collector #: 0248
FOIL
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1/2 Artifact Creature - Mercenary
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When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. |
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- NM
- EX
- VG
- G
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Stoic Sphinx
Outlaws of Thunder Junction
(R)
Collector #: 0071
FOIL
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5/3 Creature - Sphinx
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Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. |
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- NM
- EX
- VG
- G
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Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185
FOIL
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Sorcery
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| Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Unscrupulous Contractor
Outlaws of Thunder Junction
(U)
Collector #: 0112
FOIL
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3/2 Creature - Human Assassin
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When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot |
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- NM
- EX
- VG
- G
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
FOIL
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3/1 Creature - Human Rogue
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| When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
- NM
- EX
- VG
- G
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Vengeful Townsfolk
Outlaws of Thunder Junction
(C)
Collector #: 0037
FOIL
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3/3 Creature - Human Citizen
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| Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. | |
- NM
- EX
- VG
- G
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