MTG / Outlaws Of Thunder Junction
226 - 250 of 304 results
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Voracious Varmint
Outlaws of Thunder Junction
(C)
Collector #: 0188
FOIL
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2/2 Creature - Varmint
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Vigilance |
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- NM
- EX
- VG
- G
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Wrangler of the Damned
Outlaws of Thunder Junction
(U)
Collector #: 0238
FOIL
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1/4 Creature - Human Soldier
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Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039
FOIL
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2/2 Creature - Salamander Mount
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Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback Saddle 3 |
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- NM
- EX
- VG
- G
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Consuming Ashes
Outlaws of Thunder Junction
(C)
Collector #: 0083
FOIL
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Instant
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| Exile target creature. If it had mana value 3 or less, surveil 2. | |
- NM
- EX
- VG
- G
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Duelist of the Mind
Outlaws of Thunder Junction
(R)
Collector #: 0045
FOIL
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*/3 Creature - Human Advisor
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Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Full Steam Ahead
Outlaws of Thunder Junction
(U)
Collector #: 0164
FOIL
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Sorcery
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| Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." | |
- NM
- EX
- VG
- G
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Hellspur Brute
Outlaws of Thunder Junction
(U)
Collector #: 0127
FOIL
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5/4 Creature - Minotaur Mercenary
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Affinity for outlaws (This spell costs Trample |
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- NM
- EX
- VG
- G
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Intimidation Campaign
Outlaws of Thunder Junction
(U)
Collector #: 0208
FOIL
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Enchantment
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When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131
FOIL
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4/5 Creature - Giant Warrior
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Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. |
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- NM
- EX
- VG
- G
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Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209
FOIL
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3/3 Legendary Creature - Human Scout
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Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. |
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- NM
- EX
- VG
- G
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Kellan Joins Up
Outlaws of Thunder Junction
(R)
Collector #: 0212
FOIL
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Legendary Enchantment
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When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Longhorn Sharpshooter
Outlaws of Thunder Junction
(U)
Collector #: 0132
FOIL
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3/3 Creature - Minotaur Rogue
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Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot |
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- NM
- EX
- VG
- G
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Make Your Own Luck
Outlaws of Thunder Junction
(U)
Collector #: 0218
FOIL
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Sorcery
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| Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | |
- NM
- EX
- VG
- G
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Malcolm, the Eyes
Outlaws of Thunder Junction
(R)
Collector #: 0219
FOIL
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2/2 Legendary Creature - Siren Pirate
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Flying, haste Whenever you cast your second spell each turn, investigate. |
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- NM
- EX
- VG
- G
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
FOIL
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Omenport Vigilante
Outlaws of Thunder Junction
(U)
Collector #: 0021
FOIL
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2/2 Creature - Human Mercenary
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| Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
- NM
- EX
- VG
- G
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Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136
FOIL
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Instant
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| Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
FOIL
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2/3 Creature - Human Scout
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| When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
- NM
- EX
- VG
- G
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Peerless Ropemaster
Outlaws of Thunder Junction
(C)
Collector #: 0060
FOIL
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4/4 Creature - Human Rogue
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| When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Quilled Charger
Outlaws of Thunder Junction
(C)
Collector #: 0139
FOIL
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4/3 Creature - Porcupine Mount
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Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176
FOIL
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3/3 Creature - Possum Mount
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Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Raucous Entertainer
Outlaws of Thunder Junction
(U)
Collector #: 0177
FOIL
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2/2 Creature - Plant Bard
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- NM
- EX
- VG
- G
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
FOIL
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102
FOIL
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4/3 Creature - Zombie Rogue
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When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot |
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- NM
- EX
- VG
- G
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Riku of Many Paths
Outlaws of Thunder Junction
(R)
Collector #: 0227
FOIL
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3/3 Legendary Creature - Human Wizard
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Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell -
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- NM
- EX
- VG
- G
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