MTG / Outlaws Of Thunder Junction
226 - 250 of 304 results
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Bandit's Haul
Outlaws of Thunder Junction
(U)
Collector #: 0240
FOIL
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Artifact
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Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Consuming Ashes
Outlaws of Thunder Junction
(C)
Collector #: 0083
FOIL
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Instant
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| Exile target creature. If it had mana value 3 or less, surveil 2. | |
- NM
- EX
- VG
- G
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Dust Animus
Outlaws of Thunder Junction
(R)
Collector #: 0009
FOIL
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2/3 Creature - Spirit
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Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot |
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- NM
- EX
- VG
- G
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Full Steam Ahead
Outlaws of Thunder Junction
(U)
Collector #: 0164
FOIL
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Sorcery
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| Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." | |
- NM
- EX
- VG
- G
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Hellspur Brute
Outlaws of Thunder Junction
(U)
Collector #: 0127
FOIL
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5/4 Creature - Minotaur Mercenary
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Affinity for outlaws (This spell costs Trample |
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- NM
- EX
- VG
- G
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Intimidation Campaign
Outlaws of Thunder Junction
(U)
Collector #: 0208
FOIL
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Enchantment
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When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131
FOIL
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4/5 Creature - Giant Warrior
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Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. |
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- NM
- EX
- VG
- G
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Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209
FOIL
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3/3 Legendary Creature - Human Scout
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Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. |
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- NM
- EX
- VG
- G
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Longhorn Sharpshooter
Outlaws of Thunder Junction
(U)
Collector #: 0132
FOIL
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3/3 Creature - Minotaur Rogue
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Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot |
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- NM
- EX
- VG
- G
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Make Your Own Luck
Outlaws of Thunder Junction
(U)
Collector #: 0218
FOIL
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Sorcery
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| Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | |
- NM
- EX
- VG
- G
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
FOIL
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Nimble Brigand
Outlaws of Thunder Junction
(U)
Collector #: 0058
FOIL
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1/3 Creature - Human Rogue
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Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Omenport Vigilante
Outlaws of Thunder Junction
(U)
Collector #: 0021
FOIL
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2/2 Creature - Human Mercenary
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| Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
- NM
- EX
- VG
- G
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Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136
FOIL
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Instant
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| Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
FOIL
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2/3 Creature - Human Scout
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| When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
- NM
- EX
- VG
- G
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Peerless Ropemaster
Outlaws of Thunder Junction
(C)
Collector #: 0060
FOIL
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4/4 Creature - Human Rogue
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| When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Quilled Charger
Outlaws of Thunder Junction
(C)
Collector #: 0139
FOIL
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4/3 Creature - Porcupine Mount
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Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176
FOIL
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3/3 Creature - Possum Mount
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Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Raucous Entertainer
Outlaws of Thunder Junction
(U)
Collector #: 0177
FOIL
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2/2 Creature - Plant Bard
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- NM
- EX
- VG
- G
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
FOIL
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102
FOIL
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4/3 Creature - Zombie Rogue
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When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot |
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- NM
- EX
- VG
- G
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Rustler Rampage
Outlaws of Thunder Junction
(U)
Collector #: 0027
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Shackle Slinger
Outlaws of Thunder Junction
(U)
Collector #: 0065
FOIL
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3/2 Creature - Human Soldier
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| Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's untapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004
FOIL
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1/1 Token Creature - Sheep
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- NM
- EX
- VG
- G
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Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072
FOIL
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Enchantment - Aura
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Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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