MTG / Outlaws Of Thunder Junction
276 - 300 of 304 results
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Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
FOIL
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot |
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- NM
- EX
- VG
- G
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Jailbreak Scheme
Outlaws of Thunder Junction
(C)
Collector #: 0053
FOIL
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Sorcery
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Lassoed by the Law
Outlaws of Thunder Junction
(U)
Collector #: 0018
FOIL
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Enchantment
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When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Loan Shark
Outlaws of Thunder Junction
(C)
Collector #: 0055
FOIL
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3/4 Creature - Shark Rogue
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When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot |
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- NM
- EX
- VG
- G
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Marauding Sphinx
Outlaws of Thunder Junction
(U)
Collector #: 0056
FOIL
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3/5 Creature - Sphinx Rogue
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Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Mountain (0283)
Outlaws of Thunder Junction
(L)
Collector #: 0283
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mystical Tether
Outlaws of Thunder Junction
(C)
Collector #: 0019
FOIL
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Enchantment
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You may cast Mystical Tether as though it had flash if you pay When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
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- NM
- EX
- VG
- G
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Neutralize the Guards
Outlaws of Thunder Junction
(U)
Collector #: 0095
FOIL
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Instant
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| Creature target opponent controls get -1/-1 until end of turn. Surveil 2. | |
- NM
- EX
- VG
- G
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Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059
FOIL
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1/4 Creature - Human Warlock
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When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot |
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- NM
- EX
- VG
- G
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Overzealous Muscle
Outlaws of Thunder Junction
(C)
Collector #: 0097
FOIL
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5/4 Creature - Ogre Mercenary
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| Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) | |
- NM
- EX
- VG
- G
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Prairie Dog
Outlaws of Thunder Junction
(U)
Collector #: 0024
FOIL
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2/2 Creature - Squirrel
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Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. |
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- NM
- EX
- VG
- G
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Prosperity Tycoon
Outlaws of Thunder Junction
(U)
Collector #: 0025
FOIL
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4/2 Creature - Human Noble
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When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Resilient Roadrunner
Outlaws of Thunder Junction
(U)
Collector #: 0141
FOIL
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2/2 Creature - Bird
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Haste, protection from Coyotes |
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- NM
- EX
- VG
- G
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Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
FOIL
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Sorcery
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Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot |
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- NM
- EX
- VG
- G
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Scorching Shot
Outlaws of Thunder Junction
(U)
Collector #: 0145
FOIL
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Sorcery
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| Scorching Shot deals 5 damage to target creature. | |
- NM
- EX
- VG
- G
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Seize the Secrets
Outlaws of Thunder Junction
(C)
Collector #: 0064
FOIL
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Sorcery
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This spell costs Draw two cards. |
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- NM
- EX
- VG
- G
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Sheriff of Safe Passage
Outlaws of Thunder Junction
(U)
Collector #: 0029
FOIL
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0/0 Creature - Human Knight
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Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot |
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- NM
- EX
- VG
- G
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Skulduggery
Outlaws of Thunder Junction
(C)
Collector #: 0107
FOIL
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Instant
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| Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. | |
- NM
- EX
- VG
- G
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Slickshot Vault-Buster
Outlaws of Thunder Junction
(C)
Collector #: 0068
FOIL
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1/4 Creature - Human Rogue
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Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Stagecoach Security
Outlaws of Thunder Junction
(C)
Collector #: 0030
FOIL
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4/5 Creature - Human Soldier
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When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot |
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- NM
- EX
- VG
- G
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Steer Clear
Outlaws of Thunder Junction
(C)
Collector #: 0031
FOIL
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Instant
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| Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. | |
- NM
- EX
- VG
- G
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Sterling Keykeeper
Outlaws of Thunder Junction
(C)
Collector #: 0032
FOIL
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Sterling Supplier
Outlaws of Thunder Junction
(C)
Collector #: 0033
FOIL
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3/4 Creature - Bird Soldier
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Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. |
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- NM
- EX
- VG
- G
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Stingerback Terror
Outlaws of Thunder Junction
(R)
Collector #: 0147
FOIL
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7/7 Creature - Scorpion Dragon
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Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot |
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- NM
- EX
- VG
- G
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Stoic Sphinx
Outlaws of Thunder Junction
(R)
Collector #: 0071
FOIL
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5/3 Creature - Sphinx
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Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. |
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- NM
- EX
- VG
- G
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