MTG / Outlaws Of Thunder Junction
251 - 275 of 304 results
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Thunder Lasso
Outlaws of Thunder Junction
(U)
Collector #: 0035
FOIL
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Artifact - Equipment
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When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip |
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- NM
- EX
- VG
- G
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Thunder Salvo
Outlaws of Thunder Junction
(C)
Collector #: 0150
FOIL
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Instant
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| Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. | |
- NM
- EX
- VG
- G
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Trained Arynx
Outlaws of Thunder Junction
(C)
Collector #: 0036
FOIL
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3/1 Creature - Cat Beast Mount
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Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151
FOIL
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Instant
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| Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
- NM
- EX
- VG
- G
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Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039
FOIL
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2/2 Creature - Salamander Mount
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Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback Saddle 3 |
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- NM
- EX
- VG
- G
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Beastbond Outcaster
Outlaws of Thunder Junction
(U)
Collector #: 0154
FOIL
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3/3 Creature - Human Druid
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When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot |
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- NM
- EX
- VG
- G
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Blacksnag Buzzard
Outlaws of Thunder Junction
(C)
Collector #: 0079
FOIL
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2/1 Creature - Bird
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Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot |
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- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
FOIL
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007
FOIL
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3/4 Creature - Sheep Mount
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Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Caught in the Crossfire
Outlaws of Thunder Junction
(U)
Collector #: 0117
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Congregation Gryff
Outlaws of Thunder Junction
(U)
Collector #: 0200
FOIL
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1/4 Creature - Hippogriff Mount
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Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Daring Thunder-Thief
Outlaws of Thunder Junction
(C)
Collector #: 0041
FOIL
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4/4 Creature - Turtle Rogue
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Flash Daring Thunder-Thief enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085
FOIL
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Instant
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| Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
- NM
- EX
- VG
- G
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Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121
FOIL
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2/2 Creature - Human Rogue
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| When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Djinn of Fool's Fall
Outlaws of Thunder Junction
(C)
Collector #: 0043
FOIL
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4/3 Creature - Djinn
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Flying Plot |
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- NM
- EX
- VG
- G
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Duelist of the Mind
Outlaws of Thunder Junction
(R)
Collector #: 0045
FOIL
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*/3 Creature - Human Advisor
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Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
FOIL
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. |
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- NM
- EX
- VG
- G
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Eriette, the Beguiler
Outlaws of Thunder Junction
(R)
Collector #: 0202
FOIL
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4/4 Legendary Creature - Human Warlock
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Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. |
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- NM
- EX
- VG
- G
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Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
FOIL
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Instant
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| Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
- NM
- EX
- VG
- G
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Ferocification
Outlaws of Thunder Junction
(U)
Collector #: 0123
FOIL
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Enchantment
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At the beginning of combat on your turn, choose one -
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
FOIL
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162
FOIL
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3/3 Creature - Centaur Mercenary
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Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot |
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- NM
- EX
- VG
- G
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Frontier Seeker
Outlaws of Thunder Junction
(U)
Collector #: 0013
FOIL
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2/1 Creature - Human Scout
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| When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124
FOIL
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4/2 Creature - Lizard Mutant
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Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Inventive Wingsmith
Outlaws of Thunder Junction
(C)
Collector #: 0017
FOIL
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2/4 Creature - Dwarf Artificer
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| At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. | |
- NM
- EX
- VG
- G
251 - 275 of 304 results