MTG / Outlaws Of Thunder Junction
251 - 275 of 304 results
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Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004
FOIL
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1/1 Token Creature - Sheep
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- NM
- EX
- VG
- G
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Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072
FOIL
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Enchantment - Aura
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Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Thunder Salvo
Outlaws of Thunder Junction
(C)
Collector #: 0150
FOIL
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Instant
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| Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. | |
- NM
- EX
- VG
- G
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Trained Arynx
Outlaws of Thunder Junction
(C)
Collector #: 0036
FOIL
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3/1 Creature - Cat Beast Mount
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Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151
FOIL
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Instant
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| Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
- NM
- EX
- VG
- G
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Unscrupulous Contractor
Outlaws of Thunder Junction
(U)
Collector #: 0112
FOIL
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3/2 Creature - Human Assassin
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When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot |
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- NM
- EX
- VG
- G
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Ambush Gigapede
Outlaws of Thunder Junction
(C)
Collector #: 0077
FOIL
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6/2 Creature - Insect
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Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039
FOIL
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2/2 Creature - Salamander Mount
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Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback Saddle 3 |
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- NM
- EX
- VG
- G
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Beastbond Outcaster
Outlaws of Thunder Junction
(U)
Collector #: 0154
FOIL
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3/3 Creature - Human Druid
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When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot |
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- NM
- EX
- VG
- G
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Blacksnag Buzzard
Outlaws of Thunder Junction
(C)
Collector #: 0079
FOIL
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2/1 Creature - Bird
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Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot |
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- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
FOIL
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Boom Box
Outlaws of Thunder Junction
(U)
Collector #: 0241
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007
FOIL
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3/4 Creature - Sheep Mount
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Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Caught in the Crossfire
Outlaws of Thunder Junction
(U)
Collector #: 0117
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Congregation Gryff
Outlaws of Thunder Junction
(U)
Collector #: 0200
FOIL
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1/4 Creature - Hippogriff Mount
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Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Daring Thunder-Thief
Outlaws of Thunder Junction
(C)
Collector #: 0041
FOIL
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4/4 Creature - Turtle Rogue
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Flash Daring Thunder-Thief enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085
FOIL
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Instant
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| Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
- NM
- EX
- VG
- G
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Djinn of Fool's Fall
Outlaws of Thunder Junction
(C)
Collector #: 0043
FOIL
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4/3 Creature - Djinn
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Flying Plot |
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- NM
- EX
- VG
- G
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Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
FOIL
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. |
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- NM
- EX
- VG
- G
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Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
FOIL
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Instant
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| Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
- NM
- EX
- VG
- G
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Ferocification
Outlaws of Thunder Junction
(U)
Collector #: 0123
FOIL
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Enchantment
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At the beginning of combat on your turn, choose one -
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- NM
- EX
- VG
- G
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Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162
FOIL
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3/3 Creature - Centaur Mercenary
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Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot |
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- NM
- EX
- VG
- G
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Frontier Seeker
Outlaws of Thunder Junction
(U)
Collector #: 0013
FOIL
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2/1 Creature - Human Scout
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| When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124
FOIL
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4/2 Creature - Lizard Mutant
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Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Hellspur Posse Boss
Outlaws of Thunder Junction
(R)
Collector #: 0128
FOIL
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2/4 Creature - Lizard Rogue
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Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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