MTG / Outlaws Of Thunder Junction
176 - 200 of 304 results
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Take the Fall
Outlaws of Thunder Junction
(C)
Collector #: 0073
FOIL
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Instant
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Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. |
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- NM
- EX
- VG
- G
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Badlands Revival
Outlaws of Thunder Junction
(U)
Collector #: 0194
FOIL
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Sorcery
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| Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Blood Hustler
Outlaws of Thunder Junction
(U)
Collector #: 0080
FOIL
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1/1 Creature - Vampire Rogue
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Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Bounding Felidar
Outlaws of Thunder Junction
(U)
Collector #: 0005
FOIL
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4/7 Creature - Cat Beast Mount
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Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Breeches, the Blastmaker
Outlaws of Thunder Junction
(R)
Collector #: 0197
FOIL
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3/3 Legendary Creature - Goblin Pirate
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Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. |
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- NM
- EX
- VG
- G
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Bucolic Ranch
Outlaws of Thunder Junction
(U)
Collector #: 0265
FOIL
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Land - Desert
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- NM
- EX
- VG
- G
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Cactarantula
Outlaws of Thunder Junction
(C)
Collector #: 0158
FOIL
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6/6 Creature - Plant Spider
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This spell costs Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. |
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- NM
- EX
- VG
- G
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Caustic Bronco
Outlaws of Thunder Junction
(R)
Collector #: 0082
FOIL
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2/2 Creature - Snake Horse Mount
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Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Deadeye Duelist
Outlaws of Thunder Junction
(C)
Collector #: 0119
FOIL
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1/3 Creature - Human Assassin
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Reach |
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- NM
- EX
- VG
- G
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Drover Grizzly
Outlaws of Thunder Junction
(C)
Collector #: 0161
FOIL
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4/2 Creature - Bear Mount
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Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Forest (0285)
Outlaws of Thunder Junction
(L)
Collector #: 0285
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Kellan Joins Up
Outlaws of Thunder Junction
(R)
Collector #: 0212
FOIL
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Legendary Enchantment
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When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Mobile Homestead
Outlaws of Thunder Junction
(U)
Collector #: 0245
FOIL
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3/3 Artifact - Vehicle
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Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. if it's a land card, you may put it onto the battlefield tapped. Crew 2 |
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- NM
- EX
- VG
- G
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Mountain (0284)
Outlaws of Thunder Junction
(L)
Collector #: 0284
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mourner's Surprise
Outlaws of Thunder Junction
(C)
Collector #: 0094
FOIL
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Sorcery
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Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Ox Token
Outlaws of Thunder Junction
(S)
Collector #: 0003
FOIL
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2/2 Token Creature - Ox
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- NM
- EX
- VG
- G
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Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
FOIL
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Sorcery
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Surveil 3 if you have no cards in hand. Then draw three cards. Plot |
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- NM
- EX
- VG
- G
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Rattleback Apothecary
Outlaws of Thunder Junction
(U)
Collector #: 0100
FOIL
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3/2 Creature - Gorgon Warlock
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Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Razzle-Dazzler
Outlaws of Thunder Junction
(C)
Collector #: 0063
FOIL
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1/2 Creature - Human Wizard
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| Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Sandstorm Verge
Outlaws of Thunder Junction
(U)
Collector #: 0263
FOIL
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Land - Desert
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- NM
- EX
- VG
- G
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Shepherd of the Clouds
Outlaws of Thunder Junction
(U)
Collector #: 0028
FOIL
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4/3 Creature - Pegasus
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Flying, vigilance When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount. |
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- NM
- EX
- VG
- G
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Spirit Token
Outlaws of Thunder Junction
(S)
Collector #: 0005
FOIL
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2/2 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Spring Splasher
Outlaws of Thunder Junction
(C)
Collector #: 0069
FOIL
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2/1 Creature - Frog Beast
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| Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249
FOIL
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3/2 Artifact Creature - Dog
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| When Sterling Hound enters the battlefield, surveil 2. | |
- NM
- EX
- VG
- G
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Take for a Ride
Outlaws of Thunder Junction
(U)
Collector #: 0148
FOIL
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Sorcery
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Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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- NM
- EX
- VG
- G
176 - 200 of 304 results