MTG / Outlaws Of Thunder Junction
151 - 175 of 304 results
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Calamity, Galloping Inferno
Outlaws of Thunder Junction
(R)
Collector #: 0116
FOIL
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4/6 Legendary Creature - Horse Mount
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Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 |
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- NM
- EX
- VG
- G
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Canyon Crab
Outlaws of Thunder Junction
(U)
Collector #: 0040
FOIL
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0/5 Creature - Crab
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At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. |
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- NM
- EX
- VG
- G
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Cunning Coyote
Outlaws of Thunder Junction
(U)
Collector #: 0118
FOIL
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2/2 Creature - Coyote
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Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot |
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- NM
- EX
- VG
- G
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Eriette's Lullaby
Outlaws of Thunder Junction
(C)
Collector #: 0010
FOIL
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Sorcery
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| Destroy target tapped creature. You gain 2 life. | |
- NM
- EX
- VG
- G
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Ertha Jo, Frontier Mentor
Outlaws of Thunder Junction
(U)
Collector #: 0203
FOIL
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2/4 Legendary Creature - Kor Advisor
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When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with " Whenever you activate an ability that targets a creature or a player, copy that ability. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Explosive Derailment
Outlaws of Thunder Junction
(C)
Collector #: 0122
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Geyser Drake
Outlaws of Thunder Junction
(C)
Collector #: 0051
FOIL
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2/3 Creature - Drake
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Flying As long as it's not your turn, spells you cast cost |
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- NM
- EX
- VG
- G
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Giant Beaver
Outlaws of Thunder Junction
(C)
Collector #: 0165
FOIL
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4/4 Creature - Beaver Mount
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Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Gold Rush
Outlaws of Thunder Junction
(U)
Collector #: 0166
FOIL
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Instant
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| Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. | |
- NM
- EX
- VG
- G
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Hellspur Posse Boss
Outlaws of Thunder Junction
(R)
Collector #: 0128
FOIL
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2/4 Creature - Lizard Rogue
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Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Intrepid Stablemaster
Outlaws of Thunder Junction
(U)
Collector #: 0169
FOIL
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2/2 Creature - Human Scout
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Reach |
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- NM
- EX
- VG
- G
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Luxurious Locomotive
Outlaws of Thunder Junction
(U)
Collector #: 0244
FOIL
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6/5 Artifact - Vehicle
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Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. Crew 1. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Metamorphic Blast
Outlaws of Thunder Junction
(U)
Collector #: 0057
FOIL
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Mirage Mesa
Outlaws of Thunder Junction
(C)
Collector #: 0262
FOIL
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Land - Desert
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Mirage Mesa enters the battlefield tapped. As it enters, choose a color. |
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- NM
- EX
- VG
- G
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Miriam, Herd Whisperer
Outlaws of Thunder Junction
(U)
Collector #: 0221
FOIL
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3/2 Legendary Creature - Human Druid
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As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Resilient Roadrunner
Outlaws of Thunder Junction
(U)
Collector #: 0141
FOIL
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2/2 Creature - Bird
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Haste, protection from Coyotes |
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- NM
- EX
- VG
- G
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Seraphic Steed
Outlaws of Thunder Junction
(R)
Collector #: 0232
FOIL
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2/2 Creature - Unicorn Mount
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First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Servant of the Stinger
Outlaws of Thunder Junction
(U)
Collector #: 0105
FOIL
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1/3 Creature - Human Warlock
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Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Slick Sequence
Outlaws of Thunder Junction
(U)
Collector #: 0233
FOIL
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Instant
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| Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. | |
- NM
- EX
- VG
- G
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Snakeskin Veil
Outlaws of Thunder Junction
(C)
Collector #: 0181
FOIL
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Instant
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| Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. | |
- NM
- EX
- VG
- G
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Spinewoods Armadillo
Outlaws of Thunder Junction
(U)
Collector #: 0182
FOIL
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7/7 Creature - Armadillo
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Reach Ward |
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- NM
- EX
- VG
- G
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Spirit Token
Outlaws of Thunder Junction
(S)
Collector #: 0005
FOIL
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2/2 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Step Between Worlds
Outlaws of Thunder Junction
(R)
Collector #: 0070
FOIL
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot |
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- NM
- EX
- VG
- G
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Take for a Ride
Outlaws of Thunder Junction
(U)
Collector #: 0148
FOIL
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Sorcery
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Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Take the Fall
Outlaws of Thunder Junction
(C)
Collector #: 0073
FOIL
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Instant
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Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. |
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- NM
- EX
- VG
- G
151 - 175 of 304 results