MTG / Mystery Booster 2
76 - 100 of 121 results
Refine search:
|
Counterbalance
Mystery Booster 2
(U)
Collector #: 0157
FOIL
|
Enchantment
|
| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
|
Control of the Court
Mystery Booster 2
(U)
Collector #: 0189
FOIL
|
Sorcery
|
| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
|
Pox
Mystery Booster 2
(R)
Collector #: 0185
FOIL
|
Sorcery
|
| Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time. | |
- NM
- EX
- VG
- G
|
Serenity
Mystery Booster 2
(R)
Collector #: 0152
FOIL
|
Enchantment
|
| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
|
Dragon's Approach
Mystery Booster 2
(C)
Collector #: 0246
FOIL
|
Sorcery
|
|
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach. |
|
- NM
- EX
- VG
- G
|
Counterspell
Mystery Booster 2
(C)
Collector #: 0158
FOIL
|
Instant
|
| Counter target spell. | |
- NM
- EX
- VG
- G
|
Goblin Recruiter
Mystery Booster 2
(U)
Collector #: 0193
FOIL
|
1/1 Creature - Goblin
|
| When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. | |
- NM
- EX
- VG
- G
|
Tinker
Mystery Booster 2
(U)
Collector #: 0176
FOIL
|
Sorcery
|
|
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. |
|
- NM
- EX
- VG
- G
|
Crackdown
Mystery Booster 2
(R)
Collector #: 0146
FOIL
|
Enchantment
|
| Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
|
Forsaken Crossroads (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0264
FOIL
|
Land
|
|
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. |
|
- NM
- EX
- VG
- G
|
Spike Weaver
Mystery Booster 2
(R)
Collector #: 0214
FOIL
|
0/0 Creature - Spike
|
|
Spike Weaver enters the battlefield with three +1/+1 counters on it. |
|
- NM
- EX
- VG
- G
|
Sigardian Evangel (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0258
FOIL
|
3/1 Creature - Human Cleric
|
|
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. |
|
- NM
- EX
- VG
- G
|
Power Matrix
Mystery Booster 2
(R)
Collector #: 0229
FOIL
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Ruination
Mystery Booster 2
(R)
Collector #: 0199
FOIL
|
Sorcery
|
| Destroy all nonbasic lands. | |
- NM
- EX
- VG
- G
|
Goblin Gang Leader
Mystery Booster 2
(U)
Collector #: 0144
FOIL
|
2/2 Creature - Goblin Warrior
|
| When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. | |
- NM
- EX
- VG
- G
|
Mana Flare
Mystery Booster 2
(R)
Collector #: 0196
FOIL
|
Enchantment
|
| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
|
Eater of the Dead
Mystery Booster 2
(U)
Collector #: 0183
FOIL
|
3/4 Creature - Horror
|
|
|
|
- NM
- EX
- VG
- G
|
Equilibrium
Mystery Booster 2
(R)
Collector #: 0162
FOIL
|
Enchantment
|
|
Whenever you cast a creature spell, you may pay |
|
- NM
- EX
- VG
- G
|
Kobolds of Kher Keep
Mystery Booster 2
(C)
Collector #: 0194
FOIL
|
0/1 Creature - Kobold
|
- NM
- EX
- VG
- G
|
Norwood Priestess
Mystery Booster 2
(R)
Collector #: 0211
FOIL
|
1/1 Creature - Elf Druid
|
|
|
|
- NM
- EX
- VG
- G
|
Toralf's Disciple (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0261
FOIL
|
3/3 Creature - Human Warrior
|
|
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. |
|
- NM
- EX
- VG
- G
|
Tower of the Magistrate
Mystery Booster 2
(R)
Collector #: 0242
FOIL
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Arena
Mystery Booster 2
(R)
Collector #: 0239
FOIL
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Zombie Master
Mystery Booster 2
(R)
Collector #: 0188
FOIL
|
2/3 Creature - Zombie
|
|
Other Zombie creatures have swampwalk. Other Zombies have " |
|
- NM
- EX
- VG
- G
|
Manabond
Mystery Booster 2
(R)
Collector #: 0208
FOIL
|
Enchantment
|
| At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. | |
- NM
- EX
- VG
- G
76 - 100 of 121 results