MTG / Mystery Booster 2
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Mystery Booster 2
(U)
Collector #: 0170
FOIL
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Instant
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Cast this spell only during an opponent’s turn after their upkeep step. Untap all lands you control. |
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- NM
- EX
- VG
- G
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Spike Weaver
Mystery Booster 2
(R)
Collector #: 0214
FOIL
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0/0 Creature - Spike
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Spike Weaver enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Doomsday
Mystery Booster 2
(M)
Collector #: 0182
FOIL
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Sorcery
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| Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
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Goblin King
Mystery Booster 2
(R)
Collector #: 0191
FOIL
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2/2 Creature - Goblin
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| Other Goblins get +1/+1 and have mountainwalk. | |
- NM
- EX
- VG
- G
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Engineered Explosives
Mystery Booster 2
(R)
Collector #: 0218
FOIL
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Artifact
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Sunburst |
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- NM
- EX
- VG
- G
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Back to Basics
Mystery Booster 2
(R)
Collector #: 0154
FOIL
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Enchantment
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| Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Collected Company
Mystery Booster 2
(R)
Collector #: 0203
FOIL
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Instant
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| Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Temporal Manipulation
Mystery Booster 2
(M)
Collector #: 0174
FOIL
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Sorcery
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| Take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Zombie Master
Mystery Booster 2
(R)
Collector #: 0188
FOIL
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Manabond
Mystery Booster 2
(R)
Collector #: 0208
FOIL
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Enchantment
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| At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. | |
- NM
- EX
- VG
- G
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Scalelord Reckoner
Mystery Booster 2
(R)
Collector #: 0151
FOIL
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4/4 Creature - Dragon
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Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Static Orb
Mystery Booster 2
(R)
Collector #: 0234
FOIL
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Artifact
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| As long as Static Orb is untapped players can't untap more than two permanents during their untap steps. | |
- NM
- EX
- VG
- G
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Toralf's Disciple (Not Tournament Legal)
Mystery Booster 2
(U)
Collector #: 0261
FOIL
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3/3 Creature - Human Warrior
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Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. |
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- NM
- EX
- VG
- G
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Control of the Court
Mystery Booster 2
(U)
Collector #: 0189
FOIL
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
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Erratic Portal
Mystery Booster 2
(R)
Collector #: 0220
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Tinker
Mystery Booster 2
(U)
Collector #: 0176
FOIL
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Sorcery
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As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Goblin Gang Leader
Mystery Booster 2
(U)
Collector #: 0144
FOIL
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2/2 Creature - Goblin Warrior
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| When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. | |
- NM
- EX
- VG
- G
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Tower of the Magistrate
Mystery Booster 2
(R)
Collector #: 0242
FOIL
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Land
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- NM
- EX
- VG
- G
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Arena
Mystery Booster 2
(R)
Collector #: 0239
FOIL
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Land
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- NM
- EX
- VG
- G
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Rain of Daggers
Mystery Booster 2
(R)
Collector #: 0186
FOIL
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Sorcery
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| Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Captain Sisay
Mystery Booster 2
(R)
Collector #: 0250
FOIL
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2/2 Legendary Creature - Human Soldier
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- NM
- EX
- VG
- G
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Chain of Vapor
Mystery Booster 2
(U)
Collector #: 0156
FOIL
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Instant
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| Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. | |
- NM
- EX
- VG
- G
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Counterbalance
Mystery Booster 2
(U)
Collector #: 0157
FOIL
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Enchantment
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| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
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Crashing Footfalls
Mystery Booster 2
(R)
Collector #: 0204
FOIL
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Sorcery
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Suspend 4 - Create two 4/4 green Rhino creature tokens with trample. |
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- NM
- EX
- VG
- G
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Nalathni Dragon
Mystery Booster 2
(R)
Collector #: 0197
FOIL
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1/1 Creature - Dragon
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Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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- NM
- EX
- VG
- G
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