MTG / Mystery Booster 2
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Grinding Station
Mystery Booster 2
(U)
Collector #: 0223
FOIL
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Artifact
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Whenever an artifact enters the battlefield, you may untap Grinding Station. |
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- NM
- EX
- VG
- G
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Titania, Protector of Argoth
Mystery Booster 2
(M)
Collector #: 0249
FOIL
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5/3 Legendary Creature - Elemental
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When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. |
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- NM
- EX
- VG
- G
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Rishadan Port
Mystery Booster 2
(R)
Collector #: 0241
FOIL
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Land
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- NM
- EX
- VG
- G
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Urza, Lord High Artificer
Mystery Booster 2
(M)
Collector #: 0244
FOIL
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1/4 Legendary Creature - Human Artificer
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When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add |
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- NM
- EX
- VG
- G
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Command Tower
Mystery Booster 2
(C)
Collector #: 0256
FOIL
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Land
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- NM
- EX
- VG
- G
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Basalt Monolith
Mystery Booster 2
(U)
Collector #: 0217
FOIL
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Artifact
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Basalt Monolith doesn't untap during your untap step. |
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- NM
- EX
- VG
- G
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Tinder Wall
Mystery Booster 2
(C)
Collector #: 0215
FOIL
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0/3 Creature - Plant Wall
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Defender Sacrifice Tinder Wall: Add |
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- NM
- EX
- VG
- G
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Walking Ballista
Mystery Booster 2
(R)
Collector #: 0238
FOIL
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0/0 Artifact Creature - Construct
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Assaultron Invader enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Assaultron Invader: It deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Pact of Negation
Mystery Booster 2
(R)
Collector #: 0169
FOIL
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Instant
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Counter target spell. At the beginning of your next upkeep pay |
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- NM
- EX
- VG
- G
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Urza's Bauble
Mystery Booster 2
(U)
Collector #: 0237
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks
Mystery Booster 2
(U)
Collector #: 0224
FOIL
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Natural Order
Mystery Booster 2
(M)
Collector #: 0210
FOIL
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Sorcery
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As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Brainstorm
Mystery Booster 2
(C)
Collector #: 0155
FOIL
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
FOIL
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Sol Ring
Mystery Booster 2
(U)
Collector #: 0233
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Stifle
Mystery Booster 2
(U)
Collector #: 0173
FOIL
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Instant
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| Counter target activated or triggered ability. | |
- NM
- EX
- VG
- G
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Mindbreak Trap
Mystery Booster 2
(M)
Collector #: 0168
FOIL
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
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- NM
- EX
- VG
- G
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Sensei's Divining Top
Mystery Booster 2
(U)
Collector #: 0231
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Snuff Out
Mystery Booster 2
(C)
Collector #: 0187
FOIL
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Instant
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If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. |
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- NM
- EX
- VG
- G
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Counterspell
Mystery Booster 2
(C)
Collector #: 0158
FOIL
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Thassa's Oracle
Mystery Booster 2
(R)
Collector #: 0175
FOIL
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
FOIL
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Giver of Runes
Mystery Booster 2
(R)
Collector #: 0147
FOIL
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Final Fortune
Mystery Booster 2
(R)
Collector #: 0190
FOIL
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Grafdigger's Cage
Mystery Booster 2
(R)
Collector #: 0222
FOIL
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Artifact
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Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
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- NM
- EX
- VG
- G
1 - 25 of 121 results