MTG / Morningtide
126 - 150 of 153 results
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Fencer Clique
Morningtide
(C)
Collector #: 033
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3/2 Creature - Faerie Soldier
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Flying |
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- NM
- EX
- VG
- G
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Giant Warrior Token
Morningtide
(S)
Collector #: 001
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5/5 Creature - Giant Warrior
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- NM
- EX
- VG
- G
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Offalsnout
Morningtide
(U)
Collector #: 071
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2/2 Creature - Elemental
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Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke |
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- NM
- EX
- VG
- G
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Rage Forger
Morningtide
(U)
Collector #: 097
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2/2 Creature - Elemental Shaman
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When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. |
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- NM
- EX
- VG
- G
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Stomping Slabs
Morningtide
(U)
Collector #: 107
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Sorcery
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| Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target. | |
- NM
- EX
- VG
- G
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Walker of the Grove
Morningtide
(U)
Collector #: 138
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7/7 Creature - Elemental
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When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. Evoke |
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- NM
- EX
- VG
- G
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Wandering Graybeard
Morningtide
(U)
Collector #: 027
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4/4 Creature - Giant Wizard
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. | |
- NM
- EX
- VG
- G
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Feudkiller's Verdict
Morningtide
(R)
Collector #: 009
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Kindred Sorcery - Giant
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| You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token. | |
- NM
- EX
- VG
- G
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Stenchskipper
Morningtide
(R)
Collector #: 079
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6/5 Creature - Elemental
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Flying At end of turn, if you control no Goblins, sacrifice Stenchskipper. |
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- NM
- EX
- VG
- G
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Latchkey Faerie
Morningtide
(C)
Collector #: 039
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3/1 Creature - Faerie Rogue
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Flying Prowl When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. |
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- NM
- EX
- VG
- G
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Release the Ants
Morningtide
(U)
Collector #: 098
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Instant
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| Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Stingmoggie
Morningtide
(C)
Collector #: 106
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0/0 Creature - Elemental
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Stingmoggie enters the battlefield with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Weed-Pruner Poplar
Morningtide
(C)
Collector #: 083
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3/3 Creature - Treefolk Assassin
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| At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Burrenton Shield-Bearers
Morningtide
(C)
Collector #: 004
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3/3 Creature - Kithkin Soldier
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| Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Festercreep
Morningtide
(C)
Collector #: 062
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0/0 Creature - Elemental
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Festercreep enters the battlefield with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Ink Dissolver
Morningtide
(C)
Collector #: 036
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2/1 Creature - Merfolk Wizard
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards. | |
- NM
- EX
- VG
- G
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Kindled Fury
Morningtide
(C)
Collector #: 092
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Instant
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| Target creature gets +1/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Fire Juggler
Morningtide
(C)
Collector #: 090
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2/2 Creature - Goblin Shaman
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| Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Hostile Realm
Morningtide
(C)
Collector #: 091
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Enchantment - Aura
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Enchant land Enchanted land has " |
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- NM
- EX
- VG
- G
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Lunk Errant
Morningtide
(C)
Collector #: 094
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4/4 Creature - Giant Warrior
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| Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Seething Pathblazer
Morningtide
(C)
Collector #: 101
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2/2 Creature - Elemental Warrior
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| Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Sunflare Shaman
Morningtide
(C)
Collector #: 108
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2/1 Creature - Elemental Shaman
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- NM
- EX
- VG
- G
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Swell of Courage
Morningtide
(U)
Collector #: 026
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Instant
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Creatures you control get +2/+2 until end of turn. Reinforce X- |
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- NM
- EX
- VG
- G
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Winnower Patrol
Morningtide
(C)
Collector #: 139
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3/2 Creature - Elf Warrior
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. | |
- NM
- EX
- VG
- G
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Earthbrawn
Morningtide
(C)
Collector #: 119
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Instant
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Target creature gets +3/+3 until end of turn. Reinforce 1- |
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- NM
- EX
- VG
- G
126 - 150 of 153 results