MTG / Morningtide
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Daily Regimen
Morningtide
(U)
Collector #: 008
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Pack's Disdain
Morningtide
(C)
Collector #: 073
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Instant
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| Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. | |
- NM
- EX
- VG
- G
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Rage Forger
Morningtide
(U)
Collector #: 097
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2/2 Creature - Elemental Shaman
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When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. |
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- NM
- EX
- VG
- G
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Roar of the Crowd
Morningtide
(C)
Collector #: 100
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Sorcery
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| Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type. | |
- NM
- EX
- VG
- G
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Feudkiller's Verdict
Morningtide
(R)
Collector #: 009
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Kindred Sorcery - Giant
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| You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token. | |
- NM
- EX
- VG
- G
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Coordinated Barrage
Morningtide
(C)
Collector #: 007
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Instant
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| Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. | |
- NM
- EX
- VG
- G
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Merrow Witsniper
Morningtide
(C)
Collector #: 040
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1/1 Creature - Merfolk Rogue
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| When Merrow Witsniper enters the battlefield, target player mills a card. | |
- NM
- EX
- VG
- G
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Thieves' Fortune
Morningtide
(U)
Collector #: 054
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Kindred Instant - Rogue
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Prowl Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Earwig Squad
Morningtide
(R)
Collector #: 060
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5/3 Creature - Goblin Rogue
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Prowl When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. |
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- NM
- EX
- VG
- G
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Giant Warrior Token
Morningtide
(S)
Collector #: 001
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5/5 Creature - Giant Warrior
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- NM
- EX
- VG
- G
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Kithkin Zephyrnaut
Morningtide
(C)
Collector #: 016
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2/2 Creature - Kithkin Soldier
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Reins of the Vinesteed
Morningtide
(C)
Collector #: 134
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. |
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- NM
- EX
- VG
- G
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Stinkdrinker Bandit
Morningtide
(U)
Collector #: 080
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2/1 Creature - Goblin Rogue
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Prowl Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Violet Pall
Morningtide
(C)
Collector #: 081
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Kindred Instant - Faerie
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| Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Waterspout Weavers
Morningtide
(U)
Collector #: 056
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3/3 Creature - Merfolk Wizard
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Mind Spring
Morningtide
(R)
Collector #: 041
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Sorcery
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| Draw X cards. | |
- NM
- EX
- VG
- G
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Final-Sting Faerie
Morningtide
(C)
Collector #: 063
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2/2 Creature - Faerie Assassin
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Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. |
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- NM
- EX
- VG
- G
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Forfend
Morningtide
(C)
Collector #: 010
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Instant
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| Prevent all damage that would be dealt to creatures this turn. | |
- NM
- EX
- VG
- G
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Squeaking Pie Grubfellows
Morningtide
(C)
Collector #: 078
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3/2 Creature - Goblin Shaman
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. | |
- NM
- EX
- VG
- G
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Stingmoggie
Morningtide
(C)
Collector #: 106
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0/0 Creature - Elemental
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Stingmoggie enters the battlefield with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Festercreep
Morningtide
(C)
Collector #: 062
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0/0 Creature - Elemental
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Festercreep enters the battlefield with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Offalsnout
Morningtide
(U)
Collector #: 071
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2/2 Creature - Elemental
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Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke |
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- NM
- EX
- VG
- G
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Redeem the Lost
Morningtide
(U)
Collector #: 021
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Instant
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| Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Release the Ants
Morningtide
(U)
Collector #: 098
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Instant
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| Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Stomping Slabs
Morningtide
(U)
Collector #: 107
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Sorcery
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| Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target. | |
- NM
- EX
- VG
- G
101 - 125 of 153 results