MTG / Marvel Super Heroes Eternal Legal
601 - 624 of 624 results
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The Spot's Portal
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0798
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Instant
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| Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. | |
- NM
- EX
- VG
- G
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Alien Symbiosis
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0791
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs. |
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- NM
- EX
- VG
- G
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Taxi Driver
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0811
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3/1 Creature - Human Pilot
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- NM
- EX
- VG
- G
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Robotics Mastery
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0786
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Enchantment - Aura
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Flash Enchant creature When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. Enchanted creature gets +2/+2. |
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- NM
- EX
- VG
- G
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Spider-UK
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0777
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3/4 Legendary Creature - Spider Human Hero
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Web-slinging At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life. |
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- NM
- EX
- VG
- G
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Starling, Aerial Ally
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0778
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3/4 Legendary Creature - Human Hero
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Flying When Starling enters, another target creature you control gains flying until end of turn. |
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- NM
- EX
- VG
- G
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Sudden Strike
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0779
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Instant
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| Destroy target attacking or blocking creature. | |
- NM
- EX
- VG
- G
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Wild Pack Squad
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0781
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2/3 Creature - Human Mercenary
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| At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Mountain (0858)
Marvel Super Heroes Eternal-Legal
(L)
Collector #: 0858
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Plains (0866)
Marvel Super Heroes Eternal-Legal
(L)
Collector #: 0866
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Daily Bugle Reporters
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0771
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2/3 Creature - Human Citizen
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When this creature enters, choose one -
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- NM
- EX
- VG
- G
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Inner Demons Gangsters
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0797
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3/4 Creature - Human Rogue Villain
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| Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Secure Detention
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0608
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Enchantment - Aura
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Enchant artifact or creature When this Aura enters, create a 1/1 white Soldier creature token. Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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- NM
- EX
- VG
- G
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Stegron the Dinosaur Man
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0810
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5/4 Legendary Creature - Dinosaur Villain
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Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula - |
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- NM
- EX
- VG
- G
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Whoosh!
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0790
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Instant
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Kicker Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. |
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- NM
- EX
- VG
- G
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Doc Ock's Henchmen
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0784
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2/1 Creature - Human Villain
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Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Gallant Citizen
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0820
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1/1 Creature - Human Citizen
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Selfless Police Captain
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0774
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1/1 Creature - Human Detective
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This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control. |
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- NM
- EX
- VG
- G
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Flying Octobot
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0785
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1/1 Artifact Creature - Robot Villain
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Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Hero in Training
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0840
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2/2 Creature - Human Hero
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| When this creature enters, draw a card. If you control another Hero, you gain 2 life. | |
- NM
- EX
- VG
- G
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Terrific Team-Up
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0819
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Instant
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This spell costs One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Spider-Mobile
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0826
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3/3 Artifact - Vehicle
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Trample Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control. Crew 2 |
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- NM
- EX
- VG
- G
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Crimson Operative
Marvel Super Heroes Eternal-Legal
(C)
Collector #: 0848
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3/2 Artifact Creature - Human Villain
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. |
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- NM
- EX
- VG
- G
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Mountain (0859)
Marvel Super Heroes Eternal-Legal
(L)
Collector #: 0859
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Basic Land - Mountain
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- NM
- EX
- VG
- G
601 - 624 of 624 results