MTG / Marvel Super Heroes Eternal Legal

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Heroic Sacrifice
1 W
Instant
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
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  • 8 available @ $0.49
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Fight for the Throne
1 G
Instant
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
  • NM
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  • 8 available @ $0.49
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Director Nick Fury
U R W
2/4 Legendary Creature - Human Spy Hero
Hero spells you cast cost {1} less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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  • 8 available @ $0.99
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Council of Reeds Token // Merfolk Token (0008 // 0006)
2/2 Token Legendary Creature - Human Scientist Hero
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
(This token's mana cost is {2}{U}.)

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Merfolk Token
Token Creature - Merfolk
1/1
  • NM
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  • VG
  • G
  • 20 available @ $0.35
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Nova Flame
X 2 R R
Sorcery
Put X +1/+1 counters on target creature you control. It deals damage equal to its power to each other creature.
  • NM
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  • 8 available @ $0.49
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Amazing Spider-Girl
3 W W
5/4 Legendary Creature - Spider Human Hero
Web-slinging {2}{W} (You may cast this spell for {2]{W} if you also return a tapped creature you control to its owner's hand.)
Flying, vigilance
  • NM
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  • 8 available @ $0.69
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Cosmic Crucible
4 G U
Enchantment
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
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  • 8 available @ $0.49
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Abomination, World Ravager
7 R
10/10 Legendary Creature - Gamma Berserker Villain
Menace, trample
Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.)
  • NM
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  • 8 available @ $0.49
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Glittering Massif
Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
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  • 8 available @ $0.49
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Ant-Man, Elusive Avenger
1 U R
1/2 Legendary Creature - Human Rogue Hero
Ant-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
  • NM
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  • 8 available @ $0.49
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Living Laser
4 R
4/4 Legendary Creature - Elemental Villain
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
  • NM
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  • 8 available @ $0.49
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Winter Soldier, Reborn Avenger
4 W
3/5 Legendary Creature - Human Soldier Hero
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
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  • 8 available @ $0.49
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Shuri's Fabricator
4
Artifact
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
  • NM
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  • 8 available @ $0.49
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Deep Analysis
3 U
Sorcery
Target player draws two cards.
Flashback - {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • NM
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  • 20 available @ $0.35
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Martial Coup
X W W
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
  • NM
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  • 8 available @ $0.49
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Gamma Grotesque
2 G
3/3 Creature - Gamma Horror Villain
Vigilance (Attacking doesn't cause this creature to tap.)
Power-up - {4}{G}{G}: Put three +1/+1 counters on this creature. Then draw a card for each creature you control with a counter on it. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
  • NM
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  • 8 available @ $0.79
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Hercules, Olympian Hero
3 W W
3/3 Legendary Creature - Demigod Warrior Hero
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
  • NM
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  • 8 available @ $0.49
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Lockjaw, Slobbering Teleporter
1 U
1/1 Legendary Creature - Inhuman Dog Hero
Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
  • NM
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  • 8 available @ $0.49
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    Out of stock.
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Colossus, Steel Stalwart
4 G
4/5 Legendary Creature - Mutant Hero
During your turn, Colossus has indestructible. (Damage and effects that say "destroy" don't destroy him.)
Other Mutants you control get +1/+1.
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Living Lies of Loki
1 U
1/3 Creature - Illusion Villain
This creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card.
  • NM
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  • 7 available @ $0.79
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The Squadron Sinister
5 U R
5/5 Legendary Creature - Human Villain
Flying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
  • NM
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  • 8 available @ $0.49
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Typhoid Mary, Fractured
1 B R
3/3 Legendary Creature - Mutant Villain
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead.
  • Mary - Create a Treasure token.
  • Typhoid Mary - Draw a card.
  • Bloody Mary - Each opponent loses 2 life and you gain 2 life.
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  • 8 available @ $0.49
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Hero's Blade
2
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this equipment to it.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
  • NM
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  • 20 available @ $0.35
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Bird Token // Treasure Token (0005 // 0022)
1/1 Token Creature - Bird
Back
Treasure Token
Token Artifact - Treasure
{T}, Sacrifice this token: Add one mana of any color.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
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Team Transmitter
3
Artifact
Whenever a Hero you control enters, you gain 1 life.
{T}: Add one mana of any color.
  • NM
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  • VG
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  • $0.69
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