MTG / Jumpstart
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Brightmare
Jumpstart
(U)
Collector #: 002
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2/3 Creature - Unicorn
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| When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. | |
- NM
- EX
- VG
- G
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Goblin Lore
Jumpstart
(U)
Collector #: 328
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Sorcery
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| Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
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Towering Titan
Jumpstart
(M)
Collector #: 031
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0/0 Creature - Giant
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Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. |
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- NM
- EX
- VG
- G
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Beetleback Chief
Jumpstart
(U)
Collector #: 294
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2/2 Creature - Goblin Warrior
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| When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. | |
- NM
- EX
- VG
- G
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Orazca Frillback
Jumpstart
(C)
Collector #: 416
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4/2 Creature - Dinosaur
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- NM
- EX
- VG
- G
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Plains (044)
Jumpstart
(L)
Collector #: 044
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Goblin Rally
Jumpstart
(U)
Collector #: 329
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Sorcery
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| Create four 1/1 red Goblin creature tokens. | |
- NM
- EX
- VG
- G
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Mire Triton
Jumpstart
(U)
Collector #: 257
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2/1 Creature - Zombie Merfolk
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Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.) |
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- NM
- EX
- VG
- G
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Overgrown Battlement
Jumpstart
(U)
Collector #: 417
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0/4 Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Raging Regisaur
Jumpstart
(U)
Collector #: 455
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4/4 Creature - Dinosaur
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| Whenever Raging Regisaur attacks, it deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Sigiled Starfish
Jumpstart
(U)
Collector #: 177
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0/3 Creature - Starfish
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- NM
- EX
- VG
- G
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Nocturnal Feeder
Jumpstart
(C)
Collector #: 016
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2/1 Creature - Vampire Rogue
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Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Release the Dogs
Jumpstart
(U)
Collector #: 004
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Sorcery
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| Create four 1/1 white Dog creature tokens. | |
- NM
- EX
- VG
- G
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Corsair Captain
Jumpstart
(R)
Collector #: 011
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2/2 Creature - Human Pirate
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When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with " Other Pirates you control get +1/+1. |
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- NM
- EX
- VG
- G
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Languish
Jumpstart
(R)
Collector #: 246
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Sorcery
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| All creatures get -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
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Aether Spellbomb
Jumpstart
(C)
Collector #: 456
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Artifact
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- NM
- EX
- VG
- G
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Inniaz, the Gale Force
Jumpstart
(R)
Collector #: 012
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4/4 Legendary Creature - Djinn
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Flying Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice control by the player to their right. |
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- NM
- EX
- VG
- G
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Mountain (067)
Jumpstart
(L)
Collector #: 067
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Liliana Theme Card
Jumpstart
(S)
Collector #: 022
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- NM
- EX
- VG
- G
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Oneirophage
Jumpstart
(U)
Collector #: 162
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1/2 Creature - Squid Illusion
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Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. |
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- NM
- EX
- VG
- G
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Ulvenwald Hydra
Jumpstart
(M)
Collector #: 439
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*/* Creature - Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Island (051)
Jumpstart
(L)
Collector #: 051
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Basic Land - Island
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- NM
- EX
- VG
- G
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Sethron, Hurloon General
Jumpstart
(R)
Collector #: 025
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4/4 Legendary Creature - Minotaur Warrior
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Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. |
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- NM
- EX
- VG
- G
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Supply Runners
Jumpstart
(U)
Collector #: 007
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2/2 Creature - Dog
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| When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. | |
- NM
- EX
- VG
- G
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Sin Prodder
Jumpstart
(R)
Collector #: 363
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3/2 Creature - Devil
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Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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- NM
- EX
- VG
- G
126 - 150 of 541 results